LOCAL-TEST-DO-NOT-JOIN
Offline 188.29.127.108:28215 checked 30d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 29 Sep, 11:14 UTC30d ago | 0° | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on LOCAL-TEST-DO-NOT-JOIN?
At their busiest, its recent wipes averaged 0 players. 0 hours after the latest wipe, the crowd peaked.
What is the wipe schedule on LOCAL-TEST-DO-NOT-JOIN?
Its rhythm cannot yet be told: too few of LOCAL-TEST-DO-NOT-JOIN's wipes are on record. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world in play now was made 30 days 11 hours ago.
Population
How busy is LOCAL-TEST-DO-NOT-JOIN?
LOCAL-TEST-DO-NOT-JOIN went quiet 30 days 11 hours ago and is offline right now.
How does LOCAL-TEST-DO-NOT-JOIN rank against other Rust servers?
The top 71% of ranked servers includes LOCAL-TEST-DO-NOT-JOIN, at #16,882 for player hours over the last seven days.
Rules and settings
Which map does LOCAL-TEST-DO-NOT-JOIN run?
A procedural map, generated by the game, runs on LOCAL-TEST-DO-NOT-JOIN.
What are the rules and settings on LOCAL-TEST-DO-NOT-JOIN?
A gather rate is not given in the name LOCAL-TEST-DO-NOT-JOIN. Groups can contain up to 8 players, the default in the game. The server runs survival, gather, build and raid in the standard game. Players can fight each other, and raids are allowed. The server browser lists it under Community. Anti-cheat: Valve's VAC is on.
Location and uptime
Which version of Rust does LOCAL-TEST-DO-NOT-JOIN run?
Rust network protocol 2633 and build 165217 is the build LOCAL-TEST-DO-NOT-JOIN runs, on Windows. To join, your game must match the protocol; Steam handles the update.
Is LOCAL-TEST-DO-NOT-JOIN online, and how reliable is it?
Last seen 30 days 11 hours ago, LOCAL-TEST-DO-NOT-JOIN is offline right now. 0 of 168 hours up over the last 7 full days, which is 0%. It first appears in Rust Heatmap records on 29 September 2026.
Where is LOCAL-TEST-DO-NOT-JOIN located?
No region is published by LOCAL-TEST-DO-NOT-JOIN. Rust Heatmap shows the location a server states. It does not look up the machine's location. 188.29.127.108:28215 is its address.
Lists and filters
Which Rust Heatmap lists and filters include LOCAL-TEST-DO-NOT-JOIN?
Best Rust community servers are the Rust Heatmap lists that LOCAL-TEST-DO-NOT-JOIN fits. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What do the server tags on LOCAL-TEST-DO-NOT-JOIN mean?
gmrust (Game mode): Survival in the standard Rust form; mp2 (Max players): Slot count: 2; ts8 (Group limit): At most 8 per team: the default the game ships with; v2633 (Protocol): The server runs game protocol 2633, so your game has to match it; cs165217 (Build): This build is 165217; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): No region code is set are the tags LOCAL-TEST-DO-NOT-JOIN publishes, and the server browser reads them. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
Connect
How do I join LOCAL-TEST-DO-NOT-JOIN?
Press F1 in Rust to open the console, then enter client.connect 188.29.127.108:28215. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.