Rust HeatmapInfrared · players
IR live Players97,045 Servers11,869 Warm3,902 Fresh wipes · 3h396 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 4° now Linear · 0–50° · slots

RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting

Online 194.50.234.140:28015 checked 7m ago

monthly wipes moddedoxidepve
Sp1 · players now 4/ 50
8% full
Li1 · players, the last 48 hours · hourly average, UTCpeak 7°
Tue 17:00flare: a wipe in that hourThu 15:00
3
7-day average
peak 12
#1,726
rank
top 8%
27d ago
last wipe
monthly schedule
7d 2h
next wipe
Thu 5 Nov, 19:00 UTC FW
UTC checked 7m ago

Li2Players

AveragePeak
0246817:0002:0011:0021:0006:0015:00

Hourly average and peak, UTC.

Li3Server performance

01020304017:0002:0011:0021:0006:0015:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 8% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 2h. The force wipe · high confidence

20
wipe-day peak
players, last three wipes

Coming wipes

7d 2h
Thu 5 Nov, 19:00 UTC
FW
35d 2h
Thu 3 Dec, 19:00 UTC
FW

The first 48 hours of its last wipes

05101520+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 20, 45 hours in.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 17:43 UTC FW27d ago 20 – running 3

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
[PvE] Relic | No Killing | No Raiding | No Decay | Noob Friendl
groups of 30+ · monthly · 54 on average
36 / 300
[US] RustEZ Scourge PvE | Zombies | No Raiding | No Killing
NA · groups of 8+ · monthly · 49 on average
36 / 200
[US] RustEZ Survival PvE | No Decay | No Raiding | No Killing
NA · groups of 8+ · monthly · 38 on average
29 / 200
Hex US PVE Monthly 1X BiWeekly 5X | RPG | Custom Weapons | Jet
NA · no group limit · 1x · monthly · 35 on average
68 / 100
[坚果PVE]宗门师徒/每日打榜/合成强化/打金赚钱
EA · groups of 8+ · monthly · 35 on average
31 / 100
Zombie Land PVE Monthly | Raids | Skills | Custom Maps
NA · groups of 14+ · monthly · 34 on average
12 / 100

LogQuick answers

from the figures on this page

Wipe schedule

What does wipe day look like on RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting?

The average peak across its recent wipes is 20 players. 45 hours into the latest wipe, player numbers topped out.

What is the wipe schedule on RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting?

The only wipe on RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting is the monthly force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC; that is its next wipe. The world in play now was made 27 days 22 hours ago. Its tags state a wipe each month.

Population

How busy is RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting?

RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting currently has 4 of its 50 slots filled. A seven-day average of 3 players, with a peak of 12. Look at 20:00 UTC for the last 48 hours: that hour averaged 6 players.

How does RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting rank against other Rust servers?

Ranked #1,726 on seven-day player hours, RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting is in the top 8% of all ranked servers.

Map and rules

Which map does RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting run?

A procedural map of size 4,500 with seed 124032105, generated by the game, runs on RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting. The map is the same for a given size and seed, so RustMaps can show it from this page.

What are the rules and settings on RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting?

The name RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting does not specify a gather rate. Groups can contain up to 8 players, the default in the game. pve is the game mode, other players cannot be fought. In the server browser it is Modded, meaning plugins or settings modify the game. Plugin count: Oxide. VAC is on, which is Valve's anti-cheat.

About the server

Which version of Rust does RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting run?

Rust network protocol 2635 and build 168909 is the build RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting runs, on Windows. Steam updates your game for you, and the protocol has to match for you to join.

Is RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting online, and how reliable is it?

Right now RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting shows as online. Its reported uptime dates the last restart to about 7 hours ago. 167 of 168 hours up over the last 7 full days, which is 99%. The first record of it on Rust Heatmap is 13 September 2026.

Where is RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting located?

No region is published by RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. To connect, use 194.50.234.140:28015.

Does RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting run smoothly?

It averaged 30 server fps over the last 48 hours, with a low of 21. Entities peaked at 238,219, counting buildings, deployables and all the rest of the world. At its peak it held 4,949 MB of memory. Players feel lag when fps falls and the entity count climbs.

Tags

Which Rust Heatmap lists and filters include RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting?

These Rust Heatmap lists include RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting: Modded Rust servers, by live population and Best Rust PvE servers. These are the filters that return it on the list: Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

What do the server tags on RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting mean?

The game's server browser reads the tags RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting publishes: gmrust (Game mode): Survival in the standard Rust form; mp50 (Max players): Slot count: 50; ts8 (Group limit): At most 8 per team: the default the game ships with; v2635 (Protocol): To join, run the same version: game protocol 2635; cs168909 (Build): The game build here is 168909; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): The region code is blank; ^m (Monthly): The wipe cycle is monthly and follows Facepunch's force wipe; ^p (PvE): No player fighting here: the world is the danger; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Settings or plugins alter the game, which puts it under Modded. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.

Connect

How do I join RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting?

To join by console, open it with F1 in Rust and enter client.connect 194.50.234.140:28015. Or press Launch Rust on this page, which connects you through Steam. https://shop.rflservers.com/ is where its website is.

KeyServer tags

what each one means

Published as mp50,ptrak,$r?,v2635,^m,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust form.
mp50
Max players Slot count: 50.
ts8
Group limit At most 8 per team: the default the game ships with.
v2635
Protocol To join, run the same version: game protocol 2635.
cs168909
Build The game build here is 168909.
ptrak
Networking Standard game networking here, which is RakNet.
$r?
Region code The region code is blank.

Wipe schedule

^m
Monthly The wipe cycle is monthly and follows Facepunch's force wipe.

Gameplay

^p
PvE No player fighting here: the world is the danger.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Settings or plugins alter the game, which puts it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.