RustA
Offline 185.179.202.196:28017 checked 22d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What is the wipe schedule on RustA?
Its rhythm cannot yet be told: too few of RustA's wipes are on record. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world it runs now dates from 22 days 23 hours ago.
Player counts
How busy is RustA?
RustA went quiet 22 days 22 hours ago and is offline right now.
How does RustA rank against other Rust servers?
Player hours over seven days put RustA at #15,986, in the top 71% of ranked servers.
Map and rules
Which map does RustA run?
The game generates the procedural map on RustA.
What are the rules and settings on RustA?
No gather rate appears in the name RustA. Groups can contain up to 8 players, the default in the game. survival is the game mode, standard play: gathering, building and raiding. Combat between players and raiding are both possible. In the server browser it appears under Community, as a community server. Its own label is vanilla: no changed rates, kits or rules: this is the game as Facepunch ships it. VAC is on, which is Valve's anti-cheat.
Server details
Which version of Rust does RustA run?
The build on RustA is Rust network protocol 2634 and build 166652, running on Linux. Steam updates your game for you, and the protocol has to match for you to join.
Is RustA online, and how reliable is it?
Offline at the moment: RustA was last seen 22 days 22 hours ago. 0 of 168 hours up over the last 7 full days, which is 0%. It first appears in Rust Heatmap records on 6 October 2026.
Where is RustA located?
No region is published by RustA. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. 185.179.202.196:28017 is its address.
Tags
Which Rust Heatmap lists and filters include RustA?
These Rust Heatmap lists include RustA: Best Rust community servers and Vanilla Rust servers, busiest first. Filtering the list by Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Vanilla ^v; Group limit: 5 or more brings it up.
What do the server tags on RustA mean?
These are the tags RustA publishes for the game's server browser to read: gmvanilla (Game mode): This is vanilla survival; mp100 (Max players): Slot count: 100; ts8 (Group limit): The game default applies: 8 per team at most; v2634 (Protocol): The server runs game protocol 2634, so your game has to match it; cs166652 (Build): Build 166652; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set; ^v (Vanilla): No changed rates, kits or rules: this is the game as Facepunch ships it. The top of this page also shows the tags for players now, the queue and when the world was made.
Connect
How do I join RustA?
Enter client.connect 185.179.202.196:28017 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.