Rust HeatmapInfrared · players
IR live Players102,212 Servers11,898 Warm3,932 Fresh wipes · 3h403 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 3° now Linear · 0–100° · slots

PVE LOST [ RU МИРНЫЙ КВЕСТЫ ИВЕНТЫ ПВЕ ]

Online 185.189.255.106:35200 checked 9m ago

biweekly wipes moddedoxidepve
Sp1 · players now 3/ 100
3% full
Li1 · players, the last 48 hours · hourly average, UTCpeak 4°
Tue 18:00flare: a wipe in that hourThu 16:00
1
7-day average
peak 7
#2,694
rank
top 12%
13d ago
last wipe
biweekly schedule
1h
next wipe
Thu 29 Oct, 19:28 UTC
UTC checked 9m ago

Li2Players

AveragePeak
0123418:0003:0012:0022:0007:0016:00

Hourly average and peak, UTC.

Li3Server performance

05010015020018:0003:0012:0022:0007:0016:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 12% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

from its schedule tag

Next wipe Thursday 29 October, 19:28 UTC, in 1h. Its biweekly schedule tag · low confidence

14.1 days
usual gap
between real wipes
100%
on rhythm
of its recent wipes
6
wipe-day peak
players, last three wipes
50%
crowd held
else halves by day 11

Coming wipes

1h
Thu 29 Oct, 19:28 UTC
7d 1h
Thu 5 Nov, 19:00 UTC
FW
14d 1h
Thu 12 Nov, 19:28 UTC
28d 1h
Thu 26 Nov, 19:28 UTC
35d 1h
Thu 3 Dec, 19:00 UTC
FW
42d 1h
Thu 10 Dec, 19:28 UTC

The first 48 hours of its last wipes

Thu 15 OctThu 1 OctThu 17 Sep
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 4, 21 hours in.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 19:28 UTC13d ago 4 – running 2
Thu 1 Oct, 19:20 UTC FW27d ago 7 halved by day 11 14 days 1
Thu 17 Sep, 15:55 UTC42d ago 6 held half 14.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
[EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo
EU · no group limit · biweekly · 244 on average
317 / 2000
TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10
EU · groups of 30+ · biweekly · 49 on average
93 / 100
RustAria#4 [Мирный / PVE / SKINDROPS]
EU · groups of 100+ · biweekly · 27 on average
16 / 200
[EU/US] RustyWasteland PVE | Halloween Contest | Zombies | Raid
EU · groups of 10+ · biweekly · 26 on average
23 / 100
[ESP] TIESOLAND PVE | SKILLS | EVENTOS | HOME
EU · groups of 8+ · biweekly · 25 on average
22 / 50
PvE Rust-Z {х1-х5} Quest/Eco/Zombie/Events
EU · groups of 8+ · biweekly · 23 on average
59 / 100

LogQuick answers

from the figures on this page

Wipe day

What does wipe day look like on PVE LOST [ RU МИРНЫЙ КВЕСТЫ ИВЕНТЫ ПВЕ ]?

Its recent wipes drew an average peak of 6 players. 21 hours into the latest wipe, player numbers topped out. The crowd stayed above half that peak until the next wipe in 50% of its recent wipes. By day 11 it was below half in the wipes that did not hold.

What is the wipe schedule on PVE LOST [ RU МИРНЫЙ КВЕСТЫ ИВЕНТЫ ПВЕ ]?

The prediction follows its tag, as too few of PVE LOST [ RU МИРНЫЙ КВЕСТЫ ИВЕНТЫ ПВЕ ]'s wipes are on record to confirm the schedule. Due on Thursday 29 October at 19:28 UTC: the next wipe. The world it runs now dates from 13 days 22 hours ago. The tags declare one wipe every two weeks.

Player counts

How busy is PVE LOST [ RU МИРНЫЙ КВЕСТЫ ИВЕНТЫ ПВЕ ]?

Of 100 slots on PVE LOST [ RU МИРНЫЙ КВЕСТЫ ИВЕНТЫ ПВЕ ], 3 are in use right now. Averaged over the past week: 1 players, peaking at 7. Its busiest point in the last 48 hours was 18:00 UTC, averaging 3 players.

How does PVE LOST [ RU МИРНЫЙ КВЕСТЫ ИВЕНТЫ ПВЕ ] rank against other Rust servers?

The top 12% of ranked servers includes PVE LOST [ RU МИРНЫЙ КВЕСТЫ ИВЕНТЫ ПВЕ ], at #2,694 for player hours over the last seven days.

Rules and settings

Which map does PVE LOST [ RU МИРНЫЙ КВЕСТЫ ИВЕНТЫ ПВЕ ] run?

PVE LOST [ RU МИРНЫЙ КВЕСТЫ ИВЕНТЫ ПВЕ ] runs a procedural map of size 4,250 with seed 1511370805, generated by the game. From this page you can view the map on RustMaps, since the same size and seed give the same map.

What are the rules and settings on PVE LOST [ RU МИРНЫЙ КВЕСТЫ ИВЕНТЫ ПВЕ ]?

A gather rate is not given in the name PVE LOST [ RU МИРНЫЙ КВЕСТЫ ИВЕНТЫ ПВЕ ]. A maximum of 20 players is allowed per group. The server runs pve, player combat is disabled. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins are in use. The server has VAC, Valve's anti-cheat, turned on.

About the server

Which version of Rust does PVE LOST [ RU МИРНЫЙ КВЕСТЫ ИВЕНТЫ ПВЕ ] run?

Rust network protocol 2635 and build 168909 is the build PVE LOST [ RU МИРНЫЙ КВЕСТЫ ИВЕНТЫ ПВЕ ] runs, on Windows. To join, your game must match the protocol; Steam handles the update.

Is PVE LOST [ RU МИРНЫЙ КВЕСТЫ ИВЕНТЫ ПВЕ ] online, and how reliable is it?

The server is up at the moment: PVE LOST [ RU МИРНЫЙ КВЕСТЫ ИВЕНТЫ ПВЕ ] is online. The uptime it reports puts the last restart at about 7 hours ago. 167 of 168 hours up over the last 7 full days, which is 99%. The first record of it on Rust Heatmap is 13 September 2026.

Where is PVE LOST [ RU МИРНЫЙ КВЕСТЫ ИВЕНТЫ ПВЕ ] located?

No region tag comes from PVE LOST [ RU МИРНЫЙ КВЕСТЫ ИВЕНТЫ ПВЕ ], but its name points to Europe. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. To connect, use 185.189.255.106:35200.

Does PVE LOST [ RU МИРНЫЙ КВЕСТЫ ИВЕНТЫ ПВЕ ] run smoothly?

It averaged 83 server fps over the last 48 hours, with a low of 14. Entities peaked at 124,016, counting buildings, deployables and all the rest of the world. Memory use reached 4,166 MB at most. Players feel lag when fps falls and the entity count climbs.

Lists and filters

Which Rust Heatmap lists and filters include PVE LOST [ RU МИРНЫЙ КВЕСТЫ ИВЕНТЫ ПВЕ ]?

The Rust Heatmap lists that PVE LOST [ RU МИРНЫЙ КВЕСТЫ ИВЕНТЫ ПВЕ ] fits are: EU Rust servers, busiest first, Modded Rust servers, by live population and Best Rust PvE servers. Filtering the list by Region: Europe; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks brings it up.

What do the server tags on PVE LOST [ RU МИРНЫЙ КВЕСТЫ ИВЕНТЫ ПВЕ ] mean?

gmrust (Game mode): Rust survival, standard rules; mp100 (Max players): Slot count: 100; ts20 (Group limit): Teams cap at 20; v2635 (Protocol): Your game must match protocol 2635 to get in; cs168909 (Build): The game build here is 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set; ^b (Biweekly): The wipe interval is two weeks; ^p (PvE): The world provides the danger, since players do not fight each other; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Settings or plugins alter the game, which puts it under Modded are the tags PVE LOST [ RU МИРНЫЙ КВЕСТЫ ИВЕНТЫ ПВЕ ] publishes, and the server browser reads them. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.

How to join

How do I join PVE LOST [ RU МИРНЫЙ КВЕСТЫ ИВЕНТЫ ПВЕ ]?

To join by console, open it with F1 in Rust and enter client.connect 185.189.255.106:35200. Or press Launch Rust on this page, which connects you through Steam. The server's site sits at https://lostpve.gamestores.app.

KeyServer tags

what each one means

Published as mp100,ptrak,$r?,v2635,^b,^p,gmrust,cs168909,ts20,^o^z

Game

gmrust
Game mode Rust survival, standard rules.
mp100
Max players Slot count: 100.
ts20
Group limit Teams cap at 20.
v2635
Protocol Your game must match protocol 2635 to get in.
cs168909
Build The game build here is 168909.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code No region code is set.

Wipe schedule

^b
Biweekly The wipe interval is two weeks.

Gameplay

^p
PvE The world provides the danger, since players do not fight each other.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Settings or plugins alter the game, which puts it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.