first_server
Offline 188.162.64.123:28015 checked 10d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 62% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What is the wipe schedule on first_server?
The record of first_server's wipes is not yet long enough to show a rhythm. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world in play now was made 16 days 2 hours ago.
Population
How busy is first_server?
Last seen 10 days 17 hours ago, first_server is offline at the moment.
How does first_server rank against other Rust servers?
Player hours over seven days put first_server at #13,502, in the top 62% of ranked servers.
Rules and settings
Which map does first_server run?
The game generates the procedural map on first_server.
What are the rules and settings on first_server?
The name first_server does not specify a gather rate. Groups can contain up to 8 players, the default in the game. survival is the game mode, gather, build and raid in the standard game. Combat between players and raiding are both possible. The server browser lists it under Community. The server has VAC, Valve's anti-cheat, turned off.
About the server
Which version of Rust does first_server run?
Rust network protocol 2634 and build 167781 is the build first_server runs, on Windows. Steam updates your game for you, and the protocol has to match for you to join.
Is first_server online, and how reliable is it?
first_server is down just now; the last sighting was 10 days 17 hours ago. 0 of 168 hours up over the last 7 full days, which is 0%. The first record of it on Rust Heatmap is 18 October 2026.
Where is first_server located?
Nothing about a region comes from first_server. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. You can reach it at 188.162.64.123:28015.
Tags
Which Rust Heatmap lists and filters include first_server?
The Rust Heatmap lists that first_server fits are: Best Rust community servers. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What do the server tags on first_server mean?
These are the tags first_server publishes for the game's server browser to read: gmvanilla (Game mode): The vanilla survival game; mp500 (Max players): This server has 500 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2634 (Protocol): To join, run the same version: game protocol 2634; cs167781 (Build): Build 167781; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
How to join
How do I join first_server?
Enter client.connect 188.162.64.123:28015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.