Local Test Server
Offline 194.187.155.5:28015 checked 43d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestBx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What is the wipe schedule on Local Test Server?
Local Test Server has too few wipes on record yet for its rhythm to show. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. 49 days 12 hours ago the server made the world it is on now.
Player counts
How busy is Local Test Server?
The last time Local Test Server was seen was 43 days 19 hours ago, and it is offline now.
How does Local Test Server rank against other Rust servers?
Player hours over seven days put Local Test Server at #13,258, in the top – of ranked servers.
Rules and settings
Which map does Local Test Server run?
Local Test Server runs a procedural map, which the game generates.
What are the rules and settings on Local Test Server?
A gather rate is not given in the name Local Test Server. The group limit is 8 players, which is the game's default. survival is the game mode, standard play: gathering, building and raiding. Combat between players and raiding are both possible. The server browser lists it under Community. The server has VAC, Valve's anti-cheat, turned on.
Server details
Which version of Rust does Local Test Server run?
The build on Local Test Server is Rust network protocol 2633 and build 163493, running on Windows. To join, your game must match the protocol; Steam handles the update.
Is Local Test Server online, and how reliable is it?
Last seen 43 days 19 hours ago, Local Test Server is offline right now. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. Rust Heatmap has had it on record since 15 September 2026.
Where is Local Test Server located?
No region is published by Local Test Server. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. To connect, use 194.187.155.5:28015.
Lists and filters
Which Rust Heatmap lists and filters include Local Test Server?
The Rust Heatmap lists that Local Test Server fits are: Best Rust community servers. These are the filters that return it on the list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What do the server tags on Local Test Server mean?
The game's server browser reads the tags Local Test Server publishes: gmrust (Game mode): Survival in the standard Rust form; mp10 (Max players): The slot count is 10; ts8 (Group limit): The game default applies: 8 per team at most; v2633 (Protocol): To join, run the same version: game protocol 2633; cs163493 (Build): The game build here is 163493; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): A region code is not set. The top of this page also shows the tags for players now, the queue and when the world was made.
How to join
How do I join Local Test Server?
Press F1 in Rust to open the console, then enter client.connect 194.187.155.5:28015. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.