TestServer
Offline 180.114.97.83:10241 checked 26d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 70% of all ranked servers, and #632 of the quad servers (top 74%). Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What is the wipe schedule on TestServer?
TestServer has too few wipes on record yet for its rhythm to show. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. 26 days 20 hours ago the server made the world it is on now.
Population
How busy is TestServer?
The last time TestServer was seen was 26 days 10 hours ago, and it is offline now.
How does TestServer rank against other Rust servers?
The top 70% of ranked servers includes TestServer, at #15,920 for player hours over the last seven days. The quad group puts it at #632.
Map and rules
What are the rules and settings on TestServer?
No gather rate appears in the name TestServer. 4 players is the maximum group size (quad). The server runs survival, standard play: gathering, building and raiding. Players can fight each other, and raids are allowed. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins run on this server. Anti-cheat: Valve's VAC is on.
Location and uptime
Which version of Rust does TestServer run?
Rust network protocol 2634 and build 166494 on Windows is what TestServer runs. Steam updates your game for you, and the protocol has to match for you to join.
Is TestServer online, and how reliable is it?
TestServer is down just now; the last sighting was 26 days 10 hours ago. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. The first record of it on Rust Heatmap is 2 October 2026.
Where is TestServer located?
A region is not published for TestServer. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. 180.114.97.83:10241 is its address.
Lists and filters
Which Rust Heatmap lists and filters include TestServer?
Modded Rust servers, by live population are the Rust Heatmap lists that TestServer fits. Filtering the list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Quad brings it up.
What do the server tags on TestServer mean?
These are the tags TestServer publishes for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust form; mp100 (Max players): This server has 100 slots; ts4 (Group limit): Teams cap at 4; v2634 (Protocol): To join, run the same version: game protocol 2634; cs166494 (Build): The game build here is 166494; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): A region code is not set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): The game is changed by settings or plugins, so it sits under Modded. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
How to join
How do I join TestServer?
Enter client.connect 180.114.97.83:10241 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.