testserver
Offline 188.236.104.213:28015 checked 17d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What is the wipe schedule on testserver?
testserver has too few wipes on record yet for its rhythm to show. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world in play now was made 22 days 10 hours ago.
Population
How busy is testserver?
testserver went quiet 17 days 12 hours ago and is offline right now.
How does testserver rank against other Rust servers?
Ranked #13,384 on seven-day player hours, testserver is in the top 61% of all ranked servers.
Settings and rules
Which map does testserver run?
The game generates the procedural map on testserver.
What are the rules and settings on testserver?
A gather rate is not given in the name testserver. A maximum of 5 players is allowed per group. survival is the game mode, gather, build and raid in the standard game. You can fight other players and raid their bases. In the server browser it is Modded, meaning plugins or settings modify the game. Oxide plugins run on this server. Anti-cheat: Valve's VAC is on.
About the server
Which version of Rust does testserver run?
Rust network protocol 2634 and build 167058 on Windows is what testserver runs. To join, your game must match the protocol; Steam handles the update.
Is testserver online, and how reliable is it?
Offline at the moment: testserver was last seen 17 days 12 hours ago. 0 of 168 hours up over the last 7 full days, which is 0%. The first record of it on Rust Heatmap is 10 October 2026.
Where is testserver located?
A region is not published for testserver. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. To connect, use 188.236.104.213:28015.
Tags
Which Rust Heatmap lists and filters include testserver?
Modded Rust servers, by live population are the Rust Heatmap lists that testserver fits. Filtering the list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more brings it up.
What do the server tags on testserver mean?
gmrust (Game mode): Survival in the standard Rust form; mp10 (Max players): The slot count is 10; ts5 (Group limit): Teams cap at 5; v2634 (Protocol): Your game must match protocol 2634 to get in; cs167058 (Build): The game build here is 167058; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code is blank; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): The game is changed by settings or plugins, so it sits under Modded are the tags testserver publishes, and the server browser reads them. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
How to join
How do I join testserver?
Press F1 in Rust to open the console, then enter client.connect 188.236.104.213:28015. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.