local test
Offline 184.152.19.162:28015 checked 18d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What is the wipe schedule on local test?
Its rhythm cannot yet be told: too few of local test's wipes are on record. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. 19 days 2 hours ago the server made the world it is on now.
Player counts
How busy is local test?
local test went quiet 18 days 22 hours ago and is offline right now.
How does local test rank against other Rust servers?
Ranked #13,591 on seven-day player hours, local test is in the top 61% of all ranked servers.
Rules and settings
Which map does local test run?
The game generates the procedural map on local test.
What are the rules and settings on local test?
The name local test does not specify a gather rate. The group limit is 8 players, which is the game's default. survival is the game mode, gather, build and raid in the standard game. Players can fight each other, and raids are allowed. You will find it under Community in the server browser; it is a community server. VAC is off, which is Valve's anti-cheat.
Location and uptime
Which version of Rust does local test run?
Rust network protocol 2634 and build 167398 is the build local test runs, on Windows. Steam updates your game for you, and the protocol has to match for you to join.
Is local test online, and how reliable is it?
Last seen 18 days 22 hours ago, local test is offline right now. 0 of 168 hours up over the last 7 full days, which is 0%. The first record of it on Rust Heatmap is 9 October 2026.
Where is local test located?
A region is not published for local test. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. You can reach it at 184.152.19.162:28015.
Tags
Which Rust Heatmap lists and filters include local test?
These Rust Heatmap lists include local test: Best Rust community servers. These are the filters that return it on the list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What do the server tags on local test mean?
The game's server browser reads the tags local test publishes: gmrust (Game mode): Rust survival, standard rules; mp10 (Max players): Slot count: 10; ts8 (Group limit): At most 8 per team: the default the game ships with; v2634 (Protocol): Your game must match protocol 2634 to get in; cs167398 (Build): Build 167398; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): A region code is not set. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
Connect
How do I join local test?
Enter client.connect 184.152.19.162:28015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.