EvilIsland-PVE - Test Server
Online 185.189.255.93:35300 checked 6m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 6 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 51% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
from its schedule tagNext wipe Thursday 5 November, 19:00 UTC, in 6d 22h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 29 Oct, 10:48 UTC9h ago | – | – | running | 1 |
| Tue 27 Oct, 06:26 UTC2d ago | 1° | – | 2.2 days | 0 |
| Sun 18 Oct, 05:13 UTC11d ago | 1° | held half | 9.1 days | 0 |
| Tue 13 Oct, 09:11 UTC16d ago | 0° | – | 4.8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on EvilIsland-PVE - Test Server?
Its recent wipes drew an average peak of 1 players. The crowd on the latest wipe reached its peak 0 hours in. Above half the peak until the next wipe: that held in 100% of its recent wipes.
What is the wipe schedule on EvilIsland-PVE - Test Server?
Its tag guides the prediction because EvilIsland-PVE - Test Server's wipe record is too thin to confirm the schedule. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe, when all Rust servers wipe. The world in play now was made 9 hours ago. Its tags state a wipe every two weeks.
Population
How busy is EvilIsland-PVE - Test Server?
The current population of EvilIsland-PVE - Test Server is 0, against 10 slots. A seven-day average of 0 players, with a peak of 2. Look at 11:00 UTC for the last 48 hours: that hour averaged 0 players.
How does EvilIsland-PVE - Test Server rank against other Rust servers?
Ranked #11,319 on seven-day player hours, EvilIsland-PVE - Test Server is in the top 51% of all ranked servers.
Rules and settings
Which map does EvilIsland-PVE - Test Server run?
A procedural map of size 3,500 with seed 1768323314, generated by the game, runs on EvilIsland-PVE - Test Server. From this page you can view the map on RustMaps, since the same size and seed give the same map.
What are the rules and settings on EvilIsland-PVE - Test Server?
A gather rate is not given in the name EvilIsland-PVE - Test Server. A maximum of 10 players is allowed per group. The server runs pve, no combat against other players. In the server browser it is Modded, meaning plugins or settings modify the game. Plugin count: Oxide. VAC is on, which is Valve's anti-cheat.
Location and uptime
Which version of Rust does EvilIsland-PVE - Test Server run?
Rust network protocol 2635 and build 168909 on Windows is what EvilIsland-PVE - Test Server runs. To join, your game must match the protocol; Steam handles the update.
Is EvilIsland-PVE - Test Server online, and how reliable is it?
Online now: EvilIsland-PVE - Test Server. Its reported uptime dates the last restart to about 5 hours ago. 14 of 168 hours up over the last 7 full days, which is 8%. Rust Heatmap has had it on record since 6 October 2026.
Where is EvilIsland-PVE - Test Server located?
A region is not published for EvilIsland-PVE - Test Server. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. You can reach it at 185.189.255.93:35300.
Does EvilIsland-PVE - Test Server run smoothly?
Average server fps over the last 48 hours was 199; it never dropped below 194. Buildings, deployables and the rest of the world came to as much as 61,366 entities. Memory use reached 2,116 MB at most. What players call lag is low fps together with a growing entity count.
Tags
Which Rust Heatmap lists and filters include EvilIsland-PVE - Test Server?
The Rust Heatmap lists that EvilIsland-PVE - Test Server fits are: Modded Rust servers, by live population and Best Rust PvE servers. These are the filters that return it on the list: Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 24 hours.
What do the server tags on EvilIsland-PVE - Test Server mean?
The game's server browser reads the tags EvilIsland-PVE - Test Server publishes: gmvanilla (Game mode): Survival in vanilla form; mp10 (Max players): The slot count is 10; ts10 (Group limit): The team limit is 10; v2635 (Protocol): To join, run the same version: game protocol 2635; cs168909 (Build): This build is 168909; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): The region code is blank; ^b (Biweekly): It wipes on a two-week cycle; ^p (PvE): No player fighting here: the world is the danger; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Listed as Modded, since settings or plugins change the game. The top of this page also shows the tags for players now, the queue and when the world was made.
How to join
How do I join EvilIsland-PVE - Test Server?
To join by console, open it with F1 in Rust and enter client.connect 185.189.255.93:35300. Or press Launch Rust on this page, which connects you through Steam. You can find it online at https://evilislandrust.ru/cookies.html?backurl=http://evilislandrust.ru/?try=3.