Rust HeatmapInfrared · players
IR live Players61,573 Servers11,733 Warm3,391 Fresh wipes · 3h186 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–10° · slots

TEST

Offline 188.191.42.1:28015 checked 27d ago

Sp1 · players now 0/ 10
0% full
Li1 · players, the last 48 hours · hourly average, UTC
No hourly readings in the last 48 hours
0
7-day average
peak –
#16,036
rank
top 69%
27d ago
last wipe
no schedule published
–
next wipe
no rhythm it keeps
UTC checked 27d ago

Li2Players

No hourly history yet.

Hourly average and peak, UTC.

Li3Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep24 Sep27 Sep1 Oct4 Oct8 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

1.3 days
usual gap
between real wipes
38%
on rhythm
of its recent wipes
1
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

Thu 1 OctThu 1 OctSat 26 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 20:49 UTC FW27d ago 0 – running 0
Thu 1 Oct, 09:15 UTC28d ago 1 – 0.5 days 0
Sat 26 Sep, 08:30 UTC33d ago 1 – 5 days 1
Fri 25 Sep, 07:55 UTC34d ago 1 – 1 days 1
Wed 23 Sep, 20:24 UTC35d ago 1 – 1.5 days 0
Tue 22 Sep, 11:54 UTC36d ago 1 – 1.4 days 1
Mon 21 Sep, 05:54 UTC38d ago 1 – 1.2 days 1
Sun 20 Sep, 10:10 UTC39d ago 1 – 0.8 days 1
Fri 18 Sep, 01:21 UTC41d ago 1 held half 2.4 days 1
Mon 14 Sep, 12:58 UTC44d ago 1 held half 3.5 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays|
EU · groups of 12+ · weekly · 516 on average
453 / 475
Rustoria.co - EU East Long
EU · groups of 12+ · monthly · 319 on average
376 / 375
Rusty Moose |EU Main|
EU · groups of 12+ · weekly · 291 on average
48 / 250
Rustoria.co - EU Main
EU · groups of 16+ · weekly · 276 on average
32 / 250
Rustafied.com - EU Friday
EU · groups of 16+ · weekly · 275 on average
48 / 100
Rustoria.co - EU East Medium
EU · groups of 12+ · biweekly · 243 on average
149 / 200

LogQuick answers

from the figures on this page

Wipe schedule

What does wipe day look like on TEST?

The average peak across its recent wipes is 1 players. The crowd on the latest wipe reached its peak 0 hours in.

What is the wipe schedule on TEST?

Wipes come at irregular times on TEST, so no next wipe can be predicted. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world in play now was made 27 days 14 hours ago.

Player counts

How busy is TEST?

The last time TEST was seen was 27 days 14 hours ago, and it is offline now.

How does TEST rank against other Rust servers?

Ranked #16,036 on seven-day player hours, TEST is in the top 69% of all ranked servers.

Rules and settings

Which map does TEST run?

TEST runs a procedural map, which the game generates.

What are the rules and settings on TEST?

A gather rate is not given in the name TEST. The group limit is 8 players, which is the game's default. survival is the game mode, standard play: gathering, building and raiding. You can fight other players and raid their bases. In the server browser it appears under Community, as a community server. The server has VAC, Valve's anti-cheat, turned on.

Server details

Which version of Rust does TEST run?

Rust network protocol 2633 and build 163207 is the build TEST runs, on Windows. To join, your game must match the protocol; Steam handles the update.

Is TEST online, and how reliable is it?

Offline at the moment: TEST was last seen 27 days 14 hours ago. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. Rust Heatmap has had it on record since 13 September 2026.

Where is TEST located?

No region is published by TEST. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. 188.191.42.1:28015 is its address.

Tags

Which Rust Heatmap lists and filters include TEST?

The Rust Heatmap lists that TEST fits are: Best Rust community servers. Filtering the list by Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more brings it up.

What do the server tags on TEST mean?

gmrust (Game mode): Rust survival, standard rules; mp10 (Max players): Slot count: 10; ts8 (Group limit): The game default applies: 8 per team at most; v2633 (Protocol): The server runs game protocol 2633, so your game has to match it; cs163207 (Build): The game build here is 163207; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): A region code is not set are the tags TEST publishes, and the server browser reads them. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.

How to join

How do I join TEST?

Enter client.connect 188.191.42.1:28015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.

KeyServer tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmrust,cs163207,ts8

Game

gmrust
Game mode Rust survival, standard rules.
mp10
Max players Slot count: 10.
ts8
Group limit The game default applies: 8 per team at most.
v2633
Protocol The server runs game protocol 2633, so your game has to match it.
cs163207
Build The game build here is 163207.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code A region code is not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.