[EU/SWE] Playstar - SOLO - LARGE MAP
Online EU 192.121.44.42:28016 checked 7m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 4% of all ranked servers, top 14% in EU. Ranked on player hours over the last seven days.
Bx1Wipe schedule
fixed weekdaysNext wipe Thursday 5 November, 19:00 UTC, in 8d 6h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 34, 28 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 15 Oct, 16:39 UTC12d ago | 34° | – | running | 5 |
| Thu 1 Oct, 18:45 UTC FW26d ago | 33° | halved by day 8 | 13.9 days | 5 |
| Thu 17 Sep, 16:55 UTC40d ago | 28° | halved by day 10 | 14.1 days | 2 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on [EU/SWE] Playstar - SOLO - LARGE MAP?
The average peak across its recent wipes is 32 players. The crowd on the latest wipe reached its peak 28 hours in. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. In the wipes that did not hold, numbers dropped below half by day 9.
What is the wipe schedule on [EU/SWE] Playstar - SOLO - LARGE MAP?
[EU/SWE] Playstar - SOLO - LARGE MAP runs a wipe schedule of every 4 weeks on Thursday at 16:39 UTC. On Thursday 5 November at 19:00 UTC the force wipe comes, and that is its next wipe, as for every Rust server. The world in play now was made 12 days 19 hours ago. The tags declare one wipe every two weeks.
Player counts
How busy is [EU/SWE] Playstar - SOLO - LARGE MAP?
Of 50 slots on [EU/SWE] Playstar - SOLO - LARGE MAP, 10 are in use right now. A seven-day average of 10 players, with a peak of 26. Its busiest point in the last 48 hours was 21:00 UTC, averaging 12 players.
How does [EU/SWE] Playstar - SOLO - LARGE MAP rank against other Rust servers?
Seven-day player hours place [EU/SWE] Playstar - SOLO - LARGE MAP at #926, in the top 4% of ranked servers; within Europe it is #400.
Map and rules
Which map does [EU/SWE] Playstar - SOLO - LARGE MAP run?
The map on [EU/SWE] Playstar - SOLO - LARGE MAP is procedural, size 5,000 with seed 3587689, generated by the game. You can look at the map on RustMaps from this page: the same size and seed give the same map.
What are the rules and settings on [EU/SWE] Playstar - SOLO - LARGE MAP?
No gather rate appears in the name [EU/SWE] Playstar - SOLO - LARGE MAP. Groups can contain up to 8 players, the default in the game. survival is the game mode, gather, build and raid in the standard game. Players can fight each other, and raids are allowed. In the server browser it appears under Community, as a community server. Oxide plugins are in use. Vanilla is the server's own description: no changed rates, kits or rules: this is the game as Facepunch ships it. To join, you need Rust's premium status. The server has VAC, Valve's anti-cheat, turned on.
Server details
Which version of Rust does [EU/SWE] Playstar - SOLO - LARGE MAP run?
The build on [EU/SWE] Playstar - SOLO - LARGE MAP is Rust network protocol 2635 and build 168909, running on Linux. Steam updates your game for you, and the protocol has to match for you to join.
Is [EU/SWE] Playstar - SOLO - LARGE MAP online, and how reliable is it?
Online now: [EU/SWE] Playstar - SOLO - LARGE MAP. About 8 hours ago is when it last restarted, by its own uptime figure. It was up 168 of 168 hours across the last 7 full days, or 100% of the time. The first record of it on Rust Heatmap is 13 September 2026.
Where is [EU/SWE] Playstar - SOLO - LARGE MAP located?
The EU tag is how [EU/SWE] Playstar - SOLO - LARGE MAP lists itself in Europe. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. To connect, use 192.121.44.42:28016.
Does [EU/SWE] Playstar - SOLO - LARGE MAP run smoothly?
Average server fps over the last 48 hours was 56; it never dropped below 40. Buildings, deployables and the rest of the world came to as much as 191,505 entities. Memory use reached 4,935 MB at most. What players call lag is low fps together with a growing entity count.
Tags
Which Rust Heatmap lists and filters include [EU/SWE] Playstar - SOLO - LARGE MAP?
The Rust Heatmap lists that [EU/SWE] Playstar - SOLO - LARGE MAP fits are: Best Rust community servers, EU Rust servers, busiest first and Vanilla Rust servers, busiest first. Filtering the list by Region: Europe; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Game mode: Premium; Server tag: Biweekly ^b, Vanilla ^v, Premium ^q and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks; Players now: At least 10; Average players: 10+ on average brings it up.
What do the server tags on [EU/SWE] Playstar - SOLO - LARGE MAP mean?
gmrust (Game mode): Rust survival, standard rules; mp50 (Max players): This server has 50 slots; ts8 (Group limit): At most 8 per team: the default the game ships with; v2635 (Protocol): To join, run the same version: game protocol 2635; cs168909 (Build): The game build here is 168909; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): A region code is not set; ^b (Biweekly): Every two weeks the server wipes; ^v (Vanilla): No changed rates, kits or rules: this is the game as Facepunch ships it; ^q (Premium): To join, you need Rust's premium status; ^o (Oxide): Oxide (uMod) provides the plugin framework here; EU (Europe): In the server browser it sits under Europe are the tags [EU/SWE] Playstar - SOLO - LARGE MAP publishes, and the server browser reads them. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
Connect
How do I join [EU/SWE] Playstar - SOLO - LARGE MAP?
Enter client.connect 192.121.44.42:28016 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you. To join, you need Rust's premium status. The server's site sits at https://discord.com/invite/gxJm7Pv.
