Rust HeatmapInfrared · players
IR live Players31,880 Servers11,622 Warm2,774 Fresh wipes · 3h73 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 1° now Linear · 0–4° · slots

Local Custom Map Test

Offline 185.181.220.138:28015 checked 6h ago

Sp1 · players now 1/ 4
25% full
Li1 · players, the last 48 hours · hourly average, UTCpeak 2°
Tue 20:00flare: a wipe in that hourWed 22:00
1
7-day average
peak 2
#9,816
rank
top 44%
7h ago
last wipe
no schedule published
–
next wipe
no rhythm it keeps
UTC checked 6h ago

Li2Players

AveragePeakWipe
00.511.5220:0021:0022:00Wiped Tue 27 Oct, 20:08 UTCWIPE

Hourly average and peak, UTC.

Li3Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k21 Oct23 Oct24 Oct26 Oct27 Oct29 Oct

Top 44% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

3.6 days
usual gap
between real wipes
0%
on rhythm
of its recent wipes
2
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
Wed 28 Oct, 21:47 UTC7h ago – – running 1
Tue 27 Oct, 20:08 UTC1d ago – – – 1
Wed 21 Oct, 19:03 UTC7d ago 2 – 6 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays|
EU · groups of 12+ · weekly · 542 on average
151 / 250
Rustoria.co - EU East Long
EU · groups of 12+ · monthly · 319 on average
137 / 200
Rusty Moose |EU Main|
EU · groups of 12+ · weekly · 291 on average
14 / 250
Rustoria.co - EU Main
EU · groups of 16+ · weekly · 283 on average
22 / 250
Rustafied.com - EU Friday
EU · groups of 16+ · weekly · 274 on average
13 / 100
Rustoria.co - EU East Medium
EU · groups of 12+ · biweekly · 249 on average
54 / 200

LogQuick answers

from the figures on this page

Wipe day

What does wipe day look like on Local Custom Map Test?

The average peak across its recent wipes is 2 players. The crowd on the latest wipe reached its peak 0 hours in.

What is the wipe schedule on Local Custom Map Test?

Wipes come at irregular times on Local Custom Map Test, so no next wipe can be predicted. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world it runs now dates from 7 hours ago.

Population

How busy is Local Custom Map Test?

Last seen 6 hours ago, Local Custom Map Test is offline at the moment. The average across the last seven days is 1 players; the peak reached 2. Look at 22:00 UTC for the last 48 hours: that hour averaged 2 players.

How does Local Custom Map Test rank against other Rust servers?

Player hours over seven days put Local Custom Map Test at #9,816, in the top 44% of ranked servers.

Rules and settings

Which map does Local Custom Map Test run?

Local Custom Map Test runs a procedural map of size 4,000 with seed 1337, generated by the game. From this page you can view the map on RustMaps, since the same size and seed give the same map. You play on a map named Custom Map.

What are the rules and settings on Local Custom Map Test?

The name Local Custom Map Test does not specify a gather rate. 8 players is the default group size, and that is the limit here. The server runs survival, standard play: gathering, building and raiding. Players can fight each other, and raids are allowed. You will find it under Community in the server browser; it is a community server. Anti-cheat: Valve's VAC is on.

Server details

Which version of Rust does Local Custom Map Test run?

Rust network protocol 2635 and build 168909 is the build Local Custom Map Test runs, on Windows. Your game must run the same protocol to join, and Steam takes care of updating it.

Is Local Custom Map Test online, and how reliable is it?

Offline at the moment: Local Custom Map Test was last seen 6 hours ago. The uptime it reports puts the last restart at about 15 minutes ago. It was up 3 of 168 hours across the last 7 full days, or 2% of the time. Rust Heatmap has had it on record since 21 October 2026.

Where is Local Custom Map Test located?

Nothing about a region comes from Local Custom Map Test. Rust Heatmap shows the location a server states. It does not look up the machine's location. To connect, use 185.181.220.138:28015.

Does Local Custom Map Test run smoothly?

It averaged 149 server fps over the last 48 hours, with a low of 149. The world held as many as 94,500 entities, buildings and deployables included. The highest memory use was 1,666 MB. What players call lag is low fps together with a growing entity count.

Lists and filters

Which Rust Heatmap lists and filters include Local Custom Map Test?

The Rust Heatmap lists that Local Custom Map Test fits are: Best Rust community servers. These are the filters that return it on the list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 24 hours.

What do the server tags on Local Custom Map Test mean?

gmrust (Game mode): Survival in the standard Rust form; mp4 (Max players): This server has 4 slots; ts8 (Group limit): At most 8 per team: the default the game ships with; v2635 (Protocol): To join, run the same version: game protocol 2635; cs168909 (Build): The game build here is 168909; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): A region code is not set are the tags Local Custom Map Test publishes, and the server browser reads them. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.

How to join

How do I join Local Custom Map Test?

To join by console, open it with F1 in Rust and enter client.connect 185.181.220.138:28015. Or press Launch Rust on this page, which connects you through Steam.

KeyServer tags

what each one means

Published as mp4,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival in the standard Rust form.
mp4
Max players This server has 4 slots.
ts8
Group limit At most 8 per team: the default the game ships with.
v2635
Protocol To join, run the same version: game protocol 2635.
cs168909
Build The game build here is 168909.
ptrak
Networking Standard game networking here, which is RakNet.
$r?
Region code A region code is not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.