Rust HeatmapInfrared · players
IR live Players32,207 Servers11,615 Warm2,774 Fresh wipes · 3h66 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–200° · slots

16.10 Global Rust x1 | Vanilla |

Online 185.189.255.147:35200 checked 12m ago

1x quad oxide
Sp1 · players now 0/ 200
0% full
Li1 · players, the last 48 hours · hourly average, UTC
Tue 06:00flare: a wipe in that hourThu 04:00
0
7-day average
peak –
#15,351
rank
top 69%
12d ago
last wipe
no schedule published
–
next wipe
no rhythm it keeps
UTC checked 12m ago

Li2Players

AveragePeak
0123406:0015:0000:0009:0019:0004:00

Hourly average and peak, UTC.

Li3Server performance

05010015020006:0015:0000:0009:0019:0004:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers, and #624 of the quad servers (top 75%). Ranked on player hours over the last seven days.

Bx1Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

5.8 days
usual gap
between real wipes
0%
on rhythm
of its recent wipes
2
wipe-day peak
players, last three wipes
33%
crowd held
else halves by day 5

The first 48 hours of its last wipes

Fri 16 OctMon 12 OctSun 11 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 2 hours in.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
Fri 16 Oct, 12:25 UTC12d ago 3 – running 0
Mon 12 Oct, 19:50 UTC16d ago 1 held half 3.7 days 0
Sun 11 Oct, 09:45 UTC17d ago 2 – 1.4 days 2
Fri 2 Oct, 12:36 UTC26d ago 5 halved by day 6 8.9 days 1
Thu 1 Oct, 19:32 UTC FW27d ago 5 – 0.7 days 0
Tue 22 Sep, 18:42 UTC36d ago 4 halved by day 4 9 days 0
Mon 14 Sep, 20:15 UTC44d ago 2 held half 7.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
[EU] TideRust - Solo/Duo/Trio/Quad | Monthly |No BP Wipes
EU · quad · monthly · 128 on average
57 / 250
[LATAM] VAINILLA Solo/Duo/Trio/Quad | 28/10 Wipe
SA · quad · weekly · 119 on average
147 / 205
[TR/EU] VATAN | Solo/Duo/Trio/Quad | Yeni başlayanlar için
EU · quad · monthly · 84 on average
52 / 350
WARBANDITS.GG |Solo/Duo/Trio/Quad|Weekly| JUST WIPED
NA · quad · weekly · 55 on average
28 / 200
[JP] Japan Hideaway Server | Solo/Duo/Trio/Quad | Raid Hours
EA · quad · weekly · 44 on average
0 / 165
Cali.gg | No KOS | Noob Friendly | Active Admins
NA · quad · biweekly · 30 on average
11 / 100

LogQuick answers

from the figures on this page

Wipe day

What does wipe day look like on 16.10 Global Rust x1 | Vanilla |?

The average peak across its recent wipes is 2 players. 2 hours into the latest wipe, player numbers topped out. Above half the peak until the next wipe: that held in 33% of its recent wipes. By day 5 it was below half in the wipes that did not hold.

What is the wipe schedule on 16.10 Global Rust x1 | Vanilla |?

Wipes come at irregular times on 16.10 Global Rust x1 | Vanilla |, so no next wipe can be predicted. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world it runs now dates from 12 days 17 hours ago.

Player counts

How busy is 16.10 Global Rust x1 | Vanilla |?

16.10 Global Rust x1 | Vanilla | currently has 0 of its 200 slots filled. A seven-day average of 0 players.

How does 16.10 Global Rust x1 | Vanilla | rank against other Rust servers?

Player hours over seven days put 16.10 Global Rust x1 | Vanilla | at #15,351, in the top 69% of ranked servers. The quad group puts it at #624.

Map and rules

Which map does 16.10 Global Rust x1 | Vanilla | run?

The map on 16.10 Global Rust x1 | Vanilla | is procedural, size 4,250 with seed 1583848389, generated by the game. From this page you can view the map on RustMaps, since the same size and seed give the same map.

What are the rules and settings on 16.10 Global Rust x1 | Vanilla |?

According to its name, 16.10 Global Rust x1 | Vanilla | has a 1x gather rate. 4 players is the maximum group size (quad). survival is the game mode, standard play: gathering, building and raiding. Combat between players and raiding are both possible. In the server browser it appears under Community, as a community server. Oxide plugins run on this server. The server has VAC, Valve's anti-cheat, turned on.

Location and uptime

Which version of Rust does 16.10 Global Rust x1 | Vanilla | run?

The build on 16.10 Global Rust x1 | Vanilla | is Rust network protocol 2634 and build 167584, running on Windows. Your game must run the same protocol to join, and Steam takes care of updating it.

Is 16.10 Global Rust x1 | Vanilla | online, and how reliable is it?

Online now: 16.10 Global Rust x1 | Vanilla |. The uptime it reports puts the last restart at about 12 days 15 hours ago. It was up 167 of 168 hours across the last 7 full days, or 99% of the time. The first record of it on Rust Heatmap is 13 September 2026.

Where is 16.10 Global Rust x1 | Vanilla | located?

No region is published by 16.10 Global Rust x1 | Vanilla |. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. 185.189.255.147:35200 is its address.

Does 16.10 Global Rust x1 | Vanilla | run smoothly?

Average server fps over the last 48 hours was 106; it never dropped below 92. Entities peaked at 99,977, counting buildings, deployables and all the rest of the world. At its peak it held 5,458 MB of memory. Lag, as players experience it, comes from low fps and a rising entity count.

Lists and filters

Which Rust Heatmap lists and filters include 16.10 Global Rust x1 | Vanilla |?

Best Rust community servers are the Rust Heatmap lists that 16.10 Global Rust x1 | Vanilla | fits. Filtering the list by Type: Community (not modded, not official) and Plugins, not modded; Server tag: Oxide ^o; Group limit: Quad; Last wipe: In the last 2 weeks; Gather rate: 1x brings it up.

What do the server tags on 16.10 Global Rust x1 | Vanilla | mean?

gmvanilla (Game mode): Survival in vanilla form; mp200 (Max players): The slot count is 200; ts4 (Group limit): The team limit is 4; v2634 (Protocol): The server runs game protocol 2634, so your game has to match it; cs167584 (Build): Build 167584; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): No region code is set; ^o (Oxide): Plugins run through Oxide (uMod) are the tags 16.10 Global Rust x1 | Vanilla | publishes, and the server browser reads them. The top of this page also shows the tags for players now, the queue and when the world was made.

Connect

How do I join 16.10 Global Rust x1 | Vanilla |?

To join by console, open it with F1 in Rust and enter client.connect 185.189.255.147:35200. Or press Launch Rust on this page, which connects you through Steam.

KeyServer tags

what each one means

Published as mp200,ptrak,$r?,v2634,gmvanilla,cs167584,ts4,^o

Game

gmvanilla
Game mode Survival in vanilla form.
mp200
Max players The slot count is 200.
ts4
Group limit The team limit is 4.
v2634
Protocol The server runs game protocol 2634, so your game has to match it.
cs167584
Build Build 167584.
ptrak
Networking Standard game networking here, which is RakNet.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.