Rust HeatmapInfrared · players
IR live Players34,317 Servers11,668 Warm2,844 Fresh wipes · 3h86 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–50° · slots

Staging Dev Server

Offline 188.245.20.40:28015 checked 19d ago

Sp1 · players now 0/ 50
0% full
Li1 · players, the last 48 hours · hourly average, UTC
No hourly readings in the last 48 hours
0
7-day average
peak –
#15,841
rank
top 72%
19d ago
last wipe
no schedule published
–
next wipe
no rhythm it keeps
UTC checked 19d ago

Li2Players

No hourly history yet.

Hourly average and peak, UTC.

Li3Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k5 Oct7 Oct9 Oct12 Oct14 Oct16 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

0.4 days
usual gap
between real wipes
14%
on rhythm
of its recent wipes
0
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

Fri 9 OctThu 8 OctThu 8 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
Fri 9 Oct, 12:39 UTC19d ago 0 – running 0
Thu 8 Oct, 20:09 UTC20d ago 0 – 0.7 days 0
Thu 8 Oct, 11:39 UTC20d ago 0 – 0.4 days 0
Thu 8 Oct, 00:39 UTC21d ago 0 – 0.5 days 0
Wed 7 Oct, 18:09 UTC21d ago 0 – 0.3 days 0
Wed 7 Oct, 12:08 UTC21d ago 0 – 0.3 days 0
Tue 6 Oct, 18:09 UTC22d ago 0 – 0.7 days 0
Tue 6 Oct, 12:08 UTC22d ago 0 – 0.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays|
EU · groups of 12+ · weekly · 555 on average
141 / 250
Rustoria.co - EU East Long
EU · groups of 12+ · monthly · 319 on average
115 / 200
Rusty Moose |EU Main|
EU · groups of 12+ · weekly · 291 on average
14 / 250
Rustoria.co - EU Main
EU · groups of 16+ · weekly · 286 on average
19 / 250
Rustafied.com - EU Friday
EU · groups of 16+ · weekly · 274 on average
11 / 100
Rustoria.co - EU East Medium
EU · groups of 12+ · biweekly · 250 on average
18 / 200

LogQuick answers

from the figures on this page

Wipe day

What does wipe day look like on Staging Dev Server?

Its recent wipes drew an average peak of 0 players. 0 hours into the latest wipe, player numbers topped out.

What is the wipe schedule on Staging Dev Server?

There is no next wipe to predict on Staging Dev Server, which wipes at irregular times. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world in play now was made 19 days 14 hours ago.

Player counts

How busy is Staging Dev Server?

The last time Staging Dev Server was seen was 19 days 14 hours ago, and it is offline now.

How does Staging Dev Server rank against other Rust servers?

Player hours over seven days put Staging Dev Server at #15,841, in the top 72% of ranked servers.

Map and rules

Which map does Staging Dev Server run?

Staging Dev Server runs a procedural map, which the game generates.

What are the rules and settings on Staging Dev Server?

The name Staging Dev Server does not specify a gather rate. The group limit is 8 players, which is the game's default. survival is the game mode, standard play: gathering, building and raiding. Players can fight each other, and raids are allowed. In the server browser it appears under Community, as a community server. The server has VAC, Valve's anti-cheat, turned on.

Location and uptime

Which version of Rust does Staging Dev Server run?

Rust network protocol 2635 and build 167431 on Linux is what Staging Dev Server runs. To join, your game must match the protocol; Steam handles the update.

Is Staging Dev Server online, and how reliable is it?

Last seen 19 days 14 hours ago, Staging Dev Server is offline right now. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. The first record of it on Rust Heatmap is 5 October 2026.

Where is Staging Dev Server located?

No region is published by Staging Dev Server. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. To connect, use 188.245.20.40:28015.

Lists and filters

Which Rust Heatmap lists and filters include Staging Dev Server?

The Rust Heatmap lists that Staging Dev Server fits are: Best Rust community servers. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

What do the server tags on Staging Dev Server mean?

These are the tags Staging Dev Server publishes for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust form; mp50 (Max players): This server has 50 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): The server runs game protocol 2635, so your game has to match it; cs167431 (Build): This build is 167431; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): No region code is set. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.

Connect

How do I join Staging Dev Server?

To join by console, open it with F1 in Rust and enter client.connect 188.245.20.40:28015. Or press Launch Rust on this page, which connects you through Steam.

KeyServer tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs167431,ts8

Game

gmrust
Game mode Survival in the standard Rust form.
mp50
Max players This server has 50 slots.
ts8
Group limit The game default applies: 8 per team at most.
v2635
Protocol The server runs game protocol 2635, so your game has to match it.
cs167431
Build This build is 167431.
ptrak
Networking Standard game networking here, which is RakNet.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.