NNN-DEV-01
Online 193.233.254.96:28115 checked 13m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 05:22 UTC27d ago | 1° | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on NNN-DEV-01?
Its recent wipes drew an average peak of 1 players. 1 hours into the latest wipe, player numbers topped out.
What is the wipe schedule on NNN-DEV-01?
NNN-DEV-01 has too few wipes on record yet for its rhythm to show. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world in play now was made 27 days 7 hours ago.
Population
How busy is NNN-DEV-01?
Of 20 slots on NNN-DEV-01, 0 are in use right now. The average across the last seven days is 0 players.
How does NNN-DEV-01 rank against other Rust servers?
Player hours over seven days put NNN-DEV-01 at #15,318, in the top 69% of ranked servers.
Settings and rules
Which map does NNN-DEV-01 run?
A procedural map of size 2,000 with seed 197777, generated by the game, runs on NNN-DEV-01. You can look at the map on RustMaps from this page: the same size and seed give the same map.
What are the rules and settings on NNN-DEV-01?
No gather rate appears in the name NNN-DEV-01. The group limit is 8 players, which is the game's default. survival is the game mode, gather, build and raid in the standard game. You can fight other players and raid their bases. In the server browser it appears under Community, as a community server. Anti-cheat: Valve's VAC is on.
Location and uptime
Which version of Rust does NNN-DEV-01 run?
Rust network protocol 2634 and build 166494 on Linux is what NNN-DEV-01 runs. To join, your game must match the protocol; Steam handles the update.
Is NNN-DEV-01 online, and how reliable is it?
Right now NNN-DEV-01 shows as online. About 3 days 4 hours ago is when it last restarted, by its own uptime figure. It was up 167 of 168 hours across the last 7 full days, or 99% of the time. The first record of it on Rust Heatmap is 13 September 2026.
Where is NNN-DEV-01 located?
No region is published by NNN-DEV-01. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. 193.233.254.96:28115 is its address.
Does NNN-DEV-01 run smoothly?
It averaged 173 server fps over the last 48 hours, with a low of 110. The world held as many as 19,789 entities, buildings and deployables included. The highest memory use was 1,323 MB. Lag, as players experience it, comes from low fps and a rising entity count.
Lists and filters
Which Rust Heatmap lists and filters include NNN-DEV-01?
The Rust Heatmap lists that NNN-DEV-01 fits are: Best Rust community servers. Filtering the list by Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more brings it up.
What do the server tags on NNN-DEV-01 mean?
gmrust (Game mode): Survival in the standard Rust form; mp20 (Max players): Slot count: 20; ts8 (Group limit): At most 8 per team: the default the game ships with; v2634 (Protocol): Your game must match protocol 2634 to get in; cs166494 (Build): Build 166494; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): The region code is blank are the tags NNN-DEV-01 publishes, and the server browser reads them. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
How to join
How do I join NNN-DEV-01?
To join by console, open it with F1 in Rust and enter client.connect 193.233.254.96:28115. Or press Launch Rust on this page, which connects you through Steam.