Rust Crazy
Offline EU 188.82.56.95:28060 checked 17h ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 58% of all ranked servers, top 83% in EU. Ranked on player hours over the last seven days.
Bx1Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 20 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 27 Oct, 03:10 UTC1d ago | – | – | running | 0 |
| Fri 23 Oct, 21:15 UTC5d ago | 2° | halved by day 1 | 3.2 days | 0 |
| Mon 19 Oct, 08:27 UTC9d ago | 1° | halved by day 1 | 4.5 days | 0 |
| Sat 17 Oct, 00:53 UTC11d ago | 1° | halved by day 1 | 2.3 days | 0 |
| Wed 14 Oct, 01:49 UTC14d ago | 0° | – | 3 days | 0 |
| Sun 11 Oct, 16:17 UTC17d ago | 1° | held half | 2.4 days | 0 |
| Mon 28 Sep, 23:32 UTC29d ago | 1° | halved by day 1 | 12.7 days | 0 |
| Mon 28 Sep, 16:45 UTC30d ago | 1° | – | 0.3 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on Rust Crazy?
The average peak across its recent wipes is 1 players. 20 hours into the latest wipe, player numbers topped out. Above half the peak until the next wipe: that held in 25% of its recent wipes. In the wipes that did not hold, numbers dropped below half by day 1.
What is the wipe schedule on Rust Crazy?
There is no next wipe to predict on Rust Crazy, which wipes at irregular times. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world in play now was made 43 hours ago.
Population
How busy is Rust Crazy?
Rust Crazy went quiet 17 hours ago and is offline right now. A seven-day average of 0 players, with a peak of 2.
How does Rust Crazy rank against other Rust servers?
Seven-day player hours place Rust Crazy at #12,841, in the top 58% of ranked servers; within Europe it is #2,425.
Settings and rules
Which map does Rust Crazy run?
Rust Crazy runs a procedural map of size 5,096 with seed 1337, generated by the game. The map is the same for a given size and seed, so RustMaps can show it from this page.
What are the rules and settings on Rust Crazy?
No gather rate appears in the name Rust Crazy. Groups can contain up to 8 players, the default in the game. The server runs survival, gather, build and raid in the standard game. Combat between players and raiding are both possible. In the server browser it is Modded, meaning plugins or settings modify the game. Oxide plugins are in use. Vanilla is the server's own description: unchanged rates, kits and rules: the game in Facepunch's own form. VAC is on, which is Valve's anti-cheat.
About the server
Which version of Rust does Rust Crazy run?
The build on Rust Crazy is Rust network protocol 2635 and build 168909, running on Windows. Your game must run the same protocol to join, and Steam takes care of updating it.
Is Rust Crazy online, and how reliable is it?
Offline at the moment: Rust Crazy was last seen 17 hours ago. The uptime it reports puts the last restart at about 1 hours ago. 42 of 168 hours up over the last 7 full days, which is 25%. The first record of it on Rust Heatmap is 23 September 2026.
Where is Rust Crazy located?
With its EU tag, Rust Crazy lists itself in Europe. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. To connect, use 188.82.56.95:28060.
Does Rust Crazy run smoothly?
It averaged 137 server fps over the last 48 hours, with a low of 125. Entities peaked at 159,411, counting buildings, deployables and all the rest of the world. The highest memory use was 3,472 MB. Players feel lag when fps falls and the entity count climbs.
Tags
Which Rust Heatmap lists and filters include Rust Crazy?
The Rust Heatmap lists that Rust Crazy fits are: EU Rust servers, busiest first and Modded Rust servers, by live population. These are the filters that return it on the list: Region: Europe; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
What do the server tags on Rust Crazy mean?
These are the tags Rust Crazy publishes for the game's server browser to read: gmvanilla (Game mode): The vanilla survival game; mp15 (Max players): Slot count: 15; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): The server runs game protocol 2635, so your game has to match it; cs168909 (Build): The game build here is 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code is blank; ^v (Vanilla): Unchanged rates, kits and rules: the game in Facepunch's own form; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Listed as Modded, since settings or plugins change the game; EU (Europe): Europe is where the server browser puts it. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
Connect
How do I join Rust Crazy?
Enter client.connect 188.82.56.95:28060 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you. https://discord.com/invite/HzFn473DS5 is where its website is.