Old Souls PVE AU (Raidable Bases)
Online OC 180.150.91.79:28070 checked 6m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 23% of all ranked servers, top 57% in OC. Ranked on player hours over the last seven days.
Bx1Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 21h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 5 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 20:12 UTC FW27d ago | 2° | – | running | 0 |
| Thu 1 Oct, 10:54 UTC27d ago | 3° | – | 0.4 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on Old Souls PVE AU (Raidable Bases)?
The average peak across its recent wipes is 2 players. The crowd on the latest wipe reached its peak 5 hours in.
What is the wipe schedule on Old Souls PVE AU (Raidable Bases)?
A single monthly wipe, the force wipe, is all Old Souls PVE AU (Raidable Bases) runs. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC; that is its next wipe. The world it runs now dates from 27 days 1 hours ago. Its tags state a wipe each month.
Player counts
How busy is Old Souls PVE AU (Raidable Bases)?
The current population of Old Souls PVE AU (Raidable Bases) is 0, against 50 slots. Averaged over the past week: 0 players, peaking at 2. Look at 16:00 UTC for the last 48 hours: that hour averaged 1 players.
How does Old Souls PVE AU (Raidable Bases) rank against other Rust servers?
Seven-day player hours place Old Souls PVE AU (Raidable Bases) at #5,024, in the top 23% of ranked servers; within Oceania it is #116.
Settings and rules
Which map does Old Souls PVE AU (Raidable Bases) run?
The map on Old Souls PVE AU (Raidable Bases) is procedural, size 6,000 with seed 6543523, generated by the game. You can look at the map on RustMaps from this page: the same size and seed give the same map.
What are the rules and settings on Old Souls PVE AU (Raidable Bases)?
The name Old Souls PVE AU (Raidable Bases) does not specify a gather rate. The group limit is 8 players, which is the game's default. pve is the game mode, player combat is disabled. Plugins or settings change the game, and it is listed under Modded in the server browser. Oxide plugins are in use. Anti-cheat: Valve's VAC is on.
Server details
Which version of Rust does Old Souls PVE AU (Raidable Bases) run?
Rust network protocol 2635 and build 168909 on Windows is what Old Souls PVE AU (Raidable Bases) runs. Your game must run the same protocol to join, and Steam takes care of updating it.
Is Old Souls PVE AU (Raidable Bases) online, and how reliable is it?
The server is up at the moment: Old Souls PVE AU (Raidable Bases) is online. Its reported uptime dates the last restart to about 20 hours ago. 168 of 168 hours up over the last 7 full days, which is 100%. It first appears in Rust Heatmap records on 13 September 2026.
Where is Old Souls PVE AU (Raidable Bases) located?
The OC tag is how Old Souls PVE AU (Raidable Bases) lists itself in Oceania. Rust Heatmap shows the location a server states. It does not look up the machine's location. To connect, use 180.150.91.79:28070.
Does Old Souls PVE AU (Raidable Bases) run smoothly?
The last 48 hours brought an average of 77 server fps and a floor of 47. Buildings, deployables and the rest of the world came to as much as 258,189 entities. The highest memory use was 5,388 MB. What players call lag is low fps together with a growing entity count.
Tags
Which Rust Heatmap lists and filters include Old Souls PVE AU (Raidable Bases)?
These Rust Heatmap lists include Old Souls PVE AU (Raidable Bases): Oceania Rust servers, Modded Rust servers, by live population and Best Rust PvE servers. Filtering the list by Region: Oceania; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly brings it up.
What do the server tags on Old Souls PVE AU (Raidable Bases) mean?
These are the tags Old Souls PVE AU (Raidable Bases) publishes for the game's server browser to read: gmvanilla (Game mode): The vanilla survival game; mp50 (Max players): This server has 50 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): Your game must match protocol 2635 to get in; cs168909 (Build): The game build here is 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): A region code is not set; ^m (Monthly): The wipe cycle is monthly and follows Facepunch's force wipe; ^p (PvE): No player fighting here: the world is the danger; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Settings or plugins alter the game, which puts it under Modded; OC (Oceania): The server browser lists it under Oceania. The top of this page also shows the tags for players now, the queue and when the world was made.
How to join
How do I join Old Souls PVE AU (Raidable Bases)?
Enter client.connect 180.150.91.79:28070 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you. https://discord.com/invite/SQEEQUARS4 is where its website is.
