[RUST] Cap Story TRIO 27.10
Online EU 185.158.114.22:32015 checked 14m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 20% of all ranked servers, top 53% in EU. Ranked on player hours over the last seven days.
Bx1Wipe schedule
from its schedule tagNext wipe Tuesday 3 November, 06:27 UTC, in 6d 5h. Its weekly schedule tag · low confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 27 Oct, 06:27 UTC18h ago | – | – | running | 1 |
| Sun 25 Oct, 05:00 UTC2d ago | 1° | held half | 2.1 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on [RUST] Cap Story TRIO 27.10?
Its recent wipes drew an average peak of 1 players. 0 hours into the latest wipe, player numbers topped out. Half the peak was held until the next wipe in 100% of its recent wipes.
What is the wipe schedule on [RUST] Cap Story TRIO 27.10?
The prediction follows its tag, as too few of [RUST] Cap Story TRIO 27.10's wipes are on record to confirm the schedule. Tuesday 3 November at 06:27 UTC is when its next wipe is due. The world it runs now dates from 18 hours ago. The tags list a weekly wipe.
Player counts
How busy is [RUST] Cap Story TRIO 27.10?
The current population of [RUST] Cap Story TRIO 27.10 is 0, against 250 slots. A seven-day average of 1 players, with a peak of 2. Look at 08:00 UTC for the last 48 hours: that hour averaged 2 players.
How does [RUST] Cap Story TRIO 27.10 rank against other Rust servers?
Top 20% of ranked servers and #1,546 in Europe: that is [RUST] Cap Story TRIO 27.10 at #4,340 for player hours over seven days.
Rules and settings
Which map does [RUST] Cap Story TRIO 27.10 run?
A procedural map of size 1,000 with seed 10089, generated by the game, runs on [RUST] Cap Story TRIO 27.10. You can look at the map on RustMaps from this page: the same size and seed give the same map.
What are the rules and settings on [RUST] Cap Story TRIO 27.10?
The name [RUST] Cap Story TRIO 27.10 does not specify a gather rate. Groups can contain up to 8 players, the default in the game. The server runs survival, standard play: gathering, building and raiding. Players can fight each other, and raids are allowed. You will find it under Community in the server browser; it is a community server. Oxide plugins run on this server. VAC is on, which is Valve's anti-cheat.
Server details
Which version of Rust does [RUST] Cap Story TRIO 27.10 run?
Rust network protocol 2635 and build 168909 is the build [RUST] Cap Story TRIO 27.10 runs, on Linux. Your game must run the same protocol to join, and Steam takes care of updating it.
Is [RUST] Cap Story TRIO 27.10 online, and how reliable is it?
Right now [RUST] Cap Story TRIO 27.10 shows as online. The uptime it reports puts the last restart at about 16 hours ago. 72 of 72 hours up over the last 3 full days, which is 100%. The first record of it on Rust Heatmap is 24 October 2026.
Where is [RUST] Cap Story TRIO 27.10 located?
In Europe, [RUST] Cap Story TRIO 27.10 lists itself with the EU tag. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. You can reach it at 185.158.114.22:32015.
Does [RUST] Cap Story TRIO 27.10 run smoothly?
It averaged 212 server fps over the last 48 hours, with a low of 143. Entities peaked at 4,988, counting buildings, deployables and all the rest of the world. Memory use reached 1,155 MB at most. Players feel lag when fps falls and the entity count climbs.
Lists and filters
Which Rust Heatmap lists and filters include [RUST] Cap Story TRIO 27.10?
The Rust Heatmap lists that [RUST] Cap Story TRIO 27.10 fits are: Best Rust community servers, Rust tutorial servers and EU Rust servers, busiest first. Filtering the list by Region: Europe; Type: Community (not modded, not official) and Plugins, not modded; Server tag: Weekly ^w, Tutorial on ^t and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 24 hours brings it up.
What do the server tags on [RUST] Cap Story TRIO 27.10 mean?
gmvanilla (Game mode): This is vanilla survival; mp250 (Max players): Slot count: 250; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): To join, run the same version: game protocol 2635; cs168909 (Build): The game build here is 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): A region code is not set; ^w (Weekly): Wipes run weekly; ^t (Tutorial on): New players have Facepunch's tutorial to start with; ^o (Oxide): Plugins run through Oxide (uMod); EU (Europe): In the server browser it sits under Europe are the tags [RUST] Cap Story TRIO 27.10 publishes, and the server browser reads them. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
Connect
How do I join [RUST] Cap Story TRIO 27.10?
To join by console, open it with F1 in Rust and enter client.connect 185.158.114.22:32015. Or press Launch Rust on this page, which connects you through Steam.
