Test
Offline NA · us1 185.248.134.190:28015 checked 21d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 30 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 72% of all ranked servers, top 83% in NA. Ranked on player hours over the last seven days.
Bx1Wipe schedule
from its schedule tagNext wipe Sunday 1 November, 18:40 UTC, in 3d 13h. Its weekly schedule tag · low confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 4 Oct, 18:40 UTC24d ago | 2° | – | running | 0 |
| Thu 1 Oct, 15:21 UTC27d ago | 4°+1 queue | halved by day 2 | 3.1 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on Test?
At their busiest, its recent wipes averaged 3 players. The crowd on the latest wipe reached its peak 0 hours in. Half the peak was held until the next wipe in 0% of its recent wipes. In the wipes that did not hold, numbers dropped below half by day 2.
What is the wipe schedule on Test?
The prediction follows its tag, as too few of Test's wipes are on record to confirm the schedule. Sunday 1 November at 18:40 UTC is when its next wipe is due. 24 days 10 hours ago the server made the world it is on now. The tags list a weekly wipe.
Population
How busy is Test?
Test went quiet 21 days 7 hours ago and is offline right now.
How does Test rank against other Rust servers?
On player hours over the last seven days, Test is #15,901 globally (top 72%) and #1,542 in North America.
Rules and settings
Which map does Test run?
The custom map on Test has size 4,250, and its file is published for download from this page.
What are the rules and settings on Test?
The name Test does not specify a gather rate. A maximum of 5 players is allowed per group. survival is the game mode, gather, build and raid in the standard game. Players can fight each other, and raids are allowed. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins run on this server. Vanilla is the server's own description: no changed rates, kits or rules: this is the game as Facepunch ships it. VAC is on, which is Valve's anti-cheat.
About the server
Which version of Rust does Test run?
Rust network protocol 2634 and build 166369 on Windows is what Test runs. To join, your game must match the protocol; Steam handles the update.
Is Test online, and how reliable is it?
Offline at the moment: Test was last seen 21 days 7 hours ago. 0 of 168 hours up over the last 7 full days, which is 0%. The first record of it on Rust Heatmap is 30 September 2026.
Where is Test located?
The NA tag places Test in North America, and us1 is its region code. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. 185.248.134.190:28015 is its address.
Tags
Which Rust Heatmap lists and filters include Test?
These Rust Heatmap lists include Test: Modded Rust servers, by live population and North America server heatmap. Filtering the list by Region: North America; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly brings it up.
What do the server tags on Test mean?
These are the tags Test publishes for the game's server browser to read: gmrust (Game mode): Rust survival, standard rules; mp50 (Max players): This server has 50 slots; ts5 (Group limit): The team limit is 5; v2634 (Protocol): To join, run the same version: game protocol 2634; cs166369 (Build): The game build here is 166369; ptrak (Networking): The network layer is RakNet, the game's standard one; $rus1 (Region code): The region code for this server is us1; ^w (Weekly): Wipes run weekly; ^v (Vanilla): No changed rates, kits or rules: this is the game as Facepunch ships it; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): The game is changed by settings or plugins, so it sits under Modded; NA (North America): North America is where the server browser puts it; rustmaps (Custom tag): The owner or a plugin set this, which is not a standard Rust tag. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
Who runs Test?
80 other servers we track publish a warbandits.gg hostname too, so one operator most likely runs them all with Test.
How to join
How do I join Test?
Enter client.connect 185.248.134.190:28015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you. You can find it online at https://warbandits.gg/en.
