whyfry1zen
Offline 185.253.182.238:28015 checked 7d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 66% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What is the wipe schedule on whyfry1zen?
The record of whyfry1zen's wipes is not yet long enough to show a rhythm. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world it runs now dates from 9 days 7 hours ago.
Player counts
How busy is whyfry1zen?
Last seen 7 days 6 hours ago, whyfry1zen is offline at the moment.
How does whyfry1zen rank against other Rust servers?
Player hours over seven days put whyfry1zen at #14,655, in the top 66% of ranked servers.
Map and rules
Which map does whyfry1zen run?
A procedural map, generated by the game, runs on whyfry1zen.
What are the rules and settings on whyfry1zen?
A gather rate is not given in the name whyfry1zen. The group limit is 8 players, which is the game's default. The server runs survival, gather, build and raid in the standard game. Players can fight each other, and raids are allowed. You will find it under Community in the server browser; it is a community server. VAC is on, which is Valve's anti-cheat.
Location and uptime
Which version of Rust does whyfry1zen run?
Rust network protocol 2634 and build 166494 is the build whyfry1zen runs, on Windows. Steam updates your game for you, and the protocol has to match for you to join.
Is whyfry1zen online, and how reliable is it?
Last seen 7 days 6 hours ago, whyfry1zen is offline right now. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. It first appears in Rust Heatmap records on 20 October 2026.
Where is whyfry1zen located?
Nothing about a region comes from whyfry1zen. Rust Heatmap shows the location a server states. It does not look up the machine's location. To connect, use 185.253.182.238:28015.
Tags
Which Rust Heatmap lists and filters include whyfry1zen?
Best Rust community servers are the Rust Heatmap lists that whyfry1zen fits. These are the filters that return it on the list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the server tags on whyfry1zen mean?
The game's server browser reads the tags whyfry1zen publishes: gmrust (Game mode): Survival in the standard Rust form; mp2 (Max players): The slot count is 2; ts8 (Group limit): At most 8 per team: the default the game ships with; v2634 (Protocol): To join, run the same version: game protocol 2634; cs166494 (Build): Build 166494; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): A region code is not set. The top of this page also shows the tags for players now, the queue and when the world was made.
Connect
How do I join whyfry1zen?
To join by console, open it with F1 in Rust and enter client.connect 185.253.182.238:28015. Or press Launch Rust on this page, which connects you through Steam.