Rust HeatmapInfrared · players
IR live Players73,690 Servers11,765 Warm3,473 Fresh wipes · 3h215 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–200° · slots

[RU] FANRust RAID SIMULATOR 1.0

Online 185.189.255.210:35100 checked 10m ago

moddedoxide
Sp1 · players now 0/ 200
0% full
Li1 · players, the last 48 hours · hourly average, UTCpeak 1°
Wed 00:00flare: a wipe in that hourThu 21:00
0
7-day average
peak 1
#15,130
rank
top 68%
12d ago
last wipe
no schedule published
–
next wipe
no rhythm it keeps
UTC checked 10m ago

Li2Players

AveragePeak
00.250.50.75100:0009:0019:0003:0012:0021:00

Hourly average and peak, UTC.

Li3Server performance

020040060080000:0009:0019:0003:0012:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep4 Oct15 Oct22 Oct29 Oct

Top 68% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

0.8 days
usual gap
between real wipes
50%
on rhythm
of its recent wipes
6
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

Sat 17 OctFri 16 OctThu 15 Oct
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 7 hours in.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
Sat 17 Oct, 09:05 UTC12d ago 2 – running 1
Fri 16 Oct, 16:42 UTC13d ago 8 – 0.7 days 8
Thu 15 Oct, 20:21 UTC14d ago 8 – 0.8 days 4
Wed 14 Oct, 19:49 UTC15d ago 8 – 1 days 1
Wed 14 Oct, 06:48 UTC15d ago 7 – 0.5 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 128 on average
120 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 120 on average
66 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 96 on average
21 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10
EU · groups of 16+ · monthly · 92 on average
73 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 85 on average
274 / 310
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 84 on average
11 / 1000

LogQuick answers

from the figures on this page

Wipe day

What does wipe day look like on [RU] FANRust RAID SIMULATOR 1.0?

The average peak across its recent wipes is 6 players. The crowd on the latest wipe reached its peak 7 hours in.

What is the wipe schedule on [RU] FANRust RAID SIMULATOR 1.0?

Wipes come at irregular times on [RU] FANRust RAID SIMULATOR 1.0, so no next wipe can be predicted. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. 12 days 13 hours ago the server made the world it is on now.

Player counts

How busy is [RU] FANRust RAID SIMULATOR 1.0?

Of 200 slots on [RU] FANRust RAID SIMULATOR 1.0, 0 are in use right now. The average across the last seven days is 0 players; the peak reached 1. Look at 07:00 UTC for the last 48 hours: that hour averaged 0 players.

How does [RU] FANRust RAID SIMULATOR 1.0 rank against other Rust servers?

Player hours over seven days put [RU] FANRust RAID SIMULATOR 1.0 at #15,130, in the top 68% of ranked servers.

Settings and rules

Which map does [RU] FANRust RAID SIMULATOR 1.0 run?

The map on [RU] FANRust RAID SIMULATOR 1.0 is procedural, size 4,096 with seed 121315421, generated by the game. You can look at the map on RustMaps from this page: the same size and seed give the same map. The map is called Custom Map.

What are the rules and settings on [RU] FANRust RAID SIMULATOR 1.0?

No gather rate appears in the name [RU] FANRust RAID SIMULATOR 1.0. 16 players is the cap for groups. survival is the game mode, standard play: gathering, building and raiding. You can fight other players and raid their bases. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins run on this server. Anti-cheat: Valve's VAC is on.

Location and uptime

Which version of Rust does [RU] FANRust RAID SIMULATOR 1.0 run?

Rust network protocol 2635 and build 168909 is the build [RU] FANRust RAID SIMULATOR 1.0 runs, on Windows. To join, your game must match the protocol; Steam handles the update.

Is [RU] FANRust RAID SIMULATOR 1.0 online, and how reliable is it?

The server is up at the moment: [RU] FANRust RAID SIMULATOR 1.0 is online. Its reported uptime dates the last restart to about 37 hours ago. It was up 167 of 168 hours across the last 7 full days, or 99% of the time. The first record of it on Rust Heatmap is 13 September 2026.

Where is [RU] FANRust RAID SIMULATOR 1.0 located?

The name of [RU] FANRust RAID SIMULATOR 1.0 points to Europe, though no region tag is published. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. 185.189.255.210:35100 is its address.

Does [RU] FANRust RAID SIMULATOR 1.0 run smoothly?

Average server fps over the last 48 hours was 511; it never dropped below 505. The world held as many as 44,199 entities, buildings and deployables included. At its peak it held 3,326 MB of memory. Lag, as players experience it, comes from low fps and a rising entity count.

Tags

Which Rust Heatmap lists and filters include [RU] FANRust RAID SIMULATOR 1.0?

EU Rust servers, busiest first and Modded Rust servers, by live population are the Rust Heatmap lists that [RU] FANRust RAID SIMULATOR 1.0 fits. Filtering the list by Region: Europe; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks brings it up.

What do the server tags on [RU] FANRust RAID SIMULATOR 1.0 mean?

These are the tags [RU] FANRust RAID SIMULATOR 1.0 publishes for the game's server browser to read: gmrust (Game mode): Rust survival, standard rules; mp200 (Max players): Slot count: 200; ts16 (Group limit): The team limit is 16; v2635 (Protocol): The server runs game protocol 2635, so your game has to match it; cs168909 (Build): The game build here is 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code is blank; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Listed as Modded, since settings or plugins change the game. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.

How to join

How do I join [RU] FANRust RAID SIMULATOR 1.0?

To join by console, open it with F1 in Rust and enter client.connect 185.189.255.210:35100. Or press Launch Rust on this page, which connects you through Steam. You can find it online at https://fanrust.ru.

KeyServer tags

what each one means

Published as mp200,ptrak,$r?,v2635,gmrust,cs168909,ts16,^o^z

Game

gmrust
Game mode Rust survival, standard rules.
mp200
Max players Slot count: 200.
ts16
Group limit The team limit is 16.
v2635
Protocol The server runs game protocol 2635, so your game has to match it.
cs168909
Build The game build here is 168909.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code The region code is blank.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded Listed as Modded, since settings or plugins change the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.