[U.S]OzziGaming 2x | Bi-Weekly |
Offline 193.31.31.104:28056 checked 21d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 5 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What is the wipe schedule on [U.S]OzziGaming 2x | Bi-Weekly |?
[U.S]OzziGaming 2x | Bi-Weekly | has too few wipes on record yet for its rhythm to show. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world it runs now dates from 23 days 7 hours ago.
Population
How busy is [U.S]OzziGaming 2x | Bi-Weekly |?
The last time [U.S]OzziGaming 2x | Bi-Weekly | was seen was 21 days 22 hours ago, and it is offline now.
How does [U.S]OzziGaming 2x | Bi-Weekly | rank against other Rust servers?
Player hours over seven days put [U.S]OzziGaming 2x | Bi-Weekly | at #15,986, in the top 71% of ranked servers.
Rules and settings
Which map does [U.S]OzziGaming 2x | Bi-Weekly | run?
A procedural map of size 3,000 with seed 1, generated by the game, runs on [U.S]OzziGaming 2x | Bi-Weekly |. From this page you can view the map on RustMaps, since the same size and seed give the same map.
What are the rules and settings on [U.S]OzziGaming 2x | Bi-Weekly |?
2x gather is what [U.S]OzziGaming 2x | Bi-Weekly | advertises in its name. The group limit is 8 players, which is the game's default. The server runs survival, standard play: gathering, building and raiding. Combat between players and raiding are both possible. The server browser lists it as Modded: plugins or settings change the game. Plugin count: Oxide. VAC is on, which is Valve's anti-cheat.
About the server
Which version of Rust does [U.S]OzziGaming 2x | Bi-Weekly | run?
The build on [U.S]OzziGaming 2x | Bi-Weekly | is Rust network protocol 2634 and build 166652, running on Linux. Steam updates your game for you, and the protocol has to match for you to join.
Is [U.S]OzziGaming 2x | Bi-Weekly | online, and how reliable is it?
Last seen 21 days 22 hours ago, [U.S]OzziGaming 2x | Bi-Weekly | is offline right now. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. It first appears in Rust Heatmap records on 5 October 2026.
Where is [U.S]OzziGaming 2x | Bi-Weekly | located?
A region is not published for [U.S]OzziGaming 2x | Bi-Weekly |. Rust Heatmap shows the location a server states. It does not look up the machine's location. To connect, use 193.31.31.104:28056.
Tags
Which Rust Heatmap lists and filters include [U.S]OzziGaming 2x | Bi-Weekly |?
The Rust Heatmap lists that [U.S]OzziGaming 2x | Bi-Weekly | fits are: 2x Rust servers and Modded Rust servers, by live population. These are the filters that return it on the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Gather rate: 2x.
What do the server tags on [U.S]OzziGaming 2x | Bi-Weekly | mean?
These are the tags [U.S]OzziGaming 2x | Bi-Weekly | publishes for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust form; mp100 (Max players): The slot count is 100; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): To join, run the same version: game protocol 2634; cs166652 (Build): Build 166652; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): The region code is blank; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Settings or plugins alter the game, which puts it under Modded. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
How to join
How do I join [U.S]OzziGaming 2x | Bi-Weekly |?
Press F1 in Rust to open the console, then enter client.connect 193.31.31.104:28056. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you. You can find it online at https://ozzigaming.com.