Devblog 301 LAN
Offline 185.16.213.70:28015 checked 31d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What is the wipe schedule on Devblog 301 LAN?
The record of Devblog 301 LAN's wipes is not yet long enough to show a rhythm. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. 35 days 15 hours ago the server made the world it is on now.
Player counts
How busy is Devblog 301 LAN?
Devblog 301 LAN went quiet 31 days 2 hours ago and is offline right now.
How does Devblog 301 LAN rank against other Rust servers?
The top 71% of ranked servers includes Devblog 301 LAN, at #16,957 for player hours over the last seven days.
Map and rules
Which map does Devblog 301 LAN run?
Devblog 301 LAN runs a procedural map, which the game generates.
What are the rules and settings on Devblog 301 LAN?
No gather rate appears in the name Devblog 301 LAN. The group limit is 8 players, which is the game's default. The server runs pve, player combat is disabled. You will find it under Community in the server browser; it is a community server. Anti-cheat: Valve's VAC is off.
Location and uptime
Which version of Rust does Devblog 301 LAN run?
Rust network protocol 2602 and build 132924 on Windows is what Devblog 301 LAN runs. To join, your game must match the protocol; Steam handles the update.
Is Devblog 301 LAN online, and how reliable is it?
Devblog 301 LAN is down just now; the last sighting was 31 days 2 hours ago. 0 of 168 hours up over the last 7 full days, which is 0%. Rust Heatmap has had it on record since 27 September 2026.
Where is Devblog 301 LAN located?
The region code is us4, and Devblog 301 LAN publishes no region. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. 185.16.213.70:28015 is its address.
Lists and filters
Which Rust Heatmap lists and filters include Devblog 301 LAN?
These Rust Heatmap lists include Devblog 301 LAN: Best Rust community servers and Best Rust PvE servers. Filtering the list by Type: Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: PvE ^p; Group limit: 5 or more brings it up.
What do the server tags on Devblog 301 LAN mean?
gmrust (Game mode): Survival in the standard Rust form; mp20 (Max players): This server has 20 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2602 (Protocol): Your game must match protocol 2602 to get in; cs132924 (Build): The game build here is 132924; ptrak (Networking): The network layer is RakNet, the game's standard one; $rus4 (Region code): Region code: us4; ^p (PvE): No player fighting here: the world is the danger are the tags Devblog 301 LAN publishes, and the server browser reads them. The top of this page also shows the tags for players now, the queue and when the world was made.
Connect
How do I join Devblog 301 LAN?
To join by console, open it with F1 in Rust and enter client.connect 185.16.213.70:28015. Or press Launch Rust on this page, which connects you through Steam.