Rust HeatmapInfrared · players
IR live Players61,678 Servers11,718 Warm3,282 Fresh wipes · 3h174 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–10° · slots

Rust Privado [Tailscale]

Offline 187.188.253.250:28015 checked 1d ago

Sp1 · players now 0/ 10
0% full
Li1 · players, the last 48 hours · hourly average, UTC
No hourly readings in the last 48 hours
0
7-day average
peak –
#15,262
rank
top 69%
24d ago
last wipe
no schedule published
–
next wipe
no rhythm it keeps
UTC checked 1d ago

Li2Players

No hourly history yet.

Hourly average and peak, UTC.

Li3Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep4 Oct15 Oct22 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

6.1 days
usual gap
between real wipes
0%
on rhythm
of its recent wipes
0
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

Mon 5 OctMon 28 SepWed 23 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
Mon 5 Oct, 09:20 UTC24d ago – – running 0
Mon 28 Sep, 03:19 UTC31d ago 0 – 7.3 days 0
Wed 23 Sep, 02:38 UTC36d ago 0 – 5 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays|
EU · groups of 12+ · weekly · 495 on average
98 / 250
Rustoria.co - EU East Long
EU · groups of 12+ · monthly · 319 on average
120 / 200
Rusty Moose |EU Main|
EU · groups of 12+ · weekly · 283 on average
432 / 450
Rustafied.com - EU Friday
EU · groups of 16+ · weekly · 277 on average
22 / 100
Rustoria.co - EU Main
EU · groups of 16+ · weekly · 266 on average
504 / 525
Rustoria.co - EU East Medium
EU · groups of 12+ · biweekly · 251 on average
405 / 425

LogQuick answers

from the figures on this page

Wipe day

What does wipe day look like on Rust Privado [Tailscale]?

At their busiest, its recent wipes averaged 0 players.

What is the wipe schedule on Rust Privado [Tailscale]?

No next wipe can be predicted: Rust Privado [Tailscale] wipes when it chooses, at irregular times. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world in play now was made 24 days 15 hours ago.

Population

How busy is Rust Privado [Tailscale]?

Last seen 45 hours ago, Rust Privado [Tailscale] is offline at the moment. The average across the last seven days is 0 players.

How does Rust Privado [Tailscale] rank against other Rust servers?

Ranked #15,262 on seven-day player hours, Rust Privado [Tailscale] is in the top 69% of all ranked servers.

Map and rules

Which map does Rust Privado [Tailscale] run?

The game generates the procedural map on Rust Privado [Tailscale].

What are the rules and settings on Rust Privado [Tailscale]?

A gather rate is not given in the name Rust Privado [Tailscale]. The group limit is 8 players, which is the game's default. survival is the game mode, standard play: gathering, building and raiding. You can fight other players and raid their bases. In the server browser it appears under Community, as a community server. The server has VAC, Valve's anti-cheat, turned off.

Location and uptime

Which version of Rust does Rust Privado [Tailscale] run?

Rust network protocol 2635 and build 168909 is the build Rust Privado [Tailscale] runs, on Windows. Your game must run the same protocol to join, and Steam takes care of updating it.

Is Rust Privado [Tailscale] online, and how reliable is it?

Offline at the moment: Rust Privado [Tailscale] was last seen 45 hours ago. 2 of 168 hours up over the last 7 full days, which is 1%. It first appears in Rust Heatmap records on 19 September 2026.

Where is Rust Privado [Tailscale] located?

No region is published by Rust Privado [Tailscale]. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. 187.188.253.250:28015 is its address.

Tags

Which Rust Heatmap lists and filters include Rust Privado [Tailscale]?

Best Rust community servers are the Rust Heatmap lists that Rust Privado [Tailscale] fits. Filtering the list by Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more brings it up.

What do the server tags on Rust Privado [Tailscale] mean?

These are the tags Rust Privado [Tailscale] publishes for the game's server browser to read: gmrust (Game mode): Rust survival, standard rules; mp10 (Max players): Slot count: 10; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): To join, run the same version: game protocol 2635; cs168909 (Build): Build 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code is blank. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.

Connect

How do I join Rust Privado [Tailscale]?

Enter client.connect 187.188.253.250:28015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.

KeyServer tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Rust survival, standard rules.
mp10
Max players Slot count: 10.
ts8
Group limit The game default applies: 8 per team at most.
v2635
Protocol To join, run the same version: game protocol 2635.
cs168909
Build Build 168909.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code The region code is blank.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.