Squad 67
Offline 188.32.107.119:28015 checked 2d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 59% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 4 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 26 Oct, 20:45 UTC2d ago | 1° | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on Squad 67?
At their busiest, its recent wipes averaged 1 players. 4 hours after the latest wipe, the crowd peaked.
What is the wipe schedule on Squad 67?
Squad 67 has too few wipes on record yet for its rhythm to show. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. 2 days 12 hours ago the server made the world it is on now.
Player counts
How busy is Squad 67?
Squad 67 went quiet 2 days 9 hours ago and is offline right now. The average across the last seven days is 0 players; the peak reached 1.
How does Squad 67 rank against other Rust servers?
Ranked #13,092 on seven-day player hours, Squad 67 is in the top 59% of all ranked servers.
Settings and rules
Which map does Squad 67 run?
A procedural map of size 4,250 with seed 1289664818, generated by the game, runs on Squad 67. From this page you can view the map on RustMaps, since the same size and seed give the same map.
What are the rules and settings on Squad 67?
The name Squad 67 does not specify a gather rate. 8 players is the default group size, and that is the limit here. The server runs survival, gather, build and raid in the standard game. You can fight other players and raid their bases. You will find it under Community in the server browser; it is a community server. VAC is on, which is Valve's anti-cheat.
Location and uptime
Which version of Rust does Squad 67 run?
Rust network protocol 2635 and build 168909 on Windows is what Squad 67 runs. Your game must run the same protocol to join, and Steam takes care of updating it.
Is Squad 67 online, and how reliable is it?
Squad 67 is down just now; the last sighting was 2 days 9 hours ago. It was up 1 of 48 hours across the last 2 full days, or 2% of the time. The first record of it on Rust Heatmap is 26 October 2026.
Where is Squad 67 located?
A region is not published for Squad 67. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. To connect, use 188.32.107.119:28015.
Lists and filters
Which Rust Heatmap lists and filters include Squad 67?
Best Rust community servers are the Rust Heatmap lists that Squad 67 fits. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.
What do the server tags on Squad 67 mean?
These are the tags Squad 67 publishes for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust form; mp3 (Max players): The slot count is 3; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): Your game must match protocol 2635 to get in; cs168909 (Build): This build is 168909; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): No region code is set. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
How to join
How do I join Squad 67?
Enter client.connect 188.32.107.119:28015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.