first_server
Offline 188.162.64.211:28015 checked 13d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 60% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What is the wipe schedule on first_server?
The record of first_server's wipes is not yet long enough to show a rhythm. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. 15 days 12 hours ago the server made the world it is on now.
Population
How busy is first_server?
The last time first_server was seen was 13 days 23 hours ago, and it is offline now.
How does first_server rank against other Rust servers?
Ranked #12,922 on seven-day player hours, first_server is in the top 60% of all ranked servers.
Rules and settings
Which map does first_server run?
The game generates the procedural map on first_server.
What are the rules and settings on first_server?
No gather rate appears in the name first_server. The group limit is 8 players, which is the game's default. survival is the game mode, standard play: gathering, building and raiding. Players can fight each other, and raids are allowed. In the server browser it appears under Community, as a community server. Anti-cheat: Valve's VAC is off.
Location and uptime
Which version of Rust does first_server run?
The build on first_server is Rust network protocol 2634 and build 167781, running on Windows. Your game must run the same protocol to join, and Steam takes care of updating it.
Is first_server online, and how reliable is it?
Offline at the moment: first_server was last seen 13 days 23 hours ago. 0 of 168 hours up over the last 7 full days, which is 0%. The first record of it on Rust Heatmap is 13 October 2026.
Where is first_server located?
Nothing about a region comes from first_server. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. 188.162.64.211:28015 is its address.
Lists and filters
Which Rust Heatmap lists and filters include first_server?
These Rust Heatmap lists include first_server: Best Rust community servers. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What do the server tags on first_server mean?
gmvanilla (Game mode): Survival in vanilla form; mp500 (Max players): This server has 500 slots; ts8 (Group limit): At most 8 per team: the default the game ships with; v2634 (Protocol): The server runs game protocol 2634, so your game has to match it; cs167781 (Build): The game build here is 167781; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): A region code is not set are the tags first_server publishes, and the server browser reads them. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
How to join
How do I join first_server?
Enter client.connect 188.162.64.211:28015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.