your_server_name
Offline 188.162.229.110:28015 checked 27d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 60% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What is the wipe schedule on your_server_name?
Its rhythm cannot yet be told: too few of your_server_name's wipes are on record. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. 27 days 11 hours ago the server made the world it is on now.
Player counts
How busy is your_server_name?
The last time your_server_name was seen was 27 days 3 hours ago, and it is offline now.
How does your_server_name rank against other Rust servers?
The top 60% of ranked servers includes your_server_name, at #13,797 for player hours over the last seven days.
Rules and settings
Which map does your_server_name run?
A procedural map, generated by the game, runs on your_server_name.
What are the rules and settings on your_server_name?
No gather rate appears in the name your_server_name. Groups can contain up to 8 players, the default in the game. survival is the game mode, gather, build and raid in the standard game. Players can fight each other, and raids are allowed. You will find it under Community in the server browser; it is a community server. Anti-cheat: Valve's VAC is on.
Server details
Which version of Rust does your_server_name run?
Rust network protocol 2634 and build 166586 is the build your_server_name runs, on Windows. Your game must run the same protocol to join, and Steam takes care of updating it.
Is your_server_name online, and how reliable is it?
Last seen 27 days 3 hours ago, your_server_name is offline right now. 0 of 168 hours up over the last 7 full days, which is 0%. It first appears in Rust Heatmap records on 2 October 2026.
Where is your_server_name located?
Nothing about a region comes from your_server_name. Rust Heatmap shows the location a server states. It does not look up the machine's location. You can reach it at 188.162.229.110:28015.
Tags
Which Rust Heatmap lists and filters include your_server_name?
The Rust Heatmap lists that your_server_name fits are: Best Rust community servers. These are the filters that return it on the list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What do the server tags on your_server_name mean?
gmrust (Game mode): Rust survival, standard rules; mp5 (Max players): This server has 5 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): Your game must match protocol 2634 to get in; cs166586 (Build): Build 166586; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): A region code is not set are the tags your_server_name publishes, and the server browser reads them. The top of this page also shows the tags for players now, the queue and when the world was made.
Connect
How do I join your_server_name?
Press F1 in Rust to open the console, then enter client.connect 188.162.229.110:28015. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.