Rust HeatmapInfrared · players
IR live Players102,471 Servers11,898 Warm3,963 Fresh wipes · 3h334 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–250° · slots

333 | Московский | MAIN

Offline 185.16.38.166:25575 checked 43d ago

vanillamoddedcarbon
Sp1 · players now 0/ 250
0% full
Li1 · players, the last 48 hours · hourly average, UTC
No hourly readings in the last 48 hours
0
7-day average
peak –
#15,464
rank
no region published
52d ago
last wipe
no schedule published
–
next wipe
no wipe seen yet
UTC checked 43d ago

Li2Players

No hourly history yet.

Hourly average and peak, UTC.

Li3Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep

Bx1Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 128 on average
133 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 118 on average
199 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 95 on average
87 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10
EU · groups of 16+ · monthly · 89 on average
228 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 84 on average
347 / 350
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 84 on average
31 / 1000

LogQuick answers

from the figures on this page

Wipe schedule

What is the wipe schedule on 333 | Московский | MAIN?

The record of 333 | Московский | MAIN's wipes is not yet long enough to show a rhythm. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world in play now was made 52 days 3 hours ago.

Population

How busy is 333 | Московский | MAIN?

333 | Московский | MAIN went quiet 43 days 20 hours ago and is offline right now.

How does 333 | Московский | MAIN rank against other Rust servers?

The top – of ranked servers includes 333 | Московский | MAIN, at #15,464 for player hours over the last seven days.

Map and rules

Which map does 333 | Московский | MAIN run?

The game generates the procedural map on 333 | Московский | MAIN.

What are the rules and settings on 333 | Московский | MAIN?

A gather rate is not given in the name 333 | Московский | MAIN. Groups can contain up to 8 players, the default in the game. survival is the game mode, gather, build and raid in the standard game. Players can fight each other, and raids are allowed. Plugins or settings change the game, and it is listed under Modded in the server browser. Plugin count: Carbon. Vanilla is the server's own description: unchanged rates, kits and rules: the game in Facepunch's own form. Anti-cheat: Valve's VAC is on.

Server details

Which version of Rust does 333 | Московский | MAIN run?

Rust network protocol 2633 and build 163794 is the build 333 | Московский | MAIN runs, on Linux. Your game must run the same protocol to join, and Steam takes care of updating it.

Is 333 | Московский | MAIN online, and how reliable is it?

Last seen 43 days 20 hours ago, 333 | Московский | MAIN is offline right now. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. It first appears in Rust Heatmap records on 13 September 2026.

Where is 333 | Московский | MAIN located?

By its name, 333 | Московский | MAIN points to Europe, and it publishes no region tag. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. To connect, use 185.16.38.166:25575.

Tags

Which Rust Heatmap lists and filters include 333 | Московский | MAIN?

These Rust Heatmap lists include 333 | Московский | MAIN: EU Rust servers, busiest first and Modded Rust servers, by live population. Filtering the list by Region: Europe; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more brings it up.

What do the server tags on 333 | Московский | MAIN mean?

gmvanilla (Game mode): Survival in vanilla form; mp250 (Max players): Slot count: 250; ts8 (Group limit): The game default applies: 8 per team at most; v2633 (Protocol): Your game must match protocol 2633 to get in; cs163794 (Build): Build 163794; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set; ^v (Vanilla): Unchanged rates, kits and rules: the game in Facepunch's own form; ^z (Modded): Settings or plugins alter the game, which puts it under Modded; ^y (Carbon): Plugins run through Carbon are the tags 333 | Московский | MAIN publishes, and the server browser reads them. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.

Connect

How do I join 333 | Московский | MAIN?

To join by console, open it with F1 in Rust and enter client.connect 185.16.38.166:25575. Or press Launch Rust on this page, which connects you through Steam.

KeyServer tags

what each one means

Published as mp250,ptrak,$r?,v2633,^z,^y,^v,gmvanilla,cs163794,ts8

Game

gmvanilla
Game mode Survival in vanilla form.
mp250
Max players Slot count: 250.
ts8
Group limit The game default applies: 8 per team at most.
v2633
Protocol Your game must match protocol 2633 to get in.
cs163794
Build Build 163794.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code No region code is set.

Difficulty

^v
Vanilla Unchanged rates, kits and rules: the game in Facepunch's own form.

Mods and access

^z
Modded Settings or plugins alter the game, which puts it under Modded.
^y
Carbon Plugins run through Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.