Rust HeatmapInfrared · players
IR live Players61,093 Servers11,722 Warm3,368 Fresh wipes · 3h184 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–500° · slots

Pirates of the Frozen Lake

Offline 188.113.171.14:28015 checked 27d ago

Sp1 · players now 0/ 500
0% full
Li1 · players, the last 48 hours · hourly average, UTC
No hourly readings in the last 48 hours
0
7-day average
peak –
#15,917
rank
top 69%
27d ago
last wipe
no schedule published
–
next wipe
too few wipes seen yet
UTC checked 27d ago

Li2Players

No hourly history yet.

Hourly average and peak, UTC.

Li3Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k26 Sep29 Sep1 Oct4 Oct6 Oct9 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

0.8 days
usual gap
between real wipes
0
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

Fri 2 OctThu 1 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 06:41 UTC27d ago 0 – running 1
Thu 1 Oct, 12:32 UTC27d ago 1 – 0.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays|
EU · groups of 12+ · weekly · 516 on average
453 / 475
Rustoria.co - EU East Long
EU · groups of 12+ · monthly · 319 on average
364 / 375
Rusty Moose |EU Main|
EU · groups of 12+ · weekly · 291 on average
43 / 250
Rustoria.co - EU Main
EU · groups of 16+ · weekly · 276 on average
31 / 250
Rustafied.com - EU Friday
EU · groups of 16+ · weekly · 275 on average
52 / 100
Rustoria.co - EU East Medium
EU · groups of 12+ · biweekly · 243 on average
151 / 200

LogQuick answers

from the figures on this page

Wipe schedule

What does wipe day look like on Pirates of the Frozen Lake?

At their busiest, its recent wipes averaged 0 players. 0 hours into the latest wipe, player numbers topped out.

What is the wipe schedule on Pirates of the Frozen Lake?

The record of Pirates of the Frozen Lake's wipes is not yet long enough to show a rhythm. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world it runs now dates from 27 days 2 hours ago.

Player counts

How busy is Pirates of the Frozen Lake?

The last time Pirates of the Frozen Lake was seen was 27 days 2 hours ago, and it is offline now.

How does Pirates of the Frozen Lake rank against other Rust servers?

Ranked #15,917 on seven-day player hours, Pirates of the Frozen Lake is in the top 69% of all ranked servers.

Rules and settings

Which map does Pirates of the Frozen Lake run?

A procedural map, generated by the game, runs on Pirates of the Frozen Lake.

What are the rules and settings on Pirates of the Frozen Lake?

The name Pirates of the Frozen Lake does not specify a gather rate. The group limit is 8 players, which is the game's default. survival is the game mode, standard play: gathering, building and raiding. Combat between players and raiding are both possible. You will find it under Community in the server browser; it is a community server. VAC is on, which is Valve's anti-cheat.

About the server

Which version of Rust does Pirates of the Frozen Lake run?

Rust network protocol 2634 and build 166586 on Windows is what Pirates of the Frozen Lake runs. Steam updates your game for you, and the protocol has to match for you to join.

Is Pirates of the Frozen Lake online, and how reliable is it?

Pirates of the Frozen Lake is down just now; the last sighting was 27 days 2 hours ago. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. It first appears in Rust Heatmap records on 26 September 2026.

Where is Pirates of the Frozen Lake located?

Nothing about a region comes from Pirates of the Frozen Lake. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. You can reach it at 188.113.171.14:28015.

Lists and filters

Which Rust Heatmap lists and filters include Pirates of the Frozen Lake?

The Rust Heatmap lists that Pirates of the Frozen Lake fits are: Best Rust community servers. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

What do the server tags on Pirates of the Frozen Lake mean?

gmrust (Game mode): Survival in the standard Rust form; mp500 (Max players): The slot count is 500; ts8 (Group limit): The game default applies: 8 per team at most; v2634 (Protocol): Your game must match protocol 2634 to get in; cs166586 (Build): Build 166586; ptsw (Networking): 'sw' is the network layer used here; $r? (Region code): No region code is set are the tags Pirates of the Frozen Lake publishes, and the server browser reads them. The top of this page also shows the tags for players now, the queue and when the world was made.

How to join

How do I join Pirates of the Frozen Lake?

To join by console, open it with F1 in Rust and enter client.connect 188.113.171.14:28015. Or press Launch Rust on this page, which connects you through Steam.

KeyServer tags

what each one means

Published as mp500,ptsw,$r?,v2634,gmrust,cs166586,ts8

Game

gmrust
Game mode Survival in the standard Rust form.
mp500
Max players The slot count is 500.
ts8
Group limit The game default applies: 8 per team at most.
v2634
Protocol Your game must match protocol 2634 to get in.
cs166586
Build Build 166586.
ptsw
Networking 'sw' is the network layer used here.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.