My Production Rust Server [UA]
Offline EU 188.163.124.37:28015 checked 28d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 60% of all ranked servers, top 82% in EU. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Next wipe Wednesday 4 November, 11:34 UTC, in 6d 3h. Weekly: 7 days after its last wipe
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What is the wipe schedule on My Production Rust Server [UA]?
Drawn from weekly: 7 days after its last wipe, the next wipe on My Production Rust Server [UA] is an estimate. Wednesday 4 November at 11:34 UTC is when its next wipe is due. The world in play now was made 28 days 20 hours ago. Its tags carry a weekly wipe schedule.
Population
How busy is My Production Rust Server [UA]?
My Production Rust Server [UA] went quiet 28 days 12 hours ago and is offline right now.
How does My Production Rust Server [UA] rank against other Rust servers?
On player hours over the last seven days, My Production Rust Server [UA] is #14,354 globally (top 60%) and #2,418 in Europe.
Rules and settings
Which map does My Production Rust Server [UA] run?
My Production Rust Server [UA] runs a procedural map, which the game generates.
What are the rules and settings on My Production Rust Server [UA]?
No gather rate appears in the name My Production Rust Server [UA]. 8 players is the default group size, and that is the limit here. The server runs survival, standard play: gathering, building and raiding. You can fight other players and raid their bases. Plugins or settings change the game, and it is listed under Modded in the server browser. Plugin count: Oxide. The server has VAC, Valve's anti-cheat, turned on.
Server details
Which version of Rust does My Production Rust Server [UA] run?
The build on My Production Rust Server [UA] is Rust network protocol 2633 and build 164530, running on Windows. Steam updates your game for you, and the protocol has to match for you to join.
Is My Production Rust Server [UA] online, and how reliable is it?
My Production Rust Server [UA] is down just now; the last sighting was 28 days 12 hours ago. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. It first appears in Rust Heatmap records on 30 September 2026.
Where is My Production Rust Server [UA] located?
In Europe, My Production Rust Server [UA] lists itself with the EU tag. Rust Heatmap shows the location a server states. It does not look up the machine's location. To connect, use 188.163.124.37:28015.
Tags
Which Rust Heatmap lists and filters include My Production Rust Server [UA]?
The Rust Heatmap lists that My Production Rust Server [UA] fits are: EU Rust servers, busiest first and Modded Rust servers, by live population. Filtering the list by Region: Europe; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly brings it up.
What do the server tags on My Production Rust Server [UA] mean?
These are the tags My Production Rust Server [UA] publishes for the game's server browser to read: gmrust (Game mode): Rust survival, standard rules; mp50 (Max players): The slot count is 50; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): To join, run the same version: game protocol 2633; cs164530 (Build): Build 164530; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code is blank; ^w (Weekly): A wipe every week; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by settings or plugins, so it sits under Modded; EU (Europe): The server browser lists it under Europe. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
Connect
How do I join My Production Rust Server [UA]?
Enter client.connect 188.163.124.37:28015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.