RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting
Online 194.50.234.140:28015 checked 7m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 8% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 2h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 20, 45 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 17:43 UTC FW27d ago | 20° | – | running | 3 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting?
The average peak across its recent wipes is 20 players. 45 hours into the latest wipe, player numbers topped out.
What is the wipe schedule on RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting?
The only wipe on RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting is the monthly force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC; that is its next wipe. The world in play now was made 27 days 22 hours ago. Its tags state a wipe each month.
Population
How busy is RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting?
RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting currently has 4 of its 50 slots filled. A seven-day average of 3 players, with a peak of 12. Look at 20:00 UTC for the last 48 hours: that hour averaged 6 players.
How does RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting rank against other Rust servers?
Ranked #1,726 on seven-day player hours, RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting is in the top 8% of all ranked servers.
Map and rules
Which map does RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting run?
A procedural map of size 4,500 with seed 124032105, generated by the game, runs on RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting. The map is the same for a given size and seed, so RustMaps can show it from this page.
What are the rules and settings on RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting?
The name RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting does not specify a gather rate. Groups can contain up to 8 players, the default in the game. pve is the game mode, other players cannot be fought. In the server browser it is Modded, meaning plugins or settings modify the game. Plugin count: Oxide. VAC is on, which is Valve's anti-cheat.
About the server
Which version of Rust does RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting run?
Rust network protocol 2635 and build 168909 is the build RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting runs, on Windows. Steam updates your game for you, and the protocol has to match for you to join.
Is RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting online, and how reliable is it?
Right now RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting shows as online. Its reported uptime dates the last restart to about 7 hours ago. 167 of 168 hours up over the last 7 full days, which is 99%. The first record of it on Rust Heatmap is 13 September 2026.
Where is RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting located?
No region is published by RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. To connect, use 194.50.234.140:28015.
Does RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting run smoothly?
It averaged 30 server fps over the last 48 hours, with a low of 21. Entities peaked at 238,219, counting buildings, deployables and all the rest of the world. At its peak it held 4,949 MB of memory. Players feel lag when fps falls and the entity count climbs.
Tags
Which Rust Heatmap lists and filters include RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting?
These Rust Heatmap lists include RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting: Modded Rust servers, by live population and Best Rust PvE servers. These are the filters that return it on the list: Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
What do the server tags on RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting mean?
The game's server browser reads the tags RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting publishes: gmrust (Game mode): Survival in the standard Rust form; mp50 (Max players): Slot count: 50; ts8 (Group limit): At most 8 per team: the default the game ships with; v2635 (Protocol): To join, run the same version: game protocol 2635; cs168909 (Build): The game build here is 168909; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): The region code is blank; ^m (Monthly): The wipe cycle is monthly and follows Facepunch's force wipe; ^p (PvE): No player fighting here: the world is the danger; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Settings or plugins alter the game, which puts it under Modded. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
Connect
How do I join RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting?
To join by console, open it with F1 in Rust and enter client.connect 194.50.234.140:28015. Or press Launch Rust on this page, which connects you through Steam. https://shop.rflservers.com/ is where its website is.