Chill_Zone
Online 185.189.255.52:35400 checked 13m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 35% of all ranked servers. Ranked on player hours over the last seven days.
Bx2World resets
a new world every few hours; none of these counts as a wipe| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 26 Oct, 04:51 UTC3d ago | – | – | – | 0 |
| Mon 26 Oct, 04:27 UTC3d ago | – | – | – | 0 |
| Sun 25 Oct, 07:02 UTC4d ago | – | – | – | 0 |
| Sun 25 Oct, 06:09 UTC4d ago | – | – | – | 0 |
| Sat 24 Oct, 19:10 UTC5d ago | – | – | – | 1 |
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What is the wipe schedule on Chill_Zone?
A new world arrives every few hours on Chill_Zone; there is no wipe schedule, and these resets are not wipes.
Population
How busy is Chill_Zone?
Of 50 slots on Chill_Zone, 1 are in use right now. A seven-day average of 0 players, with a peak of 1. Look at 17:00 UTC for the last 48 hours: that hour averaged 1 players.
How does Chill_Zone rank against other Rust servers?
The top 35% of ranked servers includes Chill_Zone, at #7,756 for player hours over the last seven days.
Settings and rules
Which map does Chill_Zone run?
Chill_Zone runs a procedural map of size 2,500 with seed 187665451, generated by the game. The map is the same for a given size and seed, so RustMaps can show it from this page.
What are the rules and settings on Chill_Zone?
No gather rate appears in the name Chill_Zone. 10 players is the cap for groups. The server runs survival, standard play: gathering, building and raiding. Players can fight each other, and raids are allowed. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins are in use. The server has VAC, Valve's anti-cheat, turned on.
About the server
Which version of Rust does Chill_Zone run?
The build on Chill_Zone is Rust network protocol 2635 and build 168909, running on Windows. Your game must run the same protocol to join, and Steam takes care of updating it.
Is Chill_Zone online, and how reliable is it?
The server is up at the moment: Chill_Zone is online. About 3 days ago is when it last restarted, by its own uptime figure. 87 of 96 hours up over the last 4 full days, which is 91%. The first record of it on Rust Heatmap is 24 October 2026.
Where is Chill_Zone located?
No region is published by Chill_Zone. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. 185.189.255.52:35400 is its address.
Does Chill_Zone run smoothly?
The last 48 hours brought an average of 466 server fps and a floor of 389. Buildings, deployables and the rest of the world came to as much as 27,807 entities. At its peak it held 1,978 MB of memory. Lag, as players experience it, comes from low fps and a rising entity count.
Tags
Which Rust Heatmap lists and filters include Chill_Zone?
Modded Rust servers, by live population are the Rust Heatmap lists that Chill_Zone fits. These are the filters that return it on the list: Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last week.
What do the server tags on Chill_Zone mean?
gmvanilla (Game mode): This is vanilla survival; mp50 (Max players): This server has 50 slots; ts10 (Group limit): Teams cap at 10; v2635 (Protocol): To join, run the same version: game protocol 2635; cs168909 (Build): The game build here is 168909; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): A region code is not set; ^m (Monthly): The wipe cycle is monthly and follows Facepunch's force wipe; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Settings or plugins alter the game, which puts it under Modded are the tags Chill_Zone publishes, and the server browser reads them. The top of this page also shows the tags for players now, the queue and when the world was made.
How to join
How do I join Chill_Zone?
Enter client.connect 185.189.255.52:35400 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.