[RU] FANRust RAID SIMULATOR 1.0
Online 185.189.255.210:35100 checked 10m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 68% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 7 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 17 Oct, 09:05 UTC12d ago | 2° | – | running | 1 |
| Fri 16 Oct, 16:42 UTC13d ago | 8° | – | 0.7 days | 8 |
| Thu 15 Oct, 20:21 UTC14d ago | 8° | – | 0.8 days | 4 |
| Wed 14 Oct, 19:49 UTC15d ago | 8° | – | 1 days | 1 |
| Wed 14 Oct, 06:48 UTC15d ago | 7° | – | 0.5 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on [RU] FANRust RAID SIMULATOR 1.0?
The average peak across its recent wipes is 6 players. The crowd on the latest wipe reached its peak 7 hours in.
What is the wipe schedule on [RU] FANRust RAID SIMULATOR 1.0?
Wipes come at irregular times on [RU] FANRust RAID SIMULATOR 1.0, so no next wipe can be predicted. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. 12 days 13 hours ago the server made the world it is on now.
Player counts
How busy is [RU] FANRust RAID SIMULATOR 1.0?
Of 200 slots on [RU] FANRust RAID SIMULATOR 1.0, 0 are in use right now. The average across the last seven days is 0 players; the peak reached 1. Look at 07:00 UTC for the last 48 hours: that hour averaged 0 players.
How does [RU] FANRust RAID SIMULATOR 1.0 rank against other Rust servers?
Player hours over seven days put [RU] FANRust RAID SIMULATOR 1.0 at #15,130, in the top 68% of ranked servers.
Settings and rules
Which map does [RU] FANRust RAID SIMULATOR 1.0 run?
The map on [RU] FANRust RAID SIMULATOR 1.0 is procedural, size 4,096 with seed 121315421, generated by the game. You can look at the map on RustMaps from this page: the same size and seed give the same map. The map is called Custom Map.
What are the rules and settings on [RU] FANRust RAID SIMULATOR 1.0?
No gather rate appears in the name [RU] FANRust RAID SIMULATOR 1.0. 16 players is the cap for groups. survival is the game mode, standard play: gathering, building and raiding. You can fight other players and raid their bases. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins run on this server. Anti-cheat: Valve's VAC is on.
Location and uptime
Which version of Rust does [RU] FANRust RAID SIMULATOR 1.0 run?
Rust network protocol 2635 and build 168909 is the build [RU] FANRust RAID SIMULATOR 1.0 runs, on Windows. To join, your game must match the protocol; Steam handles the update.
Is [RU] FANRust RAID SIMULATOR 1.0 online, and how reliable is it?
The server is up at the moment: [RU] FANRust RAID SIMULATOR 1.0 is online. Its reported uptime dates the last restart to about 37 hours ago. It was up 167 of 168 hours across the last 7 full days, or 99% of the time. The first record of it on Rust Heatmap is 13 September 2026.
Where is [RU] FANRust RAID SIMULATOR 1.0 located?
The name of [RU] FANRust RAID SIMULATOR 1.0 points to Europe, though no region tag is published. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. 185.189.255.210:35100 is its address.
Does [RU] FANRust RAID SIMULATOR 1.0 run smoothly?
Average server fps over the last 48 hours was 511; it never dropped below 505. The world held as many as 44,199 entities, buildings and deployables included. At its peak it held 3,326 MB of memory. Lag, as players experience it, comes from low fps and a rising entity count.
Tags
Which Rust Heatmap lists and filters include [RU] FANRust RAID SIMULATOR 1.0?
EU Rust servers, busiest first and Modded Rust servers, by live population are the Rust Heatmap lists that [RU] FANRust RAID SIMULATOR 1.0 fits. Filtering the list by Region: Europe; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks brings it up.
What do the server tags on [RU] FANRust RAID SIMULATOR 1.0 mean?
These are the tags [RU] FANRust RAID SIMULATOR 1.0 publishes for the game's server browser to read: gmrust (Game mode): Rust survival, standard rules; mp200 (Max players): Slot count: 200; ts16 (Group limit): The team limit is 16; v2635 (Protocol): The server runs game protocol 2635, so your game has to match it; cs168909 (Build): The game build here is 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code is blank; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Listed as Modded, since settings or plugins change the game. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
How to join
How do I join [RU] FANRust RAID SIMULATOR 1.0?
To join by console, open it with F1 in Rust and enter client.connect 185.189.255.210:35100. Or press Launch Rust on this page, which connects you through Steam. You can find it online at https://fanrust.ru.
