Test KZV
Offline 185.189.255.239:35200 checked 21d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 13h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 21:01 UTC FW27d ago | 0° | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on Test KZV?
Its recent wipes drew an average peak of 0 players. The crowd on the latest wipe reached its peak 0 hours in.
What is the wipe schedule on Test KZV?
Once a month, with the force wipe, Test KZV wipes. On Thursday 5 November at 19:00 UTC the force wipe comes, and that is its next wipe, as for every Rust server. The world it runs now dates from 27 days 8 hours ago. A monthly wipe is what its tags declare.
Player counts
How busy is Test KZV?
Test KZV went quiet 21 days 8 hours ago and is offline right now.
How does Test KZV rank against other Rust servers?
Player hours over seven days put Test KZV at #15,901, in the top 72% of ranked servers.
Settings and rules
Which map does Test KZV run?
A procedural map of size 3,500 with seed 516156, generated by the game, runs on Test KZV. The map is the same for a given size and seed, so RustMaps can show it from this page. The name of the map is: Custom Map.
What are the rules and settings on Test KZV?
No gather rate appears in the name Test KZV. A maximum of 10 players is allowed per group. The server runs survival, gather, build and raid in the standard game. You can fight other players and raid their bases. In the server browser it is Modded, meaning plugins or settings modify the game. Oxide plugins run on this server. VAC is on, which is Valve's anti-cheat.
About the server
Which version of Rust does Test KZV run?
Rust network protocol 2634 and build 166494 is the build Test KZV runs, on Windows. Your game must run the same protocol to join, and Steam takes care of updating it.
Is Test KZV online, and how reliable is it?
Offline at the moment: Test KZV was last seen 21 days 8 hours ago. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. The first record of it on Rust Heatmap is 13 September 2026.
Where is Test KZV located?
Nothing about a region comes from Test KZV. Rust Heatmap shows the location a server states. It does not look up the machine's location. You can reach it at 185.189.255.239:35200.
Tags
Which Rust Heatmap lists and filters include Test KZV?
These Rust Heatmap lists include Test KZV: Modded Rust servers, by live population. These are the filters that return it on the list: Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
What do the server tags on Test KZV mean?
These are the tags Test KZV publishes for the game's server browser to read: gmvanilla (Game mode): This is vanilla survival; mp50 (Max players): The slot count is 50; ts10 (Group limit): The team limit is 10; v2634 (Protocol): Your game must match protocol 2634 to get in; cs166494 (Build): Build 166494; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): A region code is not set; ^m (Monthly): The wipe cycle is monthly and follows Facepunch's force wipe; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Settings or plugins alter the game, which puts it under Modded. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
How to join
How do I join Test KZV?
Press F1 in Rust to open the console, then enter client.connect 185.189.255.239:35200. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.
