RedLine#2 -VANILLA-
Online EU 185.189.255.167:35500 checked 10m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 15% of all ranked servers, top 43% in EU. Ranked on player hours over the last seven days.
Bx1Wipe schedule
from its schedule tagNext wipe Friday 30 October, 14:01 UTC, in 14h. Its biweekly schedule tag · low confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 9, 20 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 16 Oct, 14:01 UTC13d ago | 9° | – | running | 0 |
| Thu 1 Oct, 18:39 UTC FW28d ago | 4° | halved by day 12 | 14.8 days | 0 |
| Thu 17 Sep, 23:23 UTC41d ago | 5° | halved by day 2 | 13.8 days | 0 |
| Tue 15 Sep, 23:30 UTC43d ago | 5° | held half | 2 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on RedLine#2 -VANILLA-?
Its recent wipes drew an average peak of 6 players. 20 hours after the latest wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 33% of its recent wipes. In the wipes that did not hold, numbers dropped below half by day 7.
What is the wipe schedule on RedLine#2 -VANILLA-?
Its tag guides the prediction because RedLine#2 -VANILLA-'s wipe record is too thin to confirm the schedule. Due on Friday 30 October at 14:01 UTC: the next wipe. 13 days 9 hours ago the server made the world it is on now. Its tags state a wipe every two weeks.
Population
How busy is RedLine#2 -VANILLA-?
The current population of RedLine#2 -VANILLA- is 0, against 300 slots. Averaged over the past week: 1 players, peaking at 6. Its busiest point in the last 48 hours was 10:00 UTC, averaging 4 players.
How does RedLine#2 -VANILLA- rank against other Rust servers?
Top 15% of ranked servers and #1,264 in Europe: that is RedLine#2 -VANILLA- at #3,357 for player hours over seven days.
Rules and settings
Which map does RedLine#2 -VANILLA- run?
A procedural map of size 5,000 with seed 2141467120, generated by the game, runs on RedLine#2 -VANILLA-. You can look at the map on RustMaps from this page: the same size and seed give the same map.
What are the rules and settings on RedLine#2 -VANILLA-?
The name RedLine#2 -VANILLA- does not specify a gather rate. The group limit is 8 players, which is the game's default. survival is the game mode, standard play: gathering, building and raiding. You can fight other players and raid their bases. In the server browser it appears under Community, as a community server. Plugin count: Carbon. Anti-cheat: Valve's VAC is on.
Location and uptime
Which version of Rust does RedLine#2 -VANILLA- run?
The build on RedLine#2 -VANILLA- is Rust network protocol 2635 and build 168909, running on Windows. Your game must run the same protocol to join, and Steam takes care of updating it.
Is RedLine#2 -VANILLA- online, and how reliable is it?
Online now: RedLine#2 -VANILLA-. About 16 hours ago is when it last restarted, by its own uptime figure. It was up 167 of 168 hours across the last 7 full days, or 99% of the time. Rust Heatmap has had it on record since 15 September 2026.
Where is RedLine#2 -VANILLA- located?
In Europe, RedLine#2 -VANILLA- lists itself with the EU tag. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. To connect, use 185.189.255.167:35500.
Does RedLine#2 -VANILLA- run smoothly?
It averaged 170 server fps over the last 48 hours, with a low of 140. Entities peaked at 141,391, counting buildings, deployables and all the rest of the world. Memory use reached 3,895 MB at most. Lag, as players experience it, comes from low fps and a rising entity count.
Lists and filters
Which Rust Heatmap lists and filters include RedLine#2 -VANILLA-?
Best Rust community servers and EU Rust servers, busiest first are the Rust Heatmap lists that RedLine#2 -VANILLA- fits. These are the filters that return it on the list: Region: Europe; Type: Community (not modded, not official) and Plugins, not modded; Server tag: Biweekly ^b and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.
What do the server tags on RedLine#2 -VANILLA- mean?
The game's server browser reads the tags RedLine#2 -VANILLA- publishes: gmrust (Game mode): Rust survival, standard rules; mp300 (Max players): The slot count is 300; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): Your game must match protocol 2635 to get in; cs168909 (Build): Build 168909; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): No region code is set; ^b (Biweekly): Every two weeks the server wipes; ^y (Carbon): Plugins run through Carbon; EU (Europe): In the server browser it sits under Europe. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
Connect
How do I join RedLine#2 -VANILLA-?
Enter client.connect 185.189.255.167:35500 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you. You can find it online at https://redlineserver.gamestores.app.
