Rust HeatmapInfrared · players
IR live Players69,328 Servers11,732 Warm3,614 Fresh wipes · 3h126 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 10° now Linear · 0–50° · slots

[EU/SWE] Playstar - SOLO - LARGE MAP

Online EU 192.121.44.42:28016 checked 7m ago

biweekly wipes vanillaoxidepremium
Sp1 · players now 10/ 50
20% full
Li1 · players, the last 48 hours · hourly average, UTCpeak 13°
Mon 13:00flare: a wipe in that hourWed 11:00
10
7-day average
peak 26
#926
rank
top 4% · #400 in EU
12d ago
last wipe
biweekly schedule
8d 6h
next wipe
Thu 5 Nov, 19:00 UTC FW
UTC checked 7m ago

Li2Players

AveragePeak
0510152013:0022:0007:0017:0002:0011:00

Hourly average and peak, UTC.

Li3Server performance

02040608013:0022:0007:0017:0002:0011:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15001k1.5k2k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 4% of all ranked servers, top 14% in EU. Ranked on player hours over the last seven days.

Bx1Wipe schedule

fixed weekdays

Next wipe Thursday 5 November, 19:00 UTC, in 8d 6h. The force wipe · high confidence

28 days
usual gap
between real wipes
100%
on rhythm
of its recent wipes
32
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 9

Coming wipes

8d 6h
Thu 5 Nov, 19:00 UTC
FW
15d 4h
Thu 12 Nov, 16:39 UTC
36d 6h
Thu 3 Dec, 19:00 UTC
FW
43d 4h
Thu 10 Dec, 16:39 UTC

The first 48 hours of its last wipes

Thu 15 OctThu 1 OctThu 17 Sep
010203040+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 34, 28 hours in.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 16:39 UTC12d ago 34 – running 5
Thu 1 Oct, 18:45 UTC FW26d ago 33 halved by day 8 13.9 days 5
Thu 17 Sep, 16:55 UTC40d ago 28 halved by day 10 14.1 days 2

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
Rustoria.co - EU East Medium
EU · groups of 12+ · biweekly · 270 on average
213 / 200
Rustafied.com - EU Medium - Large
EU · groups of 16+ · biweekly · 149 on average
53 / 100
Rusty Moose |EU Biweekly|
EU · groups of 12+ · biweekly · 35 on average
27 / 200
Rustoria.co - EU Medium
EU · groups of 12+ · biweekly · 25 on average
5 / 200
РОССИЯ#2|КЛАССИКА|ДЛЯ НОВИЧКОВ16.10
EU · groups of 8+ · biweekly · 20 on average
7 / 200
Rustopia.gg - EU Medium
EU · groups of 12+ · biweekly · 19 on average
12 / 200

LogQuick answers

from the figures on this page

Wipe day

What does wipe day look like on [EU/SWE] Playstar - SOLO - LARGE MAP?

The average peak across its recent wipes is 32 players. The crowd on the latest wipe reached its peak 28 hours in. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. In the wipes that did not hold, numbers dropped below half by day 9.

What is the wipe schedule on [EU/SWE] Playstar - SOLO - LARGE MAP?

[EU/SWE] Playstar - SOLO - LARGE MAP runs a wipe schedule of every 4 weeks on Thursday at 16:39 UTC. On Thursday 5 November at 19:00 UTC the force wipe comes, and that is its next wipe, as for every Rust server. The world in play now was made 12 days 19 hours ago. The tags declare one wipe every two weeks.

Player counts

How busy is [EU/SWE] Playstar - SOLO - LARGE MAP?

Of 50 slots on [EU/SWE] Playstar - SOLO - LARGE MAP, 10 are in use right now. A seven-day average of 10 players, with a peak of 26. Its busiest point in the last 48 hours was 21:00 UTC, averaging 12 players.

How does [EU/SWE] Playstar - SOLO - LARGE MAP rank against other Rust servers?

Seven-day player hours place [EU/SWE] Playstar - SOLO - LARGE MAP at #926, in the top 4% of ranked servers; within Europe it is #400.

Map and rules

Which map does [EU/SWE] Playstar - SOLO - LARGE MAP run?

The map on [EU/SWE] Playstar - SOLO - LARGE MAP is procedural, size 5,000 with seed 3587689, generated by the game. You can look at the map on RustMaps from this page: the same size and seed give the same map.

What are the rules and settings on [EU/SWE] Playstar - SOLO - LARGE MAP?

No gather rate appears in the name [EU/SWE] Playstar - SOLO - LARGE MAP. Groups can contain up to 8 players, the default in the game. survival is the game mode, gather, build and raid in the standard game. Players can fight each other, and raids are allowed. In the server browser it appears under Community, as a community server. Oxide plugins are in use. Vanilla is the server's own description: no changed rates, kits or rules: this is the game as Facepunch ships it. To join, you need Rust's premium status. The server has VAC, Valve's anti-cheat, turned on.

Server details

Which version of Rust does [EU/SWE] Playstar - SOLO - LARGE MAP run?

The build on [EU/SWE] Playstar - SOLO - LARGE MAP is Rust network protocol 2635 and build 168909, running on Linux. Steam updates your game for you, and the protocol has to match for you to join.

Is [EU/SWE] Playstar - SOLO - LARGE MAP online, and how reliable is it?

Online now: [EU/SWE] Playstar - SOLO - LARGE MAP. About 8 hours ago is when it last restarted, by its own uptime figure. It was up 168 of 168 hours across the last 7 full days, or 100% of the time. The first record of it on Rust Heatmap is 13 September 2026.

Where is [EU/SWE] Playstar - SOLO - LARGE MAP located?

The EU tag is how [EU/SWE] Playstar - SOLO - LARGE MAP lists itself in Europe. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. To connect, use 192.121.44.42:28016.

Does [EU/SWE] Playstar - SOLO - LARGE MAP run smoothly?

Average server fps over the last 48 hours was 56; it never dropped below 40. Buildings, deployables and the rest of the world came to as much as 191,505 entities. Memory use reached 4,935 MB at most. What players call lag is low fps together with a growing entity count.

Tags

Which Rust Heatmap lists and filters include [EU/SWE] Playstar - SOLO - LARGE MAP?

The Rust Heatmap lists that [EU/SWE] Playstar - SOLO - LARGE MAP fits are: Best Rust community servers, EU Rust servers, busiest first and Vanilla Rust servers, busiest first. Filtering the list by Region: Europe; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Game mode: Premium; Server tag: Biweekly ^b, Vanilla ^v, Premium ^q and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks; Players now: At least 10; Average players: 10+ on average brings it up.

What do the server tags on [EU/SWE] Playstar - SOLO - LARGE MAP mean?

gmrust (Game mode): Rust survival, standard rules; mp50 (Max players): This server has 50 slots; ts8 (Group limit): At most 8 per team: the default the game ships with; v2635 (Protocol): To join, run the same version: game protocol 2635; cs168909 (Build): The game build here is 168909; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): A region code is not set; ^b (Biweekly): Every two weeks the server wipes; ^v (Vanilla): No changed rates, kits or rules: this is the game as Facepunch ships it; ^q (Premium): To join, you need Rust's premium status; ^o (Oxide): Oxide (uMod) provides the plugin framework here; EU (Europe): In the server browser it sits under Europe are the tags [EU/SWE] Playstar - SOLO - LARGE MAP publishes, and the server browser reads them. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.

Connect

How do I join [EU/SWE] Playstar - SOLO - LARGE MAP?

Enter client.connect 192.121.44.42:28016 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you. To join, you need Rust's premium status. The server's site sits at https://discord.com/invite/gxJm7Pv.

KeyServer tags

what each one means

Published as mp50,ptrak,$r?,v2635,^b,^v,EU,gmrust,cs168909,^q,ts8,^o

Game

gmrust
Game mode Rust survival, standard rules.
mp50
Max players This server has 50 slots.
ts8
Group limit At most 8 per team: the default the game ships with.
v2635
Protocol To join, run the same version: game protocol 2635.
cs168909
Build The game build here is 168909.
ptrak
Networking Standard game networking here, which is RakNet.
$r?
Region code A region code is not set.

Wipe schedule

^b
Biweekly Every two weeks the server wipes.

Difficulty

^v
Vanilla No changed rates, kits or rules: this is the game as Facepunch ships it.

Mods and access

^q
Premium To join, you need Rust's premium status.
^o
Oxide Oxide (uMod) provides the plugin framework here.

Region

EU
Europe In the server browser it sits under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.