Rust HeatmapInfrared · players
IR live Players48,366 Servers11,675 Warm3,000 Fresh wipes · 3h102 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–350° · slots

NO MERCY | CLASSIC | NO LIMIT

Online EU 185.189.255.147:35100 checked 12m ago

biweekly wipes vanillamoddedoxide
Sp1 · players now 0/ 350
0% full
Li1 · players, the last 48 hours · hourly average, UTCpeak 2°
Wed 03:00flare: a wipe in that hourFri 01:00
1
7-day average
peak 5
#3,504
rank
top 16% · #1311 in EU
7d ago
last wipe
biweekly schedule
6d 16h
next wipe
Thu 5 Nov, 19:00 UTC FW
UTC checked 12m ago

Li2Players

AveragePeak
00.511.5203:0009:0015:0023:0019:0001:00

Hourly average and peak, UTC.

Li3Server performance

010020030040003:0009:0015:0023:0019:0001:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct14 Oct22 Oct30 Oct

Top 16% of all ranked servers, top 45% in EU. Ranked on player hours over the last seven days.

Bx1Wipe schedule

from its schedule tag

Next wipe Thursday 5 November, 19:00 UTC, in 6d 16h. The force wipe · high confidence

3.2 days
usual gap
between real wipes
33%
on rhythm
of its recent wipes
4
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 1

Coming wipes

6d 16h
Thu 5 Nov, 19:00 UTC
FW
20d 4h
Thu 19 Nov, 07:22 UTC
34d 16h
Thu 3 Dec, 19:00 UTC
FW

The first 48 hours of its last wipes

Thu 22 OctMon 19 OctSat 17 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 5, 7 hours in.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
Thu 22 Oct, 07:22 UTC7d ago 5 – running 0
Mon 19 Oct, 02:09 UTC11d ago 3 halved by day 1 3.2 days 0
Sat 17 Oct, 20:20 UTC12d ago 3 – 1.2 days 0
Thu 8 Oct, 12:02 UTC21d ago 1 halved by day 1 9.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
СЛАБЫЕ РЫЦАРИ |Vanilla+|Events|FPS+|26.10
EU · groups of 50+ · biweekly · 9 on average
1 / 200
RUST ACADEMY #2 - Modded / РЕЙДЫ ПО СОГЛАСИЮ
EU · groups of 8+ · biweekly · 9 on average
2 / 200
[ESP][PVE] PACIFIC WORLD (WIPED 29/10/2026)
EU · groups of 16+ · biweekly · 4 on average
7 / 50
РЕЛАКС #2 Х2|Для новичков| No Limit
EU · groups of 10+ · biweekly · 3 on average
3 / 200
#1 [RU] РУССКИЙ КЛАССИКА R7ZONE.RU
EU · groups of 10+ · biweekly · 3 on average
3 / 300
PurrRust|РУССКИЙ ДЛЯ НОВИЧКОВ|Vanilla2x|27.10
EU · groups of 8+ · biweekly · 2 on average
0 / 80

LogQuick answers

from the figures on this page

Wipe day

What does wipe day look like on NO MERCY | CLASSIC | NO LIMIT?

The average peak across its recent wipes is 4 players. The crowd on the latest wipe reached its peak 7 hours in. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. By day 1 it was below half in the wipes that did not hold.

What is the wipe schedule on NO MERCY | CLASSIC | NO LIMIT?

The prediction follows its tag, as too few of NO MERCY | CLASSIC | NO LIMIT's wipes are on record to confirm the schedule. On Thursday 5 November at 19:00 UTC the force wipe comes, and that is its next wipe, as for every Rust server. The world it runs now dates from 7 days 19 hours ago. The tags declare one wipe every two weeks.

Player counts

How busy is NO MERCY | CLASSIC | NO LIMIT?

Of 350 slots on NO MERCY | CLASSIC | NO LIMIT, 0 are in use right now. The average across the last seven days is 1 players; the peak reached 5. Its busiest point in the last 48 hours was 17:00 UTC, averaging 1 players.

How does NO MERCY | CLASSIC | NO LIMIT rank against other Rust servers?

Seven-day player hours place NO MERCY | CLASSIC | NO LIMIT at #3,504, in the top 16% of ranked servers; within Europe it is #1,311.

Settings and rules

Which map does NO MERCY | CLASSIC | NO LIMIT run?

NO MERCY | CLASSIC | NO LIMIT runs a procedural map of size 4,200 with seed 1813615169, generated by the game. You can look at the map on RustMaps from this page: the same size and seed give the same map.

What are the rules and settings on NO MERCY | CLASSIC | NO LIMIT?

No gather rate appears in the name NO MERCY | CLASSIC | NO LIMIT. The group limit is 35 players. The server runs survival, standard play: gathering, building and raiding. Players can fight each other, and raids are allowed. In the server browser it is Modded, meaning plugins or settings modify the game. Oxide plugins are in use. The server calls itself vanilla, which means: unchanged rates, kits and rules: the game in Facepunch's own form. VAC is on, which is Valve's anti-cheat.

Server details

Which version of Rust does NO MERCY | CLASSIC | NO LIMIT run?

The build on NO MERCY | CLASSIC | NO LIMIT is Rust network protocol 2635 and build 168909, running on Windows. Your game must run the same protocol to join, and Steam takes care of updating it.

Is NO MERCY | CLASSIC | NO LIMIT online, and how reliable is it?

The server is up at the moment: NO MERCY | CLASSIC | NO LIMIT is online. Its reported uptime dates the last restart to about 4 hours ago. 153 of 168 hours up over the last 7 full days, which is 91%. The first record of it on Rust Heatmap is 18 September 2026.

Where is NO MERCY | CLASSIC | NO LIMIT located?

The EU tag is how NO MERCY | CLASSIC | NO LIMIT lists itself in Europe. Rust Heatmap shows the location a server states. It does not look up the machine's location. You can reach it at 185.189.255.147:35100.

Does NO MERCY | CLASSIC | NO LIMIT run smoothly?

The last 48 hours brought an average of 172 server fps and a floor of 126. The world held as many as 104,391 entities, buildings and deployables included. Memory use reached 3,321 MB at most. Lag, as players experience it, comes from low fps and a rising entity count.

Lists and filters

Which Rust Heatmap lists and filters include NO MERCY | CLASSIC | NO LIMIT?

EU Rust servers, busiest first and Modded Rust servers, by live population are the Rust Heatmap lists that NO MERCY | CLASSIC | NO LIMIT fits. Filtering the list by Region: Europe; Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks brings it up.

What do the server tags on NO MERCY | CLASSIC | NO LIMIT mean?

The game's server browser reads the tags NO MERCY | CLASSIC | NO LIMIT publishes: gmrust (Game mode): Rust survival, standard rules; mp350 (Max players): This server has 350 slots; ts35 (Group limit): Teams cap at 35; v2635 (Protocol): To join, run the same version: game protocol 2635; cs168909 (Build): This build is 168909; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): The region code is blank; ^b (Biweekly): Every two weeks the server wipes; ^v (Vanilla): Unchanged rates, kits and rules: the game in Facepunch's own form; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Settings or plugins alter the game, which puts it under Modded; EU (Europe): In the server browser it sits under Europe; jp0 (Custom tag): A plugin or the owner added this tag; it is not a standard Rust one. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.

Connect

How do I join NO MERCY | CLASSIC | NO LIMIT?

To join by console, open it with F1 in Rust and enter client.connect 185.189.255.147:35100. Or press Launch Rust on this page, which connects you through Steam. https://nomercyrust.ru is where its website is.

KeyServer tags

what each one means

Published as mp350,ptrak,jp0,$r?,v2635,^b,^v,EU,gmrust,cs168909,ts35,^o^z

Game

gmrust
Game mode Rust survival, standard rules.
mp350
Max players This server has 350 slots.
ts35
Group limit Teams cap at 35.
v2635
Protocol To join, run the same version: game protocol 2635.
cs168909
Build This build is 168909.
ptrak
Networking Standard game networking here, which is RakNet.
$r?
Region code The region code is blank.

Wipe schedule

^b
Biweekly Every two weeks the server wipes.

Difficulty

^v
Vanilla Unchanged rates, kits and rules: the game in Facepunch's own form.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Settings or plugins alter the game, which puts it under Modded.

Region

EU
Europe In the server browser it sits under Europe.

Other

jp0
Custom tag A plugin or the owner added this tag; it is not a standard Rust one.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.