Server_210_DevBlog
Offline 194.48.218.124:28015 checked 13d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 68% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 15 Oct, 15:05 UTC13d ago | 1° | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on Server_210_DevBlog?
The average peak across its recent wipes is 1 players. 0 hours into the latest wipe, player numbers topped out.
What is the wipe schedule on Server_210_DevBlog?
The record of Server_210_DevBlog's wipes is not yet long enough to show a rhythm. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. 13 days 18 hours ago the server made the world it is on now.
Population
How busy is Server_210_DevBlog?
The last time Server_210_DevBlog was seen was 13 days 18 hours ago, and it is offline now.
How does Server_210_DevBlog rank against other Rust servers?
The top 68% of ranked servers includes Server_210_DevBlog, at #14,600 for player hours over the last seven days.
Map and rules
Which map does Server_210_DevBlog run?
A procedural map, generated by the game, runs on Server_210_DevBlog.
What are the rules and settings on Server_210_DevBlog?
A gather rate is not given in the name Server_210_DevBlog. The group limit is not published. The server runs survival, standard play: gathering, building and raiding. You can fight other players and raid their bases. You will find it under Community in the server browser; it is a community server. VAC is off, which is Valve's anti-cheat.
Server details
Which version of Rust does Server_210_DevBlog run?
The build on Server_210_DevBlog is Rust network protocol 2153, running on Windows. Steam updates your game for you, and the protocol has to match for you to join.
Is Server_210_DevBlog online, and how reliable is it?
Offline at the moment: Server_210_DevBlog was last seen 13 days 18 hours ago. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. Rust Heatmap has had it on record since 14 October 2026.
Where is Server_210_DevBlog located?
No region is published by Server_210_DevBlog. Rust Heatmap shows the location a server states. It does not look up the machine's location. 194.48.218.124:28015 is its address.
Tags
Which Rust Heatmap lists and filters include Server_210_DevBlog?
These Rust Heatmap lists include Server_210_DevBlog: Best Rust community servers. These are the filters that return it on the list: Type: Community (not modded, not official) and No plugins at all; Last wipe: In the last 2 weeks.
What do the server tags on Server_210_DevBlog mean?
mp10 (Max players): Slot count: 10; v2153 (Protocol): To join, run the same version: game protocol 2153; h29248c67 (Custom tag): A plugin or the owner added this tag; it is not a standard Rust one; stok (Custom tag): A plugin or the owner added this tag; it is not a standard Rust one are the tags Server_210_DevBlog publishes, and the server browser reads them. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
Connect
How do I join Server_210_DevBlog?
Enter client.connect 194.48.218.124:28015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.