Rust HeatmapInfrared · players
IR live Players44,366 Servers11,668 Warm2,905 Fresh wipes · 3h100 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 3° now Linear · 0–50° · slots

CHOYKA RUST №2[ONE GRID] [X2] SMALL MAP - FPS+Deep Sea

Online EU 185.189.255.110:35300 checked 9m ago

2x duo weekly wipes vanillamoddedoxide
Sp1 · players now 3/ 50
6% full
Li1 · players, the last 48 hours · hourly average, UTCpeak 39°
Wed 04:00flare: a wipe in that hourFri 01:00
12
7-day average
peak 40
#889
rank
top 4% · #391 in EU
1d ago
last wipe
weekly schedule
4h
next wipe
Fri 30 Oct, 08:06 UTC
UTC checked 9m ago

Li2Players

AveragePeakWipe
01020304004:0013:0023:0007:0016:0001:00Wiped Wed 28 Oct, 08:59 UTCWIPE

Hourly average and peak, UTC.

Li3Server performance

Server fpsWipe
020040060080004:0013:0023:0007:0016:0001:00Wiped Wed 28 Oct, 08:59 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15001k1.5k2k20 Sep28 Sep6 Oct14 Oct22 Oct30 Oct

Top 4% of all ranked servers, top 13% in EU, and #69 of the duo servers (top 16%). Ranked on player hours over the last seven days.

Bx1Wipe schedule

a steady gap

Next wipe Friday 30 October, 08:06 UTC, in 4h. Every 47 hours · medium confidence

2 days
usual gap
between real wipes
100%
on rhythm
of its recent wipes
40
wipe-day peak
players, last three wipes
50%
crowd held
else halves by day 1

Coming wipes

4h
Fri 30 Oct, 08:06 UTC
2d 3h
Sun 1 Nov, 07:14 UTC
4d 3h
Tue 3 Nov, 06:21 UTC
6d 15h
Thu 5 Nov, 19:00 UTC
FW
8d 1h
Sat 7 Nov, 04:36 UTC
10d 0h
Mon 9 Nov, 03:44 UTC
11d 23h
Wed 11 Nov, 02:51 UTC
13d 22h
Fri 13 Nov, 01:59 UTC

The first 48 hours of its last wipes

Mon 26 OctSat 24 OctThu 22 Oct
020406080+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 33, 1 hours in.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
Wed 28 Oct, 08:59 UTC1d ago – – running 6
Mon 26 Oct, 10:09 UTC3d ago 33 – 2 days 9
Sat 24 Oct, 09:03 UTC5d ago 40 halved by day 1 2 days 13
Thu 22 Oct, 09:56 UTC7d ago 47 halved by day 1 2 days 9
Tue 20 Oct, 08:57 UTC9d ago 32 held half 2 days 5
Sun 18 Oct, 08:57 UTC11d ago 38 held half 2 days 8
Fri 16 Oct, 08:58 UTC13d ago 38 held half 2 days 11
Wed 14 Oct, 08:59 UTC15d ago 35 halved by day 1 2 days 5
Mon 12 Oct, 08:58 UTC17d ago 21 held half 2 days 7
Sat 10 Oct, 08:57 UTC19d ago 34+1 queue held half 2 days 10

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
CHOYKA RUST №1 [ONE GRID] [X2] SMALL MAP - FPS+Deep Sea
EU · duo · 2x · weekly · 11 on average
3 / 50
[EU] SnowDiablo [X2] ONE GRID FPS+SMALL MAP
EU · trio · 2x · weekly · 2 on average
0 / 40
#4 BroRust X5/X10|MAX 2|WIPE 27.10|TP|KIT|LOOT+|SHOP
EU · duo · 5x · weekly · 19 on average
6 / 100
ADRENALIN Rust RU 2X [ лутай СКИНЫ ] Loot+
EU · groups of 60+ · 2x · weekly · 4 on average
0 / 100
#1 BroRust X5/X10|MAX 3|WIPE 27.10|TP|KIT|LOOT+|SHOP
EU · trio · 5x · weekly · 70 on average
5 / 100
#2 DOZA RUST X20/X50 | MAX3 | LOOT+ | ДЛЯ НОВИЧКОВ
EU · trio · 20x · weekly · 7 on average
3 / 100

LogQuick answers

from the figures on this page

Wipe day

What does wipe day look like on CHOYKA RUST №2[ONE GRID] [X2] SMALL MAP - FPS+Deep Sea?

At their busiest, its recent wipes averaged 40 players. 1 hours into the latest wipe, player numbers topped out. Half the peak was held until the next wipe in 50% of its recent wipes. It fell below half by day 1 when it did not hold.

What is the wipe schedule on CHOYKA RUST №2[ONE GRID] [X2] SMALL MAP - FPS+Deep Sea?

The recent gap between wipes on CHOYKA RUST №2[ONE GRID] [X2] SMALL MAP - FPS+Deep Sea is about 2 days. Due on Friday 30 October at 08:06 UTC: the next wipe. The world it runs now dates from 42 hours ago. Its tags carry a weekly wipe schedule.

Population

How busy is CHOYKA RUST №2[ONE GRID] [X2] SMALL MAP - FPS+Deep Sea?

The current population of CHOYKA RUST №2[ONE GRID] [X2] SMALL MAP - FPS+Deep Sea is 3, against 50 slots. A seven-day average of 12 players, with a peak of 40. Look at 14:00 UTC for the last 48 hours: that hour averaged 34 players.

How does CHOYKA RUST №2[ONE GRID] [X2] SMALL MAP - FPS+Deep Sea rank against other Rust servers?

Seven-day player hours place CHOYKA RUST №2[ONE GRID] [X2] SMALL MAP - FPS+Deep Sea at #889, in the top 4% of ranked servers; within Europe it is #391. Ranked against other duo servers, it comes in at #69.

Rules and settings

Which map does CHOYKA RUST №2[ONE GRID] [X2] SMALL MAP - FPS+Deep Sea run?

CHOYKA RUST №2[ONE GRID] [X2] SMALL MAP - FPS+Deep Sea runs a procedural map of size 1,000 with seed 495277566, generated by the game. You can look at the map on RustMaps from this page: the same size and seed give the same map. You play on a map named CHOYKA MAPS.

What are the rules and settings on CHOYKA RUST №2[ONE GRID] [X2] SMALL MAP - FPS+Deep Sea?

2x gather is what CHOYKA RUST №2[ONE GRID] [X2] SMALL MAP - FPS+Deep Sea advertises in its name. 2 players is the maximum group size (duo). The server runs battlefield, high rates and kits for fast PvP. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins are in use. The server calls itself vanilla, which means: unchanged rates, kits and rules: the game in Facepunch's own form. Anti-cheat: Valve's VAC is on.

Server details

Which version of Rust does CHOYKA RUST №2[ONE GRID] [X2] SMALL MAP - FPS+Deep Sea run?

Rust network protocol 2635 and build 168909 is the build CHOYKA RUST №2[ONE GRID] [X2] SMALL MAP - FPS+Deep Sea runs, on Windows. Steam updates your game for you, and the protocol has to match for you to join.

Is CHOYKA RUST №2[ONE GRID] [X2] SMALL MAP - FPS+Deep Sea online, and how reliable is it?

The server is up at the moment: CHOYKA RUST №2[ONE GRID] [X2] SMALL MAP - FPS+Deep Sea is online. About 1 hours ago is when it last restarted, by its own uptime figure. It was up 166 of 168 hours across the last 7 full days, or 99% of the time. The first record of it on Rust Heatmap is 13 September 2026.

Where is CHOYKA RUST №2[ONE GRID] [X2] SMALL MAP - FPS+Deep Sea located?

In Europe, CHOYKA RUST №2[ONE GRID] [X2] SMALL MAP - FPS+Deep Sea lists itself with the EU tag. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. 185.189.255.110:35300 is its address.

Does CHOYKA RUST №2[ONE GRID] [X2] SMALL MAP - FPS+Deep Sea run smoothly?

It averaged 473 server fps over the last 48 hours, with a low of 339. Entities peaked at 9,934, counting buildings, deployables and all the rest of the world. Memory use reached 1,531 MB at most. What players call lag is low fps together with a growing entity count.

Lists and filters

Which Rust Heatmap lists and filters include CHOYKA RUST №2[ONE GRID] [X2] SMALL MAP - FPS+Deep Sea?

Rust battlefield servers, Rust servers with a group limit of 2, 2x Rust servers, EU Rust servers, busiest first and Modded Rust servers, by live population are the Rust Heatmap lists that CHOYKA RUST №2[ONE GRID] [X2] SMALL MAP - FPS+Deep Sea fits. These are the filters that return it on the list: Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Battlefield ^i, Modded ^z and Oxide ^o; Group limit: Duo; Wipe schedule: Weekly; Last wipe: In the last 3 days; Gather rate: 2x; Average players: 10+ on average.

What do the server tags on CHOYKA RUST №2[ONE GRID] [X2] SMALL MAP - FPS+Deep Sea mean?

These are the tags CHOYKA RUST №2[ONE GRID] [X2] SMALL MAP - FPS+Deep Sea publishes for the game's server browser to read: gmrust (Game mode): Rust survival, standard rules; mp50 (Max players): The slot count is 50; ts2 (Group limit): The team limit is 2; v2635 (Protocol): Your game must match protocol 2635 to get in; cs168909 (Build): Build 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set; ^w (Weekly): It wipes once a week; ^v (Vanilla): Unchanged rates, kits and rules: the game in Facepunch's own form; ^i (Battlefield): Kits and high rates drive the fast PvP here; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Listed as Modded, since settings or plugins change the game; EU (Europe): The server browser lists it under Europe. The top of this page also shows the tags for players now, the queue and when the world was made.

How to join

How do I join CHOYKA RUST №2[ONE GRID] [X2] SMALL MAP - FPS+Deep Sea?

To join by console, open it with F1 in Rust and enter client.connect 185.189.255.110:35300. Or press Launch Rust on this page, which connects you through Steam. https://choyka.gamestores.app/#/app/store/ is where its website is.

KeyServer tags

what each one means

Published as mp50,ptrak,$r?,v2635,^w,^v,^i,EU,gmrust,cs168909,ts2,^o^z

Game

gmrust
Game mode Rust survival, standard rules.
mp50
Max players The slot count is 50.
ts2
Group limit The team limit is 2.
v2635
Protocol Your game must match protocol 2635 to get in.
cs168909
Build Build 168909.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code No region code is set.

Wipe schedule

^w
Weekly It wipes once a week.

Difficulty

^v
Vanilla Unchanged rates, kits and rules: the game in Facepunch's own form.

Gameplay

^i
Battlefield Kits and high rates drive the fast PvP here.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded Listed as Modded, since settings or plugins change the game.

Region

EU
Europe The server browser lists it under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.