first_server
Offline 188.162.65.84:28015 checked 5d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 59% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What is the wipe schedule on first_server?
The record of first_server's wipes is not yet long enough to show a rhythm. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. 15 days ago the server made the world it is on now.
Population
How busy is first_server?
Last seen 5 days 14 hours ago, first_server is offline at the moment. The average across the last seven days is 0 players; the peak reached 1.
How does first_server rank against other Rust servers?
Player hours over seven days put first_server at #13,134, in the top 59% of ranked servers.
Map and rules
Which map does first_server run?
The game generates the procedural map on first_server.
What are the rules and settings on first_server?
A gather rate is not given in the name first_server. 8 players is the default group size, and that is the limit here. survival is the game mode, gather, build and raid in the standard game. Combat between players and raiding are both possible. You will find it under Community in the server browser; it is a community server. Anti-cheat: Valve's VAC is off.
Server details
Which version of Rust does first_server run?
The build on first_server is Rust network protocol 2634 and build 167781, running on Windows. Steam updates your game for you, and the protocol has to match for you to join.
Is first_server online, and how reliable is it?
Last seen 5 days 14 hours ago, first_server is offline right now. It was up 0 of 120 hours across the last 5 full days, or 0% of the time. Rust Heatmap has had it on record since 22 October 2026.
Where is first_server located?
No region is published by first_server. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. To connect, use 188.162.65.84:28015.
Tags
Which Rust Heatmap lists and filters include first_server?
Best Rust community servers are the Rust Heatmap lists that first_server fits. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What do the server tags on first_server mean?
The game's server browser reads the tags first_server publishes: gmvanilla (Game mode): This is vanilla survival; mp500 (Max players): Slot count: 500; ts8 (Group limit): At most 8 per team: the default the game ships with; v2634 (Protocol): Your game must match protocol 2634 to get in; cs167781 (Build): This build is 167781; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code is blank. The top of this page also shows the tags for players now, the queue and when the world was made.
How to join
How do I join first_server?
Enter client.connect 188.162.65.84:28015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.