Rust Privado [Tailscale]
Offline 187.188.253.250:28015 checked 1d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 5 Oct, 09:20 UTC24d ago | – | – | running | 0 |
| Mon 28 Sep, 03:19 UTC31d ago | 0° | – | 7.3 days | 0 |
| Wed 23 Sep, 02:38 UTC36d ago | 0° | – | 5 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on Rust Privado [Tailscale]?
At their busiest, its recent wipes averaged 0 players.
What is the wipe schedule on Rust Privado [Tailscale]?
No next wipe can be predicted: Rust Privado [Tailscale] wipes when it chooses, at irregular times. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world in play now was made 24 days 15 hours ago.
Population
How busy is Rust Privado [Tailscale]?
Last seen 45 hours ago, Rust Privado [Tailscale] is offline at the moment. The average across the last seven days is 0 players.
How does Rust Privado [Tailscale] rank against other Rust servers?
Ranked #15,262 on seven-day player hours, Rust Privado [Tailscale] is in the top 69% of all ranked servers.
Map and rules
Which map does Rust Privado [Tailscale] run?
The game generates the procedural map on Rust Privado [Tailscale].
What are the rules and settings on Rust Privado [Tailscale]?
A gather rate is not given in the name Rust Privado [Tailscale]. The group limit is 8 players, which is the game's default. survival is the game mode, standard play: gathering, building and raiding. You can fight other players and raid their bases. In the server browser it appears under Community, as a community server. The server has VAC, Valve's anti-cheat, turned off.
Location and uptime
Which version of Rust does Rust Privado [Tailscale] run?
Rust network protocol 2635 and build 168909 is the build Rust Privado [Tailscale] runs, on Windows. Your game must run the same protocol to join, and Steam takes care of updating it.
Is Rust Privado [Tailscale] online, and how reliable is it?
Offline at the moment: Rust Privado [Tailscale] was last seen 45 hours ago. 2 of 168 hours up over the last 7 full days, which is 1%. It first appears in Rust Heatmap records on 19 September 2026.
Where is Rust Privado [Tailscale] located?
No region is published by Rust Privado [Tailscale]. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. 187.188.253.250:28015 is its address.
Tags
Which Rust Heatmap lists and filters include Rust Privado [Tailscale]?
Best Rust community servers are the Rust Heatmap lists that Rust Privado [Tailscale] fits. Filtering the list by Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more brings it up.
What do the server tags on Rust Privado [Tailscale] mean?
These are the tags Rust Privado [Tailscale] publishes for the game's server browser to read: gmrust (Game mode): Rust survival, standard rules; mp10 (Max players): Slot count: 10; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): To join, run the same version: game protocol 2635; cs168909 (Build): Build 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code is blank. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
Connect
How do I join Rust Privado [Tailscale]?
Enter client.connect 187.188.253.250:28015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.