Rust HeatmapInfrared · players
IR live Players100,165 Servers11,854 Warm3,872 Fresh wipes · 3h533 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 3° now Linear · 0–200° · slots

HARDZONE PVE|Quest|Skills|RaidBases|15.10

Online 185.189.255.248:35300 checked 6m ago

biweekly wipes vanillamoddedoxidepve
Sp1 · players now 3/ 200
2% full
Li1 · players, the last 48 hours · hourly average, UTCpeak 9°
Tue 21:00flare: a wipe in that hourThu 19:00
3
7-day average
peak 12
#1,884
rank
top 8%
14d ago
last wipe
biweekly schedule
6d 22h
next wipe
Thu 5 Nov, 19:00 UTC FW
UTC checked 6m ago

Li2Players

AveragePeak
02.557.51021:0006:0015:0001:0010:0019:00

Hourly average and peak, UTC.

Li3Server performance

010020030040021:0006:0015:0001:0010:0019:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 8% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

from its schedule tag

Next wipe Thursday 5 November, 19:00 UTC, in 6d 22h. The force wipe · high confidence

13.9 days
usual gap
between real wipes
24
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 12

Coming wipes

6d 22h
Thu 5 Nov, 19:00 UTC
FW
13d 18h
Thu 12 Nov, 14:49 UTC
27d 18h
Thu 26 Nov, 14:49 UTC
34d 22h
Thu 3 Dec, 19:00 UTC
FW
41d 18h
Thu 10 Dec, 14:49 UTC

The first 48 hours of its last wipes

Thu 15 OctThu 1 Oct
010203040+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 24, 3 hours in.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 14:49 UTC14d ago 24 – running 5
Thu 1 Oct, 18:09 UTC FW28d ago 24 halved by day 12 13.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
[US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo
NA · no group limit · biweekly · 254 on average
200 / 2000
[EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo
EU · no group limit · biweekly · 244 on average
305 / 2000
Chrayntopia ♡ ︎PvE | RP | PvP
NA · groups of 8+ · biweekly · 107 on average
59 / 200
【炮炮PVE启蒙】纯净|特色|突袭|技能
EA · groups of 16+ · biweekly · 59 on average
27 / 200
TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10
EU · groups of 30+ · biweekly · 49 on average
55 / 100
Rust Empires - Roleplay/RP friendly, Cities, PVE, No KOS outsid
groups of 8+ · biweekly · 46 on average
42 / 250

LogQuick answers

from the figures on this page

Wipe day

What does wipe day look like on HARDZONE PVE|Quest|Skills|RaidBases|15.10?

At their busiest, its recent wipes averaged 24 players. 3 hours after the latest wipe, the crowd peaked. Above half the peak until the next wipe: that held in 0% of its recent wipes. In the wipes that did not hold, numbers dropped below half by day 12.

What is the wipe schedule on HARDZONE PVE|Quest|Skills|RaidBases|15.10?

Its tag guides the prediction because HARDZONE PVE|Quest|Skills|RaidBases|15.10's wipe record is too thin to confirm the schedule. On Thursday 5 November at 19:00 UTC the force wipe comes, and that is its next wipe, as for every Rust server. 14 days 5 hours ago the server made the world it is on now. Its tags state a wipe every two weeks.

Population

How busy is HARDZONE PVE|Quest|Skills|RaidBases|15.10?

Of 200 slots on HARDZONE PVE|Quest|Skills|RaidBases|15.10, 3 are in use right now. The average across the last seven days is 3 players; the peak reached 12. Look at 15:00 UTC for the last 48 hours: that hour averaged 8 players.

How does HARDZONE PVE|Quest|Skills|RaidBases|15.10 rank against other Rust servers?

Ranked #1,884 on seven-day player hours, HARDZONE PVE|Quest|Skills|RaidBases|15.10 is in the top 8% of all ranked servers.

Map and rules

Which map does HARDZONE PVE|Quest|Skills|RaidBases|15.10 run?

The game generates the procedural map on HARDZONE PVE|Quest|Skills|RaidBases|15.10, which has size 4,250.

What are the rules and settings on HARDZONE PVE|Quest|Skills|RaidBases|15.10?

No gather rate appears in the name HARDZONE PVE|Quest|Skills|RaidBases|15.10. The group limit is 10 players. The server runs pve, player combat is disabled. Plugins or settings change the game, and it is listed under Modded in the server browser. Oxide plugins are in use. The server calls itself vanilla, which means: unchanged rates, kits and rules: the game in Facepunch's own form. Anti-cheat: Valve's VAC is on.

About the server

Which version of Rust does HARDZONE PVE|Quest|Skills|RaidBases|15.10 run?

Rust network protocol 2635 and build 168909 is the build HARDZONE PVE|Quest|Skills|RaidBases|15.10 runs, on Windows. Your game must run the same protocol to join, and Steam takes care of updating it.

Is HARDZONE PVE|Quest|Skills|RaidBases|15.10 online, and how reliable is it?

Online now: HARDZONE PVE|Quest|Skills|RaidBases|15.10. About 15 hours ago is when it last restarted, by its own uptime figure. 165 of 168 hours up over the last 7 full days, which is 98%. Rust Heatmap has had it on record since 13 September 2026.

Where is HARDZONE PVE|Quest|Skills|RaidBases|15.10 located?

A region is not published for HARDZONE PVE|Quest|Skills|RaidBases|15.10. Rust Heatmap shows the location a server states. It does not look up the machine's location. To connect, use 185.189.255.248:35300.

Does HARDZONE PVE|Quest|Skills|RaidBases|15.10 run smoothly?

It averaged 130 server fps over the last 48 hours, with a low of 44. The world held as many as 143,490 entities, buildings and deployables included. At its peak it held 5,688 MB of memory. What players call lag is low fps together with a growing entity count.

Lists and filters

Which Rust Heatmap lists and filters include HARDZONE PVE|Quest|Skills|RaidBases|15.10?

These Rust Heatmap lists include HARDZONE PVE|Quest|Skills|RaidBases|15.10: Modded Rust servers, by live population and Best Rust PvE servers. These are the filters that return it on the list: Type: Vanilla and Modded; Game mode: PvE; Server tag: Biweekly ^b, Vanilla ^v, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks.

What do the server tags on HARDZONE PVE|Quest|Skills|RaidBases|15.10 mean?

These are the tags HARDZONE PVE|Quest|Skills|RaidBases|15.10 publishes for the game's server browser to read: gmvanilla (Game mode): This is vanilla survival; mp200 (Max players): The slot count is 200; ts10 (Group limit): The team limit is 10; v2635 (Protocol): Your game must match protocol 2635 to get in; cs168909 (Build): Build 168909; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): The region code is blank; ^b (Biweekly): The wipe interval is two weeks; ^v (Vanilla): Unchanged rates, kits and rules: the game in Facepunch's own form; ^p (PvE): The world provides the danger, since players do not fight each other; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Listed as Modded, since settings or plugins change the game; jp0 (Custom tag): The owner or a plugin set this, which is not a standard Rust tag. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.

How to join

How do I join HARDZONE PVE|Quest|Skills|RaidBases|15.10?

To join by console, open it with F1 in Rust and enter client.connect 185.189.255.248:35300. Or press Launch Rust on this page, which connects you through Steam. https://hardzonepve.gamestores.app/ is where its website is.

KeyServer tags

what each one means

Published as mp200,ptrak,jp0,$r?,v2635,^b,^v,^p,gmvanilla,cs168909,ts10,^o^z

Game

gmvanilla
Game mode This is vanilla survival.
mp200
Max players The slot count is 200.
ts10
Group limit The team limit is 10.
v2635
Protocol Your game must match protocol 2635 to get in.
cs168909
Build Build 168909.
ptrak
Networking Standard game networking here, which is RakNet.
$r?
Region code The region code is blank.

Wipe schedule

^b
Biweekly The wipe interval is two weeks.

Difficulty

^v
Vanilla Unchanged rates, kits and rules: the game in Facepunch's own form.

Gameplay

^p
PvE The world provides the danger, since players do not fight each other.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Listed as Modded, since settings or plugins change the game.

Other

jp0
Custom tag The owner or a plugin set this, which is not a standard Rust tag.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.