Rust HeatmapInfrared · players
IR live Players100,165 Servers11,854 Warm3,872 Fresh wipes · 3h533 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–10° · slots

EvilIsland-PVE - Test Server

Online 185.189.255.93:35300 checked 6m ago

biweekly wipes moddedoxidepve
Sp1 · players now 0/ 10
0% full
Li1 · players, the last 48 hours · hourly average, UTCpeak 1°
Thu 10:00flare: a wipe in that hourThu 19:00
0
7-day average
peak 2
#11,319
rank
top 51%
9h ago
last wipe
biweekly schedule
6d 22h
next wipe
Thu 5 Nov, 19:00 UTC FW
UTC checked 6m ago

Li2Players

AveragePeakWipe
00.250.50.75110:0012:0014:0015:0017:0019:00Wiped Thu 29 Oct, 10:48 UTCWIPE

Hourly average and peak, UTC.

Li3Server performance

Server fpsWipe
05010015020010:0012:0014:0015:0017:0019:00Wiped Thu 29 Oct, 10:48 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 6 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k6 Oct11 Oct15 Oct20 Oct24 Oct29 Oct

Top 51% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

from its schedule tag

Next wipe Thursday 5 November, 19:00 UTC, in 6d 22h. The force wipe · high confidence

4.8 days
usual gap
between real wipes
33%
on rhythm
of its recent wipes
1
wipe-day peak
players, last three wipes
100%
crowd held
of its cycles kept half the crowd

Coming wipes

6d 22h
Thu 5 Nov, 19:00 UTC
FW
13d 14h
Thu 12 Nov, 10:48 UTC
27d 14h
Thu 26 Nov, 10:48 UTC
34d 22h
Thu 3 Dec, 19:00 UTC
FW
41d 14h
Thu 10 Dec, 10:48 UTC

The first 48 hours of its last wipes

Tue 27 OctSun 18 OctTue 13 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
Thu 29 Oct, 10:48 UTC9h ago – – running 1
Tue 27 Oct, 06:26 UTC2d ago 1 – 2.2 days 0
Sun 18 Oct, 05:13 UTC11d ago 1 held half 9.1 days 0
Tue 13 Oct, 09:11 UTC16d ago 0 – 4.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
[US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo
NA · no group limit · biweekly · 254 on average
200 / 2000
[EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo
EU · no group limit · biweekly · 244 on average
305 / 2000
Chrayntopia ♡ ︎PvE | RP | PvP
NA · groups of 8+ · biweekly · 107 on average
59 / 200
【炮炮PVE启蒙】纯净|特色|突袭|技能
EA · groups of 16+ · biweekly · 59 on average
27 / 200
TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10
EU · groups of 30+ · biweekly · 49 on average
55 / 100
Rust Empires - Roleplay/RP friendly, Cities, PVE, No KOS outsid
groups of 8+ · biweekly · 46 on average
42 / 250

LogQuick answers

from the figures on this page

Wipe schedule

What does wipe day look like on EvilIsland-PVE - Test Server?

Its recent wipes drew an average peak of 1 players. The crowd on the latest wipe reached its peak 0 hours in. Above half the peak until the next wipe: that held in 100% of its recent wipes.

What is the wipe schedule on EvilIsland-PVE - Test Server?

Its tag guides the prediction because EvilIsland-PVE - Test Server's wipe record is too thin to confirm the schedule. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe, when all Rust servers wipe. The world in play now was made 9 hours ago. Its tags state a wipe every two weeks.

Population

How busy is EvilIsland-PVE - Test Server?

The current population of EvilIsland-PVE - Test Server is 0, against 10 slots. A seven-day average of 0 players, with a peak of 2. Look at 11:00 UTC for the last 48 hours: that hour averaged 0 players.

How does EvilIsland-PVE - Test Server rank against other Rust servers?

Ranked #11,319 on seven-day player hours, EvilIsland-PVE - Test Server is in the top 51% of all ranked servers.

Rules and settings

Which map does EvilIsland-PVE - Test Server run?

A procedural map of size 3,500 with seed 1768323314, generated by the game, runs on EvilIsland-PVE - Test Server. From this page you can view the map on RustMaps, since the same size and seed give the same map.

What are the rules and settings on EvilIsland-PVE - Test Server?

A gather rate is not given in the name EvilIsland-PVE - Test Server. A maximum of 10 players is allowed per group. The server runs pve, no combat against other players. In the server browser it is Modded, meaning plugins or settings modify the game. Plugin count: Oxide. VAC is on, which is Valve's anti-cheat.

Location and uptime

Which version of Rust does EvilIsland-PVE - Test Server run?

Rust network protocol 2635 and build 168909 on Windows is what EvilIsland-PVE - Test Server runs. To join, your game must match the protocol; Steam handles the update.

Is EvilIsland-PVE - Test Server online, and how reliable is it?

Online now: EvilIsland-PVE - Test Server. Its reported uptime dates the last restart to about 5 hours ago. 14 of 168 hours up over the last 7 full days, which is 8%. Rust Heatmap has had it on record since 6 October 2026.

Where is EvilIsland-PVE - Test Server located?

A region is not published for EvilIsland-PVE - Test Server. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. You can reach it at 185.189.255.93:35300.

Does EvilIsland-PVE - Test Server run smoothly?

Average server fps over the last 48 hours was 199; it never dropped below 194. Buildings, deployables and the rest of the world came to as much as 61,366 entities. Memory use reached 2,116 MB at most. What players call lag is low fps together with a growing entity count.

Tags

Which Rust Heatmap lists and filters include EvilIsland-PVE - Test Server?

The Rust Heatmap lists that EvilIsland-PVE - Test Server fits are: Modded Rust servers, by live population and Best Rust PvE servers. These are the filters that return it on the list: Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 24 hours.

What do the server tags on EvilIsland-PVE - Test Server mean?

The game's server browser reads the tags EvilIsland-PVE - Test Server publishes: gmvanilla (Game mode): Survival in vanilla form; mp10 (Max players): The slot count is 10; ts10 (Group limit): The team limit is 10; v2635 (Protocol): To join, run the same version: game protocol 2635; cs168909 (Build): This build is 168909; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): The region code is blank; ^b (Biweekly): It wipes on a two-week cycle; ^p (PvE): No player fighting here: the world is the danger; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Listed as Modded, since settings or plugins change the game. The top of this page also shows the tags for players now, the queue and when the world was made.

How to join

How do I join EvilIsland-PVE - Test Server?

To join by console, open it with F1 in Rust and enter client.connect 185.189.255.93:35300. Or press Launch Rust on this page, which connects you through Steam. You can find it online at https://evilislandrust.ru/cookies.html?backurl=http://evilislandrust.ru/?try=3.

KeyServer tags

what each one means

Published as mp10,ptrak,$r?,v2635,^b,^p,gmvanilla,cs168909,ts10,^o^z

Game

gmvanilla
Game mode Survival in vanilla form.
mp10
Max players The slot count is 10.
ts10
Group limit The team limit is 10.
v2635
Protocol To join, run the same version: game protocol 2635.
cs168909
Build This build is 168909.
ptrak
Networking Standard game networking here, which is RakNet.
$r?
Region code The region code is blank.

Wipe schedule

^b
Biweekly It wipes on a two-week cycle.

Gameplay

^p
PvE No player fighting here: the world is the danger.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded Listed as Modded, since settings or plugins change the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.