Rust HeatmapInfrared · players
IR live Players73,926 Servers11,841 Warm3,704 Fresh wipes · 3h221 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–30° · slots

_Do not Join

Online EU 185.180.2.18:28276 checked 12m ago

Sp1 · players now 0/ 30
0% full
Li1 · players, the last 48 hours · hourly average, UTCpeak 1°
Tue 14:00flare: a wipe in that hourThu 12:00
0
7-day average
peak 1
#6,842
rank
top 31% · #1965 in EU
26d ago
last wipe
no schedule published
–
next wipe
no wipe seen yet
UTC checked 12m ago

Li2Players

AveragePeak
00.250.50.75114:0023:0008:0017:0003:0012:00

Hourly average and peak, UTC.

Li3Server performance

025507510014:0023:0008:0017:0003:0012:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 3 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
12k4k6k8k3 Oct8 Oct13 Oct19 Oct24 Oct29 Oct

Top 31% of all ranked servers, top 67% in EU. Ranked on player hours over the last seven days.

Bx1Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays|
EU · groups of 12+ · weekly · 513 on average
556 / 550
Rustoria.co - EU East Long
EU · groups of 12+ · monthly · 318 on average
424 / 450
Rusty Moose |EU Main|
EU · groups of 12+ · weekly · 291 on average
71 / 250
Rustoria.co - EU Main
EU · groups of 16+ · weekly · 276 on average
66 / 250
Rustafied.com - EU Friday
EU · groups of 16+ · weekly · 275 on average
53 / 100
Rustoria.co - EU East Medium
EU · groups of 12+ · biweekly · 238 on average
185 / 200

LogQuick answers

from the figures on this page

Wipe day

What is the wipe schedule on _Do not Join?

Its rhythm cannot yet be told: too few of _Do not Join's wipes are on record. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. 26 days 3 hours ago the server made the world it is on now.

Player counts

How busy is _Do not Join?

The current population of _Do not Join is 0, against 30 slots. Averaged over the past week: 0 players, peaking at 1. Its busiest point in the last 48 hours was 10:00 UTC, averaging 1 players.

How does _Do not Join rank against other Rust servers?

Top 31% of ranked servers and #1,965 in Europe: that is _Do not Join at #6,842 for player hours over seven days.

Map and rules

Which map does _Do not Join run?

The map on _Do not Join is procedural, size 3,700 with seed 1584316599, generated by the game. You can look at the map on RustMaps from this page: the same size and seed give the same map.

What are the rules and settings on _Do not Join?

A gather rate is not given in the name _Do not Join. The group limit is 8 players, which is the game's default. The server runs survival, standard play: gathering, building and raiding. Combat between players and raiding are both possible. You will find it under Community in the server browser; it is a community server. The server has VAC, Valve's anti-cheat, turned on.

About the server

Which version of Rust does _Do not Join run?

Rust network protocol 2635 and build 168909 is the build _Do not Join runs, on Linux. Your game must run the same protocol to join, and Steam takes care of updating it.

Is _Do not Join online, and how reliable is it?

The server is up at the moment: _Do not Join is online. Its reported uptime dates the last restart to about 7 hours ago. 167 of 168 hours up over the last 7 full days, which is 99%. It first appears in Rust Heatmap records on 3 October 2026.

Where is _Do not Join located?

The EU tag is how _Do not Join lists itself in Europe. Rust Heatmap shows the location a server states. It does not look up the machine's location. To connect, use 185.180.2.18:28276.

Does _Do not Join run smoothly?

It averaged 32 server fps over the last 48 hours, with a low of 20. Buildings, deployables and the rest of the world came to as much as 75,237 entities. Memory use reached 2,321 MB at most. What players call lag is low fps together with a growing entity count.

Lists and filters

Which Rust Heatmap lists and filters include _Do not Join?

The Rust Heatmap lists that _Do not Join fits are: Best Rust community servers and EU Rust servers, busiest first. Filtering the list by Region: Europe; Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more brings it up.

What do the server tags on _Do not Join mean?

These are the tags _Do not Join publishes for the game's server browser to read: gmrust (Game mode): Rust survival, standard rules; mp30 (Max players): Slot count: 30; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): Your game must match protocol 2635 to get in; cs168909 (Build): Build 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set; EU (Europe): In the server browser it sits under Europe. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.

Connect

How do I join _Do not Join?

Press F1 in Rust to open the console, then enter client.connect 185.180.2.18:28276. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.

KeyServer tags

what each one means

Published as mp30,ptrak,$r?,v2635,EU,gmrust,cs168909,ts8

Game

gmrust
Game mode Rust survival, standard rules.
mp30
Max players Slot count: 30.
ts8
Group limit The game default applies: 8 per team at most.
v2635
Protocol Your game must match protocol 2635 to get in.
cs168909
Build Build 168909.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code No region code is set.

Region

EU
Europe In the server browser it sits under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.