Rust HeatmapInfrared · players
IR live Players100,165 Servers11,854 Warm3,872 Fresh wipes · 3h533 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–50° · slots

LinuxGSM

Online 190.146.138.101:28015 checked 6m ago

Sp1 · players now 0/ 50
0% full
Li1 · players, the last 48 hours · hourly average, UTC
Tue 21:00flare: a wipe in that hourThu 19:00
0
7-day average
peak –
#15,269
rank
top 68%
287d ago
last wipe
no schedule published
–
next wipe
no wipe seen yet
UTC checked 6m ago

Li2Players

AveragePeak
0123421:0006:0015:0001:0010:0019:00

Hourly average and peak, UTC.

Li3Server performance

010020030040021:0006:0015:0001:0010:0019:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 68% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays|
EU · groups of 12+ · weekly · 508 on average
275 / 325
Rustoria.co - EU East Long
EU · groups of 12+ · monthly · 318 on average
344 / 425
Rusty Moose |EU Main|
EU · groups of 12+ · weekly · 282 on average
877 / 1000
Rustafied.com - EU Friday
EU · groups of 16+ · weekly · 277 on average
49 / 100
Rustoria.co - EU Main
EU · groups of 16+ · weekly · 266 on average
934 / 1000
Rustoria.co - EU East Medium
EU · groups of 12+ · biweekly · 240 on average
776 / 800

LogQuick answers

from the figures on this page

Wipe schedule

What is the wipe schedule on LinuxGSM?

The record of LinuxGSM's wipes is not yet long enough to show a rhythm. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world it runs now dates from 287 days 6 hours ago.

Population

How busy is LinuxGSM?

The current population of LinuxGSM is 0, against 50 slots. A seven-day average of 0 players.

How does LinuxGSM rank against other Rust servers?

Player hours over seven days put LinuxGSM at #15,269, in the top 68% of ranked servers.

Settings and rules

Which map does LinuxGSM run?

A procedural map of size 3,000 with seed 1661389239, generated by the game, runs on LinuxGSM. You can look at the map on RustMaps from this page: the same size and seed give the same map.

What are the rules and settings on LinuxGSM?

The name LinuxGSM does not specify a gather rate. The group limit is 8 players, which is the game's default. The server runs survival, standard play: gathering, building and raiding. Combat between players and raiding are both possible. The server browser lists it under Community. Anti-cheat: Valve's VAC is on.

Location and uptime

Which version of Rust does LinuxGSM run?

Rust network protocol 2616 and build 140111 on Linux is what LinuxGSM runs. To join, your game must match the protocol; Steam handles the update.

Is LinuxGSM online, and how reliable is it?

The server is up at the moment: LinuxGSM is online. The uptime it reports puts the last restart at about 5 days 9 hours ago. 167 of 168 hours up over the last 7 full days, which is 99%. Rust Heatmap has had it on record since 13 September 2026.

Where is LinuxGSM located?

Nothing about a region comes from LinuxGSM. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. To connect, use 190.146.138.101:28015.

Does LinuxGSM run smoothly?

The last 48 hours brought an average of 182 server fps and a floor of 157. Entities peaked at 53,552, counting buildings, deployables and all the rest of the world. Memory use reached 1,759 MB at most. Players feel lag when fps falls and the entity count climbs.

Lists and filters

Which Rust Heatmap lists and filters include LinuxGSM?

Best Rust community servers are the Rust Heatmap lists that LinuxGSM fits. Filtering the list by Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more brings it up.

What do the server tags on LinuxGSM mean?

These are the tags LinuxGSM publishes for the game's server browser to read: gmvanilla (Game mode): This is vanilla survival; mp50 (Max players): Slot count: 50; ts8 (Group limit): The game default applies: 8 per team at most; v2616 (Protocol): To join, run the same version: game protocol 2616; cs140111 (Build): Build 140111; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): A region code is not set. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.

Connect

How do I join LinuxGSM?

Enter client.connect 190.146.138.101:28015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you. You can find it online at https://discord.com/invite/zMTqXcS.

KeyServer tags

what each one means

Published as mp50,ptrak,$r?,v2616,gmvanilla,cs140111,ts8

Game

gmvanilla
Game mode This is vanilla survival.
mp50
Max players Slot count: 50.
ts8
Group limit The game default applies: 8 per team at most.
v2616
Protocol To join, run the same version: game protocol 2616.
cs140111
Build Build 140111.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code A region code is not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.