Local Rust Networking Research
Offline 189.192.47.247:28115 checked 14d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What is the wipe schedule on Local Rust Networking Research?
Its rhythm cannot yet be told: too few of Local Rust Networking Research's wipes are on record. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world it runs now dates from 14 days 4 hours ago.
Population
How busy is Local Rust Networking Research?
The last time Local Rust Networking Research was seen was 14 days 5 hours ago, and it is offline now.
How does Local Rust Networking Research rank against other Rust servers?
The top 70% of ranked servers includes Local Rust Networking Research, at #15,106 for player hours over the last seven days.
Rules and settings
Which map does Local Rust Networking Research run?
The game generates the procedural map on Local Rust Networking Research.
What are the rules and settings on Local Rust Networking Research?
No gather rate appears in the name Local Rust Networking Research. Groups can contain up to 8 players, the default in the game. The server runs survival, gather, build and raid in the standard game. Players can fight each other, and raids are allowed. The server browser lists it under Community. The server has VAC, Valve's anti-cheat, turned on.
Server details
Which version of Rust does Local Rust Networking Research run?
Rust network protocol 2634 and build 167781 is the build Local Rust Networking Research runs, on Windows. Your game must run the same protocol to join, and Steam takes care of updating it.
Is Local Rust Networking Research online, and how reliable is it?
Last seen 14 days 5 hours ago, Local Rust Networking Research is offline right now. 0 of 168 hours up over the last 7 full days, which is 0%. Rust Heatmap has had it on record since 15 October 2026.
Where is Local Rust Networking Research located?
A region is not published for Local Rust Networking Research. Rust Heatmap shows the location a server states. It does not look up the machine's location. To connect, use 189.192.47.247:28115.
Lists and filters
Which Rust Heatmap lists and filters include Local Rust Networking Research?
Best Rust community servers are the Rust Heatmap lists that Local Rust Networking Research fits. These are the filters that return it on the list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What do the server tags on Local Rust Networking Research mean?
The game's server browser reads the tags Local Rust Networking Research publishes: gmrust (Game mode): Rust survival, standard rules; mp4 (Max players): The slot count is 4; ts8 (Group limit): At most 8 per team: the default the game ships with; v2634 (Protocol): To join, run the same version: game protocol 2634; cs167781 (Build): The game build here is 167781; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): A region code is not set. The top of this page also shows the tags for players now, the queue and when the world was made.
Connect
How do I join Local Rust Networking Research?
To join by console, open it with F1 in Rust and enter client.connect 189.192.47.247:28115. Or press Launch Rust on this page, which connects you through Steam.