_Do not Join
Online EU 185.180.2.18:28276 checked 12m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 3 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 31% of all ranked servers, top 67% in EU. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What is the wipe schedule on _Do not Join?
Its rhythm cannot yet be told: too few of _Do not Join's wipes are on record. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. 26 days 3 hours ago the server made the world it is on now.
Player counts
How busy is _Do not Join?
The current population of _Do not Join is 0, against 30 slots. Averaged over the past week: 0 players, peaking at 1. Its busiest point in the last 48 hours was 10:00 UTC, averaging 1 players.
How does _Do not Join rank against other Rust servers?
Top 31% of ranked servers and #1,965 in Europe: that is _Do not Join at #6,842 for player hours over seven days.
Map and rules
Which map does _Do not Join run?
The map on _Do not Join is procedural, size 3,700 with seed 1584316599, generated by the game. You can look at the map on RustMaps from this page: the same size and seed give the same map.
What are the rules and settings on _Do not Join?
A gather rate is not given in the name _Do not Join. The group limit is 8 players, which is the game's default. The server runs survival, standard play: gathering, building and raiding. Combat between players and raiding are both possible. You will find it under Community in the server browser; it is a community server. The server has VAC, Valve's anti-cheat, turned on.
About the server
Which version of Rust does _Do not Join run?
Rust network protocol 2635 and build 168909 is the build _Do not Join runs, on Linux. Your game must run the same protocol to join, and Steam takes care of updating it.
Is _Do not Join online, and how reliable is it?
The server is up at the moment: _Do not Join is online. Its reported uptime dates the last restart to about 7 hours ago. 167 of 168 hours up over the last 7 full days, which is 99%. It first appears in Rust Heatmap records on 3 October 2026.
Where is _Do not Join located?
The EU tag is how _Do not Join lists itself in Europe. Rust Heatmap shows the location a server states. It does not look up the machine's location. To connect, use 185.180.2.18:28276.
Does _Do not Join run smoothly?
It averaged 32 server fps over the last 48 hours, with a low of 20. Buildings, deployables and the rest of the world came to as much as 75,237 entities. Memory use reached 2,321 MB at most. What players call lag is low fps together with a growing entity count.
Lists and filters
Which Rust Heatmap lists and filters include _Do not Join?
The Rust Heatmap lists that _Do not Join fits are: Best Rust community servers and EU Rust servers, busiest first. Filtering the list by Region: Europe; Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more brings it up.
What do the server tags on _Do not Join mean?
These are the tags _Do not Join publishes for the game's server browser to read: gmrust (Game mode): Rust survival, standard rules; mp30 (Max players): Slot count: 30; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): Your game must match protocol 2635 to get in; cs168909 (Build): Build 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set; EU (Europe): In the server browser it sits under Europe. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
Connect
How do I join _Do not Join?
Press F1 in Rust to open the console, then enter client.connect 185.180.2.18:28276. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.