Rust HeatmapInfrared · players
IR live Players101,018 Servers11,889 Warm3,946 Fresh wipes · 3h400 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–2° · slots

LOCAL-TEST-DO-NOT-JOIN

Offline 188.29.127.80:28215 checked 30d ago

Sp1 · players now 0/ 2
0% full
Li1 · players, the last 48 hours · hourly average, UTC
No hourly readings in the last 48 hours
0
7-day average
peak –
#16,917
rank
top 71%
30d ago
last wipe
no schedule published
–
next wipe
no wipe seen yet
UTC checked 30d ago

Li2Players

No hourly history yet.

Hourly average and peak, UTC.

Li3Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k29 Sep30 Sep2 Oct3 Oct5 Oct6 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays|
EU · groups of 12+ · weekly · 514 on average
372 / 425
Rustoria.co - EU East Long
EU · groups of 12+ · monthly · 317 on average
458 / 500
Rusty Moose |EU Main|
EU · groups of 12+ · weekly · 280 on average
988 / 1000
Rustafied.com - EU Friday
EU · groups of 16+ · weekly · 276 on average
59 / 100
Rustoria.co - EU Main
EU · groups of 16+ · weekly · 265 on average
992 / 1000
Rustoria.co - US Main
NA · groups of 16+ · weekly · 235 on average
30 / 250

LogQuick answers

from the figures on this page

Wipe day

What is the wipe schedule on LOCAL-TEST-DO-NOT-JOIN?

The record of LOCAL-TEST-DO-NOT-JOIN's wipes is not yet long enough to show a rhythm. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. 30 days 17 hours ago the server made the world it is on now.

Population

How busy is LOCAL-TEST-DO-NOT-JOIN?

The last time LOCAL-TEST-DO-NOT-JOIN was seen was 30 days 14 hours ago, and it is offline now.

How does LOCAL-TEST-DO-NOT-JOIN rank against other Rust servers?

The top 71% of ranked servers includes LOCAL-TEST-DO-NOT-JOIN, at #16,917 for player hours over the last seven days.

Map and rules

Which map does LOCAL-TEST-DO-NOT-JOIN run?

The game generates the procedural map on LOCAL-TEST-DO-NOT-JOIN.

What are the rules and settings on LOCAL-TEST-DO-NOT-JOIN?

A gather rate is not given in the name LOCAL-TEST-DO-NOT-JOIN. The group limit is 8 players, which is the game's default. The server runs survival, gather, build and raid in the standard game. Players can fight each other, and raids are allowed. In the server browser it appears under Community, as a community server. VAC is on, which is Valve's anti-cheat.

Server details

Which version of Rust does LOCAL-TEST-DO-NOT-JOIN run?

Rust network protocol 2633 and build 165217 is the build LOCAL-TEST-DO-NOT-JOIN runs, on Windows. To join, your game must match the protocol; Steam handles the update.

Is LOCAL-TEST-DO-NOT-JOIN online, and how reliable is it?

Last seen 30 days 14 hours ago, LOCAL-TEST-DO-NOT-JOIN is offline right now. 0 of 168 hours up over the last 7 full days, which is 0%. Rust Heatmap has had it on record since 29 September 2026.

Where is LOCAL-TEST-DO-NOT-JOIN located?

No region is published by LOCAL-TEST-DO-NOT-JOIN. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. You can reach it at 188.29.127.80:28215.

Lists and filters

Which Rust Heatmap lists and filters include LOCAL-TEST-DO-NOT-JOIN?

These Rust Heatmap lists include LOCAL-TEST-DO-NOT-JOIN: Best Rust community servers. Filtering the list by Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more brings it up.

What do the server tags on LOCAL-TEST-DO-NOT-JOIN mean?

gmrust (Game mode): Survival in the standard Rust form; mp2 (Max players): The slot count is 2; ts8 (Group limit): The game default applies: 8 per team at most; v2633 (Protocol): The server runs game protocol 2633, so your game has to match it; cs165217 (Build): This build is 165217; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): A region code is not set are the tags LOCAL-TEST-DO-NOT-JOIN publishes, and the server browser reads them. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.

Connect

How do I join LOCAL-TEST-DO-NOT-JOIN?

Press F1 in Rust to open the console, then enter client.connect 188.29.127.80:28215. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.

KeyServer tags

what each one means

Published as mp2,ptrak,$r?,v2633,gmrust,cs165217,ts8

Game

gmrust
Game mode Survival in the standard Rust form.
mp2
Max players The slot count is 2.
ts8
Group limit The game default applies: 8 per team at most.
v2633
Protocol The server runs game protocol 2633, so your game has to match it.
cs165217
Build This build is 165217.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code A region code is not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.