okasha_server
Offline 188.0.114.67:28015 checked 10d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 62% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 16 Oct, 18:40 UTC12d ago | 1° | – | running | 0 |
| Thu 15 Oct, 20:29 UTC12d ago | 1° | – | 0.9 days | 0 |
| Tue 29 Sep, 20:35 UTC28d ago | 1° | halved by day 15 | 16 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on okasha_server?
The average peak across its recent wipes is 1 players. The crowd on the latest wipe reached its peak 0 hours in. Half the peak was held until the next wipe in 0% of its recent wipes. It fell below half by day 15 when it did not hold.
What is the wipe schedule on okasha_server?
There is no next wipe to predict on okasha_server, which wipes at irregular times. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world it runs now dates from 12 days 1 hours ago.
Population
How busy is okasha_server?
The last time okasha_server was seen was 10 days 1 hours ago, and it is offline now.
How does okasha_server rank against other Rust servers?
Player hours over seven days put okasha_server at #13,655, in the top 62% of ranked servers.
Rules and settings
Which map does okasha_server run?
The game generates the procedural map on okasha_server.
What are the rules and settings on okasha_server?
No gather rate appears in the name okasha_server. The group limit is 8 players, which is the game's default. The server runs survival, gather, build and raid in the standard game. You can fight other players and raid their bases. In the server browser it appears under Community, as a community server. Anti-cheat: Valve's VAC is on.
Server details
Which version of Rust does okasha_server run?
The build on okasha_server is Rust network protocol 2634 and build 167781, running on Windows. Your game must run the same protocol to join, and Steam takes care of updating it.
Is okasha_server online, and how reliable is it?
okasha_server is down just now; the last sighting was 10 days 1 hours ago. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. The first record of it on Rust Heatmap is 29 September 2026.
Where is okasha_server located?
No region is published by okasha_server. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. You can reach it at 188.0.114.67:28015.
Lists and filters
Which Rust Heatmap lists and filters include okasha_server?
The Rust Heatmap lists that okasha_server fits are: Best Rust community servers. These are the filters that return it on the list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the server tags on okasha_server mean?
These are the tags okasha_server publishes for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust form; mp10 (Max players): The slot count is 10; ts8 (Group limit): The game default applies: 8 per team at most; v2634 (Protocol): To join, run the same version: game protocol 2634; cs167781 (Build): Build 167781; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
How to join
How do I join okasha_server?
Press F1 in Rust to open the console, then enter client.connect 188.0.114.67:28015. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.