[RU] YaNAO_89 [PVE] [NPС] [EVENTS] [Raidable Bases]
Online 185.189.255.106:35000 checked 9m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 34% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 15 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 7 Oct, 15:41 UTC22d ago | 2° | – | running | 0 |
| Wed 7 Oct, 09:14 UTC22d ago | 2° | – | 0.3 days | 1 |
| Sat 3 Oct, 16:15 UTC26d ago | 2° | held half | 3.7 days | 0 |
| Fri 2 Oct, 11:36 UTC27d ago | 2° | – | 1.2 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on [RU] YaNAO_89 [PVE] [NPС] [EVENTS] [Raidable Bases]?
Its recent wipes drew an average peak of 2 players. The crowd on the latest wipe reached its peak 15 hours in. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.
What is the wipe schedule on [RU] YaNAO_89 [PVE] [NPС] [EVENTS] [Raidable Bases]?
Wipes come at irregular times on [RU] YaNAO_89 [PVE] [NPС] [EVENTS] [Raidable Bases], so no next wipe can be predicted. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world in play now was made 22 days 6 hours ago.
Population
How busy is [RU] YaNAO_89 [PVE] [NPС] [EVENTS] [Raidable Bases]?
The current population of [RU] YaNAO_89 [PVE] [NPС] [EVENTS] [Raidable Bases] is 0, against 80 slots. The average across the last seven days is 0 players; the peak reached 2. Look at 03:00 UTC for the last 48 hours: that hour averaged 1 players.
How does [RU] YaNAO_89 [PVE] [NPС] [EVENTS] [Raidable Bases] rank against other Rust servers?
The top 34% of ranked servers includes [RU] YaNAO_89 [PVE] [NPС] [EVENTS] [Raidable Bases], at #7,614 for player hours over the last seven days.
Map and rules
Which map does [RU] YaNAO_89 [PVE] [NPС] [EVENTS] [Raidable Bases] run?
[RU] YaNAO_89 [PVE] [NPС] [EVENTS] [Raidable Bases] runs a procedural map of size 2,500 with seed 1996107046, generated by the game. From this page you can view the map on RustMaps, since the same size and seed give the same map. The map is called Custom Map.
What are the rules and settings on [RU] YaNAO_89 [PVE] [NPС] [EVENTS] [Raidable Bases]?
A gather rate is not given in the name [RU] YaNAO_89 [PVE] [NPС] [EVENTS] [Raidable Bases]. 5 players is the cap for groups. survival is the game mode, standard play: gathering, building and raiding. Combat between players and raiding are both possible. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins are in use. The server has VAC, Valve's anti-cheat, turned on.
About the server
Which version of Rust does [RU] YaNAO_89 [PVE] [NPС] [EVENTS] [Raidable Bases] run?
Rust network protocol 2635 and build 168909 on Windows is what [RU] YaNAO_89 [PVE] [NPС] [EVENTS] [Raidable Bases] runs. Your game must run the same protocol to join, and Steam takes care of updating it.
Is [RU] YaNAO_89 [PVE] [NPС] [EVENTS] [Raidable Bases] online, and how reliable is it?
The server is up at the moment: [RU] YaNAO_89 [PVE] [NPС] [EVENTS] [Raidable Bases] is online. About 6 days 16 hours ago is when it last restarted, by its own uptime figure. It was up 167 of 168 hours across the last 7 full days, or 99% of the time. Rust Heatmap has had it on record since 13 September 2026.
Where is [RU] YaNAO_89 [PVE] [NPС] [EVENTS] [Raidable Bases] located?
By its name, [RU] YaNAO_89 [PVE] [NPС] [EVENTS] [Raidable Bases] points to Europe, and it publishes no region tag. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. 185.189.255.106:35000 is its address.
Does [RU] YaNAO_89 [PVE] [NPС] [EVENTS] [Raidable Bases] run smoothly?
The last 48 hours brought an average of 388 server fps and a floor of 288. The world held as many as 62,216 entities, buildings and deployables included. Memory use reached 6,259 MB at most. Lag, as players experience it, comes from low fps and a rising entity count.
Tags
Which Rust Heatmap lists and filters include [RU] YaNAO_89 [PVE] [NPС] [EVENTS] [Raidable Bases]?
The Rust Heatmap lists that [RU] YaNAO_89 [PVE] [NPС] [EVENTS] [Raidable Bases] fits are: EU Rust servers, busiest first and Modded Rust servers, by live population. Filtering the list by Region: Europe; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more brings it up.
What do the server tags on [RU] YaNAO_89 [PVE] [NPС] [EVENTS] [Raidable Bases] mean?
gmvanilla (Game mode): The vanilla survival game; mp80 (Max players): This server has 80 slots; ts5 (Group limit): Teams cap at 5; v2635 (Protocol): Your game must match protocol 2635 to get in; cs168909 (Build): The game build here is 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Listed as Modded, since settings or plugins change the game are the tags [RU] YaNAO_89 [PVE] [NPС] [EVENTS] [Raidable Bases] publishes, and the server browser reads them. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
Connect
How do I join [RU] YaNAO_89 [PVE] [NPС] [EVENTS] [Raidable Bases]?
To join by console, open it with F1 in Rust and enter client.connect 185.189.255.106:35000. Or press Launch Rust on this page, which connects you through Steam. https://m.vk.com/public210065053 is where its website is.
