RFL Test Server
Offline 194.50.234.143:28015 checked 15d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 29 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 68% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
fixed weekdaysNext wipe Thursday 5 November, 19:00 UTC, in 7d 5h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 13 Oct, 22:53 UTC15d ago | 1° | – | running | 0 |
| Tue 29 Sep, 22:50 UTC29d ago | 2° | halved by day 1 | 14 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on RFL Test Server?
Its recent wipes drew an average peak of 2 players. 1 hours after the latest wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. In the wipes that did not hold, numbers dropped below half by day 1.
What is the wipe schedule on RFL Test Server?
Wipes on RFL Test Server follow this rhythm: every other Tuesday at 22:53 UTC. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC; that is its next wipe. 15 days 14 hours ago the server made the world it is on now. A monthly wipe is what its tags declare.
Population
How busy is RFL Test Server?
RFL Test Server went quiet 15 days 14 hours ago and is offline right now.
How does RFL Test Server rank against other Rust servers?
The top 68% of ranked servers includes RFL Test Server, at #14,590 for player hours over the last seven days.
Rules and settings
Which map does RFL Test Server run?
RFL Test Server runs a procedural map of size 4,500 with seed 9889632, generated by the game. The map is the same for a given size and seed, so RustMaps can show it from this page.
What are the rules and settings on RFL Test Server?
The name RFL Test Server does not specify a gather rate. 8 players is the default group size, and that is the limit here. pve is the game mode, player combat is disabled. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins run on this server. The server has VAC, Valve's anti-cheat, turned on.
Location and uptime
Which version of Rust does RFL Test Server run?
Rust network protocol 2634 and build 167781 is the build RFL Test Server runs, on Windows. Steam updates your game for you, and the protocol has to match for you to join.
Is RFL Test Server online, and how reliable is it?
Offline at the moment: RFL Test Server was last seen 15 days 14 hours ago. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. Rust Heatmap has had it on record since 29 September 2026.
Where is RFL Test Server located?
Nothing about a region comes from RFL Test Server. Rust Heatmap shows the location a server states. It does not look up the machine's location. To connect, use 194.50.234.143:28015.
Tags
Which Rust Heatmap lists and filters include RFL Test Server?
The Rust Heatmap lists that RFL Test Server fits are: Modded Rust servers, by live population and Best Rust PvE servers. You will find it under these filters on the server list: Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
What do the server tags on RFL Test Server mean?
The game's server browser reads the tags RFL Test Server publishes: gmrust (Game mode): Survival in the standard Rust form; mp50 (Max players): The slot count is 50; ts8 (Group limit): The game default applies: 8 per team at most; v2634 (Protocol): To join, run the same version: game protocol 2634; cs167781 (Build): This build is 167781; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): A region code is not set; ^m (Monthly): Facepunch's force wipe marks the monthly wipe here; ^p (PvE): No player fighting here: the world is the danger; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by settings or plugins, so it sits under Modded. The top of this page also shows the tags for players now, the queue and when the world was made.
Connect
How do I join RFL Test Server?
Enter client.connect 194.50.234.143:28015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you. The server's site sits at https://shop.rflservers.com/.