![PVE] WARNING! There Are Zombies
Online 185.125.205.113:28080 checked 6m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 10% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 9, 45 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 15 Oct, 21:40 UTC14d ago | 9° | – | running | 0 |
| Mon 5 Oct, 19:15 UTC24d ago | 1° | halved by day 7 | 10.1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on ![PVE] WARNING! There Are Zombies?
At their busiest, its recent wipes averaged 5 players. 45 hours after the latest wipe, the crowd peaked. Above half the peak until the next wipe: that held in 0% of its recent wipes. By day 7 it was below half in the wipes that did not hold.
What is the wipe schedule on ![PVE] WARNING! There Are Zombies?
The record of ![PVE] WARNING! There Are Zombies's wipes is not yet long enough to show a rhythm. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world in play now was made 14 days 1 hours ago.
Player counts
How busy is ![PVE] WARNING! There Are Zombies?
The current population of ![PVE] WARNING! There Are Zombies is 0, against 50 slots. Averaged over the past week: 2 players, peaking at 9. Its busiest point in the last 48 hours was 17:00 UTC, averaging 4 players.
How does ![PVE] WARNING! There Are Zombies rank against other Rust servers?
The top 10% of ranked servers includes ![PVE] WARNING! There Are Zombies, at #2,286 for player hours over the last seven days.
Settings and rules
Which map does ![PVE] WARNING! There Are Zombies run?
The map on ![PVE] WARNING! There Are Zombies is procedural, size 4,000 with seed 661884933, generated by the game. From this page you can view the map on RustMaps, since the same size and seed give the same map.
What are the rules and settings on ![PVE] WARNING! There Are Zombies?
The name ![PVE] WARNING! There Are Zombies does not specify a gather rate. The group limit is 8 players, which is the game's default. The server runs pve, no combat against other players. Plugins or settings change the game, and it is listed under Modded in the server browser. Oxide plugins run on this server. The server has VAC, Valve's anti-cheat, turned on.
About the server
Which version of Rust does ![PVE] WARNING! There Are Zombies run?
Rust network protocol 2635 and build 168909 is the build ![PVE] WARNING! There Are Zombies runs, on Windows. Your game must run the same protocol to join, and Steam takes care of updating it.
Is ![PVE] WARNING! There Are Zombies online, and how reliable is it?
Online now: ![PVE] WARNING! There Are Zombies. Its reported uptime dates the last restart to about 8 hours ago. It was up 167 of 168 hours across the last 7 full days, or 99% of the time. It first appears in Rust Heatmap records on 13 September 2026.
Where is ![PVE] WARNING! There Are Zombies located?
Nothing about a region comes from ![PVE] WARNING! There Are Zombies. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. 185.125.205.113:28080 is its address.
Does ![PVE] WARNING! There Are Zombies run smoothly?
It averaged 85 server fps over the last 48 hours, with a low of 61. Buildings, deployables and the rest of the world came to as much as 69,096 entities. The highest memory use was 2,819 MB. What players call lag is low fps together with a growing entity count.
Tags
Which Rust Heatmap lists and filters include ![PVE] WARNING! There Are Zombies?
These Rust Heatmap lists include ![PVE] WARNING! There Are Zombies: Rust servers with zombies in the name, Modded Rust servers, by live population and Best Rust PvE servers. Filtering the list by Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more brings it up.
What do the server tags on ![PVE] WARNING! There Are Zombies mean?
gmrust (Game mode): Rust survival, standard rules; mp50 (Max players): The slot count is 50; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): To join, run the same version: game protocol 2635; cs168909 (Build): Build 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): A region code is not set; ^p (PvE): The world provides the danger, since players do not fight each other; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Listed as Modded, since settings or plugins change the game are the tags ![PVE] WARNING! There Are Zombies publishes, and the server browser reads them. The top of this page also shows the tags for players now, the queue and when the world was made.
How to join
How do I join ![PVE] WARNING! There Are Zombies?
Enter client.connect 185.125.205.113:28080 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you. The server's site sits at https://discord.com/invite/MQ47svfqkV.
