Rust HeatmapInfrared · players
IR live Players72,948 Servers11,836 Warm3,667 Fresh wipes · 3h218 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–100° · slots

rust development server

Offline NA · uk1 194.69.160.15:28075 checked 1h ago

vanillamoddedoxide
Sp1 · players now 0/ 100
0% full
Li1 · players, the last 48 hours · hourly average, UTC
Tue 14:00flare: a wipe in that hourThu 12:00
0
7-day average
peak 1
#6,669
rank
top 30% · #1049 in NA
21d ago
last wipe
no schedule published
–
next wipe
too few wipes seen yet
UTC checked 1h ago

Li2Players

AveragePeak
0123414:0023:0008:0017:0003:0012:00

Hourly average and peak, UTC.

Li3Server performance

02040608014:0023:0008:0017:0003:0012:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 30% of all ranked servers, top 56% in NA. Ranked on player hours over the last seven days.

Bx1Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

1
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 13 hours in.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
Thu 8 Oct, 06:40 UTC21d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
Friendly Seattle: No KOS | Chill | Noob Friendly
NA · groups of 8+ · biweekly · 42 on average
9 / 100
[US] Enardo - Random Farming - Small One Grid | OneGrid
NA · groups of 8+ · 29 on average
4 / 50
[NA] Willjum's Solo Only | Thursday Wipes
NA · groups of 8+ · weekly · 27 on average
2 / 100
Rust Degens - US Vanilla | Fridays
NA · groups of 8+ · weekly · 15 on average
7 / 150
[NA] Willjum's Casual Solo/Duo Monthly
NA · groups of 8+ · monthly · 14 on average
2 / 175
Hempville 420 No Kos Low Decay / Limited PvP
NA · groups of 8+ · monthly · 7 on average
1 / 90

LogQuick answers

from the figures on this page

Wipe schedule

What does wipe day look like on rust development server?

Its recent wipes drew an average peak of 1 players. 13 hours after the latest wipe, the crowd peaked.

What is the wipe schedule on rust development server?

The record of rust development server's wipes is not yet long enough to show a rhythm. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world it runs now dates from 21 days 6 hours ago.

Player counts

How busy is rust development server?

The last time rust development server was seen was 1 hours ago, and it is offline now. Averaged over the past week: 0 players, peaking at 1.

How does rust development server rank against other Rust servers?

Top 30% of ranked servers and #1,049 in North America: that is rust development server at #6,669 for player hours over seven days.

Rules and settings

Which map does rust development server run?

rust development server runs a procedural map of size 2,000 with seed 1234567, generated by the game. You can look at the map on RustMaps from this page: the same size and seed give the same map.

What are the rules and settings on rust development server?

No gather rate appears in the name rust development server. 8 players is the default group size, and that is the limit here. The server runs survival, gather, build and raid in the standard game. Combat between players and raiding are both possible. Plugins or settings change the game, and it is listed under Modded in the server browser. Oxide plugins run on this server. Vanilla is the server's own description: no changed rates, kits or rules: this is the game as Facepunch ships it. Anti-cheat: Valve's VAC is off.

About the server

Which version of Rust does rust development server run?

Rust network protocol 2635 and build 168909 is the build rust development server runs, on Linux. Your game must run the same protocol to join, and Steam takes care of updating it.

Is rust development server online, and how reliable is it?

Offline at the moment: rust development server was last seen 1 hours ago. The uptime it reports puts the last restart at about 3 days 9 hours ago. It was up 167 of 168 hours across the last 7 full days, or 99% of the time. The first record of it on Rust Heatmap is 13 September 2026.

Where is rust development server located?

Its region code is uk1, and rust development server lists itself in North America with the NA tag. Rust Heatmap shows the location a server states. It does not look up the machine's location. You can reach it at 194.69.160.15:28075.

Does rust development server run smoothly?

The last 48 hours brought an average of 60 server fps and a floor of 60. Buildings, deployables and the rest of the world came to as much as 16,513 entities. At its peak it held 1,359 MB of memory. Lag, as players experience it, comes from low fps and a rising entity count.

Tags

Which Rust Heatmap lists and filters include rust development server?

These Rust Heatmap lists include rust development server: Modded Rust servers, by live population and North America server heatmap. These are the filters that return it on the list: Region: North America; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more.

What do the server tags on rust development server mean?

The game's server browser reads the tags rust development server publishes: gmrust (Game mode): Rust survival, standard rules; mp100 (Max players): Slot count: 100; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): The server runs game protocol 2635, so your game has to match it; cs168909 (Build): The game build here is 168909; ptrak (Networking): Standard game networking here, which is RakNet; $ruk1 (Region code): This one carries the region code uk1; ^v (Vanilla): No changed rates, kits or rules: this is the game as Facepunch ships it; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Settings or plugins alter the game, which puts it under Modded; NA (North America): North America is where the server browser puts it. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.

How to join

How do I join rust development server?

Press F1 in Rust to open the console, then enter client.connect 194.69.160.15:28075. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.

KeyServer tags

what each one means

Published as mp100,ptrak,$ruk1,v2635,^v,NA,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Rust survival, standard rules.
mp100
Max players Slot count: 100.
ts8
Group limit Teams cap at 8, which is the game default.
v2635
Protocol The server runs game protocol 2635, so your game has to match it.
cs168909
Build The game build here is 168909.
ptrak
Networking Standard game networking here, which is RakNet.
$ruk1
Region code This one carries the region code uk1.

Difficulty

^v
Vanilla No changed rates, kits or rules: this is the game as Facepunch ships it.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Settings or plugins alter the game, which puts it under Modded.

Region

NA
North America North America is where the server browser puts it.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.