TEST
Offline 185.207.214.198:35400 checked 25d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 0h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 20:16 UTC25d ago | 0° | – | running | 0 |
| Thu 1 Oct, 17:58 UTC FW28d ago | 8° | – | 2.1 days | 3 |
| Tue 29 Sep, 16:28 UTC30d ago | 8° | held half | 2.1 days | 1 |
| Mon 28 Sep, 19:35 UTC30d ago | 3° | – | 0.9 days | 0 |
| Sun 27 Sep, 17:51 UTC32d ago | 2° | – | 1.1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on TEST?
Its recent wipes drew an average peak of 5 players. 0 hours after the latest wipe, the crowd peaked. Above half the peak until the next wipe: that held in 100% of its recent wipes.
What is the wipe schedule on TEST?
The only wipe on TEST is the monthly force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC; that is its next wipe. 25 days 22 hours ago the server made the world it is on now. A monthly wipe is what its tags declare.
Population
How busy is TEST?
Last seen 25 days 21 hours ago, TEST is offline at the moment.
How does TEST rank against other Rust servers?
The top 70% of ranked servers includes TEST, at #15,998 for player hours over the last seven days.
Map and rules
Which map does TEST run?
The map on TEST is procedural, size 4,500 with seed 1752400757, generated by the game. From this page you can view the map on RustMaps, since the same size and seed give the same map. The map is called Custom Map.
What are the rules and settings on TEST?
A gather rate is not given in the name TEST. 10 players is the cap for groups. The server runs survival, gather, build and raid in the standard game. Combat between players and raiding are both possible. In the server browser it is Modded, meaning plugins or settings modify the game. Oxide plugins are in use. The server has VAC, Valve's anti-cheat, turned on.
Location and uptime
Which version of Rust does TEST run?
The build on TEST is Rust network protocol 2634 and build 166652, running on Windows. Steam updates your game for you, and the protocol has to match for you to join.
Is TEST online, and how reliable is it?
TEST is down just now; the last sighting was 25 days 21 hours ago. 0 of 168 hours up over the last 7 full days, which is 0%. It first appears in Rust Heatmap records on 13 September 2026.
Where is TEST located?
Nothing about a region comes from TEST. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. 185.207.214.198:35400 is its address.
Tags
Which Rust Heatmap lists and filters include TEST?
Modded Rust servers, by live population are the Rust Heatmap lists that TEST fits. Filtering the list by Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly brings it up.
What do the server tags on TEST mean?
gmvanilla (Game mode): This is vanilla survival; mp200 (Max players): This server has 200 slots; ts10 (Group limit): A team holds no more than 10; v2634 (Protocol): Your game must match protocol 2634 to get in; cs166652 (Build): The game build here is 166652; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): The region code is blank; ^m (Monthly): Facepunch's force wipe marks the monthly wipe here; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by settings or plugins, so it sits under Modded are the tags TEST publishes, and the server browser reads them. The top of this page also shows the tags for players now, the queue and when the world was made.
How to join
How do I join TEST?
To join by console, open it with F1 in Rust and enter client.connect 185.207.214.198:35400. Or press Launch Rust on this page, which connects you through Steam.