Aurora Combat
Offline 185.189.255.23:35100 checked 11h ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 26% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
from its schedule tagNext wipe Tuesday 3 November, 14:52 UTC, in 4d 17h. Its weekly schedule tag · low confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 4, 25 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 20 Oct, 14:52 UTC9d ago | 4° | – | running | 4 |
| Mon 19 Oct, 15:07 UTC10d ago | 4° | – | 1 days | 2 |
| Sat 17 Oct, 11:25 UTC12d ago | 4° | held half | 2.2 days | 2 |
| Fri 16 Oct, 13:31 UTC13d ago | 4° | – | 0.9 days | 2 |
| Tue 6 Oct, 22:24 UTC22d ago | 9° | held half | 9.6 days | 0 |
| Thu 1 Oct, 20:31 UTC FW28d ago | 5° | held half | 5.1 days | 0 |
| Thu 24 Sep, 16:06 UTC35d ago | 5° | halved by day 4 | 7.2 days | 0 |
| Wed 16 Sep, 16:45 UTC43d ago | 9° | halved by day 3 | 8 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on Aurora Combat?
At their busiest, its recent wipes averaged 4 players. 25 hours into the latest wipe, player numbers topped out. Above half the peak until the next wipe: that held in 100% of its recent wipes.
What is the wipe schedule on Aurora Combat?
The prediction follows its tag, as too few of Aurora Combat's wipes are on record to confirm the schedule. Tuesday 3 November at 14:52 UTC is when its next wipe is due. 9 days 6 hours ago the server made the world it is on now. A weekly wipe is declared in its tags.
Player counts
How busy is Aurora Combat?
Aurora Combat went quiet 11 hours ago and is offline right now. The average across the last seven days is 1 players; the peak reached 3. Its busiest point in the last 48 hours was 09:00 UTC, averaging 1 players.
How does Aurora Combat rank against other Rust servers?
Player hours over seven days put Aurora Combat at #5,784, in the top 26% of ranked servers.
Rules and settings
Which map does Aurora Combat run?
A procedural map of size 3,000 with seed 1, generated by the game, runs on Aurora Combat. You can look at the map on RustMaps from this page: the same size and seed give the same map. The name of the map is: Custom Map.
What are the rules and settings on Aurora Combat?
The name Aurora Combat does not specify a gather rate. The group limit is 10 players. battlefield is the game mode, high rates and kits for fast PvP. Plugins or settings change the game, and it is listed under Modded in the server browser. Oxide plugins are in use. Anti-cheat: Valve's VAC is on.
About the server
Which version of Rust does Aurora Combat run?
Rust network protocol 2635 and build 168909 on Windows is what Aurora Combat runs. Steam updates your game for you, and the protocol has to match for you to join.
Is Aurora Combat online, and how reliable is it?
Last seen 11 hours ago, Aurora Combat is offline right now. About 43 minutes ago is when it last restarted, by its own uptime figure. 36 of 168 hours up over the last 7 full days, which is 21%. It first appears in Rust Heatmap records on 14 September 2026.
Where is Aurora Combat located?
Nothing about a region comes from Aurora Combat. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. You can reach it at 185.189.255.23:35100.
Does Aurora Combat run smoothly?
Average server fps over the last 48 hours was 509; it never dropped below 509. Buildings, deployables and the rest of the world came to as much as 1,278 entities. Memory use reached 971 MB at most. What players call lag is low fps together with a growing entity count.
Lists and filters
Which Rust Heatmap lists and filters include Aurora Combat?
These Rust Heatmap lists include Aurora Combat: Rust battlefield servers and Modded Rust servers, by live population. Filtering the list by Type: Modded; Server tag: Weekly ^w, Battlefield ^i, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 2 weeks brings it up.
What do the server tags on Aurora Combat mean?
The game's server browser reads the tags Aurora Combat publishes: gmrust (Game mode): Survival in the standard Rust form; mp50 (Max players): This server has 50 slots; ts10 (Group limit): Teams cap at 10; v2635 (Protocol): Your game must match protocol 2635 to get in; cs168909 (Build): The game build here is 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set; ^w (Weekly): A wipe every week; ^i (Battlefield): High rates and kits for fast PvP; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by settings or plugins, so it sits under Modded. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
Connect
How do I join Aurora Combat?
Enter client.connect 185.189.255.23:35100 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you. The server's site sits at https://gamestores.app/.